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Coop Banzai Mode

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  • #16
    Originally posted by Landrik View Post
    How about the reverse so that you and your friends with bot friendlies could participate in a banzai charge at some Americans in foxholes? :P -stabby stab stab-
    Hell that would be cool. Have both options.
    Also id have the bodies not disappear so they like piled up in between rounds then you gotta go clear your line of sight like John Basilone had to. And Japanese only get Arisaka, Nambu pistols and shin guntō for the charge. Maybe a few lunge mines and sharpened sticks here and there.
    Last edited by m1rock69; 04-13-2012, 08:54 AM.

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    • #17
      While a banzai coop mode is a bit ridiculous for a game like RS (IMO), I will say that some of the most fun I've ever had in gaming is playing a survival mode in the game Vietcong. I don't remember the gamemode name or the map name, but you and up to 3 other friends started at the top of a fortified hill, and fended off waves of NPC Vietcong. The enemies didn't do bayonet charges, and actually used their weapons and grenades, but they weren't great shots. Each wave would get tougher and tougher, with more enemies.

      Since I have such fond memories of that game and gamemode, adding something similar to RS wouldn't put me off at all. Historically accurate or not, very few people wouldn't enjoy fighting tooth and nail against an onslaught of banzai charges.

      That being said, I would definitely rather have the devs working on making better/more multiplayer content and maps rather than something of this nature.

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      • #18
        A big problem with this game mode is that, although bot AI has improved lots since RO:Ost, they still are quite dumb in several respects.

        I remember that VC level you describe quite vividly.. it was a helluva challenge in SP and Co-op mode.

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        • #19
          Just watched a documentary on the Marines and Army at the Chosin Reservoir in North Korea. D:> I was reminded of this topic. Horrible, horrible stuff. For both sides.

          Nestor makes a valid point. You're going to have some rage-worthy AI to fight in this sort of mode. Not the good kind of rage-worth either.
          [I][SIGPIC][/SIGPIC][/I]

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          • #20
            Originally posted by Moody View Post
            While a banzai coop mode is a bit ridiculous for a game like RS (IMO), I will say that some of the most fun I've ever had in gaming is playing a survival mode in the game Vietcong. I don't remember the gamemode name or the map name, but you and up to 3 other friends started at the top of a fortified hill, and fended off waves of NPC Vietcong. The enemies didn't do bayonet charges, and actually used their weapons and grenades, but they weren't great shots. Each wave would get tougher and tougher, with more enemies.

            Since I have such fond memories of that game and gamemode, adding something similar to RS wouldn't put me off at all. Historically accurate or not, very few people wouldn't enjoy fighting tooth and nail against an onslaught of banzai charges.

            That being said, I would definitely rather have the devs working on making better/more multiplayer content and maps rather than something of this nature.
            I remember that as well. Historically accurate, is depending on what is being represented. The Battle of Alligator Creek, The all night long massive banzai charge on Saipan in July '44 As well as the drunken one on Guam, the last ditch one on Iwo Jima after the Marines turned in their weapons and the final stand on Eniwetok for example. These all did happen and they happened on a fairly regular basis. And they pretty much consisted of what you might imagine a banzai charge to be. Dont see how they would be any less historically accurate then any other part of the game. Base the missions off these battles and they would be historically accurate. Anyways, I agree I guess. Although I think coop like this would be great fun I understand pvp mp is first and foremost
            Last edited by m1rock69; 04-15-2012, 05:27 AM.

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            • #21
              Originally posted by Moody View Post
              While a banzai coop mode is a bit ridiculous for a game like RS (IMO), I will say that some of the most fun I've ever had in gaming is playing a survival mode in the game Vietcong. I don't remember the gamemode name or the map name, but you and up to 3 other friends started at the top of a fortified hill, and fended off waves of NPC Vietcong. The enemies didn't do bayonet charges, and actually used their weapons and grenades, but they weren't great shots. Each wave would get tougher and tougher, with more enemies.

              Since I have such fond memories of that game and gamemode, adding something similar to RS wouldn't put me off at all. Historically accurate or not, very few people wouldn't enjoy fighting tooth and nail against an onslaught of banzai charges.

              That being said, I would definitely rather have the devs working on making better/more multiplayer content and maps rather than something of this nature.
              "Radio Relay"? - was cool as it seemed that the sneaky buggers would try probing different attack routes for a weakness - kept you running from sand bag bunker to crater and back again, trying to pick the VC off as they were funneled by the barbed wire.

