I really have to say, I don't understand the preference for DH's suppression. The most powerful aspect of DH's suppression was that it disturbed your aim. RO2 does that. The flinch is the most important part, and both games have it. Frankly, the only main difference between the two effects is that DH blurs your screen, while RO2 desaturates it. Add in the fact that RO2's suppression accounts for far more factors, and I think it's by far the more modern system. I think it works fine as is--there is still a bug where the suppression meter won't decrease under some situations, but other than that, it's great.