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WASD -Tank Turret Control

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  • #46
    Mario,

    "Life was like a box of chocolates. You never know what you're gonna get."

    You'll never win this one.

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    • #47
      I like the controls as they are.. but would really like to see some way to rotate the turret left to right with the arrow keys.

      I know it's hard to do with asdw because they are for commands.

      I like the controls in T34 vs Tiger.. there you can also rotate the turret with keys, and do fine aiming with the mouse.

      When I am in the commander turret It's annoying I cannot order my gunner to rotate the turret.
      [CENTER][IMG]http://i273.photobucket.com/albums/jj206/pjpankras/Red%20Orchestra%202/ro_banner.jpg[/IMG][/CENTER]

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      • #48
        Originally posted by Kleist View Post
        General suggestion for every RO2 mode: (but a must have for the RO 2:Classic mode
        There is, it's the arrow keys (below the pageup/ddownkey "island"). Problem is, it's only full speed, so no subtle controls like in ROOST.

        IS-2: Greatest Tank of Clone War II
        "Soda Popinski" in game

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        • #49
          Originally posted by Mormegil View Post
          There is, it's the arrow keys (below the pageup/ddownkey "island"). Problem is, it's only full speed, so no subtle controls like in ROOST.
          Hold shift to slow the rotation of the arrow keys?


          I myslef like the mouse aiming, and I find both of it's speeds very usable, especially on the move, the slight movements for the slow gentle aiming with the guy winding them wheels, then large mouse movements for the Hydraulic / Electrical system.

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          • #50
            Originally posted by Cwivey View Post
            Hold shift to slow the rotation of the arrow keys?


            I myslef like the mouse aiming, and I find both of it's speeds very usable, especially on the move, the slight movements for the slow gentle aiming with the guy winding them wheels, then large mouse movements for the Hydraulic / Electrical system.

            That

            By Dibbler & Team
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            • #51
              The fact that with current RO2 mouse controls you can't look around without swinging a massive barrel around is enough to ditch it, IMO
              Supporting:
              Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
              Since: beta 1.0 UT2003

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              • #52
                Originally posted by Proud_God View Post
                The fact that with current RO2 mouse controls you can't look around without swinging a massive barrel around is enough to ditch it, IMO
                What do you mean? You can look around without moving the barrel of the gun. It works just like RO:OST, you have to move yourself away from the gunsight to look around, there's even a damned separate Periscope view which is DETACHED from the main gun so you can look around, with the zoomed in tank sight view without the main gun turning.

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                • #53
                  Originally posted by Cwivey View Post
                  What do you mean? You can look around without moving the barrel of the gun. It works just like RO:OST, you have to move yourself away from the gunsight to look around, there's even a damned separate Periscope view which is DETACHED from the main gun so you can look around, with the zoomed in tank sight view without the main gun turning.
                  To clarify, the periscope is only available on the T-34 (scroll wheel out to inside turret view, then RMB). The Panzer IV, you need to use the cupola to look around, but don't get the periscope's magnification.

                  IS-2: Greatest Tank of Clone War II
                  "Soda Popinski" in game

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                  • #54
                    Originally posted by Mormegil View Post
                    To clarify, the periscope is only available on the T-34 (scroll wheel out to inside turret view, then RMB). The Panzer IV, you need to use the cupola to look around, but don't get the periscope's magnification.
                    How did the Panzer IV handle in RO:OST? I can't quite remeber if there was any separate views other than the open the hatch and gunsight.

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                    • #55
                      If I'm not completely wrong there was a cupola in RO:Ost too.
                      [IMG]http://3.bp.blogspot.com/-_XpTYCMBISo/TswlQ46VFlI/AAAAAAAAEUs/GhpCO4X8T8U/s320/Sandor%2BClegane.png[/IMG]
                      If I see any of you dogs dying with an unused smoke grenade, I will rape his corpse!

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                      • #56
                        Okay, i have play Gumrak today on the full beta server... and i really sure WASD is a must have for RO2.

                        Tanking isn

                        By Dibbler & Team
                        You like authentic gameplay? - Support IOM - Join a IOM Server!

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                        • #57
                          The mouse control issue is one of the main things that ruined tanking for me in RO2, it's simply way to unrealistic in both feel and speed because it doesn't demand coordination between up/down + left/right.

                          I was concerned about this even before the game got released after watching some pre-release footage and realizing that mouse control would be used for turret & gun control. Therefore I even made a poll, which sadly the devs overlooked despite the many voters: http://forums.tripwireinteractive.co...ad.php?t=53090

                          WASD keys for turret rotation & gun elevation control is the only way to go, and the excuse that it can't be done because the WASD keys are used for driver commands is quite silly really; I mean do we really need to remind anyone how many keys a keyboard has ?

                          Simply use the arrow keys for driver commands or the numpad keys, what'ever, it's a pretty simple problem to solve.
                          Last edited by Unus Offa, Unus Nex; 05-14-2012, 07:15 PM.
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                          • #58
                            Isn't the traverse on the Pz4 and T-34 controlled by a joystick-like electric analog input? The pseudo-stick mouse input is closer to that action than a digital input would be.

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                            • #59
                              Originally posted by Mekhazzio View Post
                              Isn't the traverse on the Pz4 and T-34 controlled by a joystick-like electric analog input? The pseudo-stick mouse input is closer to that action than a digital input would be.
                              Unfortunately not:
                              T-34/76 Model 1942:


                              Manual turret traverse wheel is the black thing on the far left, partially obscured. There's a powered turret traverse control in that area, in front of the manual wheel. Gun elevation control is below and to the right of the turret traverse. Very separate.

                              Panzer IV G:


                              ^This is the elevation control on the left. ^this is the traverse motor on the bottom. Separate.

                              Even the Tiger tank had an electric/hydraulic traverse for the turret separate from the elevation control for the main gun. It's just how things were done back then.


                              WASD or arrow keys for the turret controls would be excellent. I'd even use them as an option and suffer through the handicap.

                              That said, a properly working armor system would be even better. Penetrations should almost always cause some damage or injury. A T-34's F-34 gun should not 'ping' off the Panzer IV's 50mm frontal turret armor, the Panzer IV's 75mm gun should not damage or destroy the T-34's frontal glacis plate so easily, and the PTRS under no circumstances should even scratch the T-34 from the hull front, hull sides, or turret front/sides. I appreciate every bit of tanking awesomeness TWI put into the vehicles, and it almost works perfectly, but the armor/penetration bugs are what make tanking frustrating.
                              Last edited by Nikita; 05-14-2012, 09:13 PM.
                              sigpic
                              Classic forever.

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                              • #60
                                Originally posted by Nikita View Post
                                Even the Tiger tank had an electric/hydraulic traverse for the turret separate from the elevation control for the main gun. It's just how things were done back then.
                                Well, yes, that's why I said that. I didn't mean "joystick-like" in that the actual input device was shaped like a stick, I meant in that it delivered a continuous, adjustable-magnitude input similar to a potentiometer. As in, something that's not even remotely similar in feel, effect or precision to digital keys.

                                I suppose I could see putting elevation on keys and leaving traverse on the pseudo-stick floating input. Keys aren't much like cranking a wheel, but that does at least confer an abstract version of the feel & precision difference between the traverse and elevation controls.

                                But yeah, the flawed armor modeling is a much bigger deal.

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