              Vietcong AI was fairly limited, but worked well on maps like that.
              Hauling oats to Ogeltez since release.

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              • #22
                Originally posted by m1rock69 View Post
                The best example of this and probably the most awesome representation of a Banzai attack in a game I think is the Bloody Ridge level in Medal of Honor Pacific Assault
                Not a banzai attack, they're supposedly moving in methodically and in a smart fashion albeit in the way MoH and CoD games always represented assaults.

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                • #23
                  Originally posted by Clowndoe View Post
                  Not a banzai attack, they're supposedly moving in methodically and in a smart fashion albeit in the way MoH and CoD games always represented assaults.
                  From what Ive read on actual accounts of banzai attacks they where not all just complete and total chaos. I mean Japanese would take overrun American machine guns and turn them on their owners for example. They'd take cover, they'd lob grenades. Biggest difference was where as most armies would fall back and retreat during an assault after taking so many casualties they just kept coming.

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                  • #24
                    Any Co-op mode for this game would be great. I personally hope the campaign will be available to play in co-op. Banzai mode/defense and attack mode would be a lot of fun though.
                    :IS2:

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                    • #25
                      Banzai charges really are over-exaggerated today. They weren't tactical counter-attacks at all, but a last ditch attempt to die without surrendering and hopefully take some enemies with you. Every man who participated in one knew full well that they were going out to die. One can point out the battle of the Tenaru in '42 as a counter example, but this was more the result of an individual colonel's incompetence in underestimating the size of the US landing force (A full frontal charge was still a viable option when an enemy is both much smaller and disorganized, but unfortunately for the Japanese, niether of these were true).

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                      • #26
                        Originally posted by Tokugawa77 View Post
                        Banzai charges really are over-exaggerated today. They weren't tactical counter-attacks at all, but a last ditch attempt to die without surrendering and hopefully take some enemies with you. Every man who participated in one knew full well that they were going out to die. One can point out the battle of the Tenaru in '42 as a counter example, but this was more the result of an individual colonel's incompetence in underestimating the size of the US landing force (A full frontal charge was still a viable option when an enemy is both much smaller and disorganized, but unfortunately for the Japanese, niether of these were true).
                        What about the frontal banzai counter attack that the Japanese preformed during the first night of the battle of Saipan for example? That was long after Guadalcanal and not a last ditch situation. I know there are other examples but it would take me a little time to research them.

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                        • #27
                          Originally posted by m1rock View Post
                          What about the frontal banzai counter attack that the Japanese preformed during the first night of the battle of Saipan for example? That was long after Guadalcanal and not a last ditch situation. I know there are other examples but it would take me a little time to research them.
                          If I remember correctly, that was just a counterattack, not a Banzai charge. All armies counter-attack. A Banzai charge implies charging with the intent of dieing, not with the capture of a strategic point.

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                          • #28
                            Originally posted by Tokugawa77 View Post
                            If I remember correctly, that was just a counterattack, not a Banzai charge. All armies counter-attack. A Banzai charge implies charging with the intent of dieing, not with the capture of a strategic point.
                            Banzai charges where used in China with the full intent of capturing strategic points. They where effective there because most Chinese units had low moral and lacked automatic weapons. Banzai charges where not simply used as a method of ritual suicide, they did have tactical use.

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                            • #29
                              Originally posted by m1rock View Post
                              Banzai charges where used in China with the full intent of capturing strategic points. They where effective there because most Chinese units had low moral and lacked automatic weapons. Banzai charges where not simply used as a method of ritual suicide, they did have tactical use.
                              They name it "banzai charge" because of what the Japanese yell before and when they charged. It was a common tactic for the Japanese to charge frontally for strategic purposes. Basically it was the only way of attack the Japanese trained for. However "banzai charge" is sometimes refereed as the Japanese's last-ditch effort to inflict damage on the enemy. As the pacific war progressed, these kind of charges were used less and less and sometimes forbidden by Japanese commanders. Towards the end of the war, these banzai charges were more for last-ditch efforts and symbolic purposes.

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                              • #30
                                Originally posted by Tokugawa77 View Post
                                If I remember correctly, that was just a counterattack, not a Banzai charge. All armies counter-attack. A Banzai charge implies charging with the intent of dieing, not with the capture of a strategic point.
                                Yes, but most Japanese counter attacks were frontal bayonet charges with "banzai" screaming soldiers. Similar picture as the "banzai charge" you are referring to.

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