One-shot kills make every weapon lethal, so I really cannot see unlocks making much of a difference. Still, I look forward to picking up all those shiny weapons off your corpse and trying them out
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One-shot kills make every weapon lethal, so I really cannot see unlocks making much of a difference. Still, I look forward to picking up all those shiny weapons off your corpse and trying them out
The main problem most people have with the unlocks is when they start giving out ahistorical weapons.
I'm more for unbalanced and historically accurate, but that's always what the community made maps have been for.
i think we need shotgun for 0.99 cents like in homefront
Oh please, if you were all about historical accuracy this game wouldn't be 'fair and balanced'
So what do I have to do to increase my weapon proficiency more effectively and quickly? Simple, I only have to camp in safer spot and hang back until enemy comes to you.
Exactly. You say this like its a bad thing. You have a bolt action rifle with a maximum of five rounds. You're supposed to shoot people at long range. Leave the assaulting to the assault class. Stay back a bit and shoot people who are entering the cap zone.
So many complaints by people about this game's gameplay can be answered simply with "you're not playing to your weapon's strengths".
This is perfectly true, sir. Once again, though, Red Orchestra isn't about facing off in the middle of the street. It's about tactics. One must know the limitations of his weapon system and maneuver to maximize it's strengths while minimizing it's weaknesses. I'll ask again, what benefit does the wielder of that PPSH with a drum magazine gain when he never even sees the unmodified MP40 coming? There are a great many routes to take in order to get from point A to point B in this game, so it's rarely (at least in my, admittedly, limited experience in this beta) a matter of two guys spotting each other and engaging at the same moment. Most every kill I've gotten has been on a target that wasn't aware of my presence and most every death was from someone I didn't know was there. Given the lethality of a single shot, combined with the opportunity to take careful aim on an unsuspecting target, I still fail to see how these upgrades imbalance anything.This is very true.
However, I'd like to make an unrelated point about weapon upgrades. Those of you saying that "one bullet is lethal, so upgrades really don't matter" don't know that much about weapon development. One bullet has been lethal since the muzzle-loading musket days, so why do we keep designing new ones? Simple, so we can get more lead in the air farther and faster than the other guy. Sure, one bullet from a PPSh is all you need, but who has more chance of hitting you with that one bullet, a guy with a 32 round mag or a guy with a 72 round drum? Bigger ammo capacity = more lead in the air = more chances to hit the other guy. Any sort of magazine or RoF upgrade is going to cause this. The simple fact of the matter is that if a German with an unmodified MP40 and a Russian with a drum mag PPSh get into a fight at range, the German no longer has the advantage, as the Russian has a buttload more rounds he can put in the air than the German greatly increasing his chances of landing a lucky killshot. It's just the law of averages.
I digress.
Most every kill I've gotten has been on a target that wasn't aware of my presence and most every death was from someone I didn't know was there.