Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

MG-34/42 iron sights shooting from standing, unsupported position?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • MG-34/42 iron sights shooting from standing, unsupported position?

    on this movie seems to be doable to shoot MG-42 (and I believe MG-34 too) not only in assault position but also using iron sights just as in regular rifle or smg:
    YouTube - German MG42 vs Russian SG43

    So, what do you think about adding to this into a game? Well, as we can see it is not "unrealistic" way of using this weapon but imho it might be slightly off balance if MG-34 (or MG-42 if it will be ever added) could be used as fully fledged assault weapon

  • #2
    It can be done, but i think that it will have a lot of recoil

    Comment


    • #3
      I must say I'm really not a fan of unrealistic limitations, so I always thought it was kind of lame to not be able to shoot with a german MG while not deployed, and to not be able to enter iron sights while holding a russian DP undeployed.

      Shooting an unsupported MG is surely a very poor idea, but it should be doable.

      EDIT:
      It should also hurt your shoulder if you fire it in full auto for more than a few seconds.
      Last edited by MagicSnake; 03-14-2011, 01:38 PM.
      [SIGPIC][/SIGPIC]

      Comment


      • #4
        I've always wanted to be able to fire the MGs from the hip or shoulder. The problem is, it seems like they'd be the most powerful close quarters weapons in the game even with the intense recoil. Only one of those rounds has to hit, and when you're shooting as fast as the MG-42 does at close range, it probably will.
        [SIGPIC][/SIGPIC]

        Comment


        • #5
          Considering MGs are much better at range than in close quarters, and that you only get ~2 per team vs. ~6 assault class, even if they were equivalent to a smg at very close range (at close-medium range the recoil and sway would be unbearable), it would be a wasted tactical element for your team.
          [SIGPIC][/SIGPIC]

          Comment


          • #6
            Keep it like ROOST, you can fire from the hip but its really hard to hit. Iron sights without deployment should be out. You want to encourage ppl to use the weapon the way it was meant to be used, giving iron sights would ruin this. If the option is given, ppl will use it, probably far to much

            Comment


            • #7
              Originally posted by ductape3 View Post
              Keep it like ROOST, you can fire from the hip but its really hard to hit. Iron sights without deployment should be out. You want to encourage ppl to use the weapon the way it was meant to be used, giving iron sights would ruin this. If the option is given, ppl will use it, probably far to much
              If something is possible and was used by soldiers, it should be in game. Leaving something out, because "players will do this instead of that" is simply a bad idea.
              I think that ironsights + MG 42/34 should be doable, but the sway after a second should be just massive. And of course I want an option to assault fire both Mg 34 and Mg 42. Right now in RO only MG 34 can be fired in such manner and I don't understand for what reason.

              Comment


              • #8
                Originally posted by Krator View Post
                If something is possible and was used by soldiers, it should be in game. Leaving something out, because "players will do this instead of that" is simply a bad idea.
                The thing is that in reality it wouldn't be that useful in CQC, mainly cause it would be clumsy, something not experienced when playing the game.

                Comment


                • #9
                  Originally posted by Krator View Post
                  If something is possible and was used by soldiers, it should be in game. Leaving something out, because "players will do this instead of that" is simply a bad idea...
                  That is a tough one. If leaving in a feature because it is realistic causes unrealistic behavior and gameplay in the players to where its a greater problem than leaving it out, then I would say leave it out.

                  Obviously, I would think you would need more than the very rare player screwing around this way and that's something TWI need to decide upon.

                  Comment


                  • #10
                    Originally posted by Forssen View Post
                    The thing is that in reality it wouldn't be that useful in CQC, mainly cause it would be clumsy, something not experienced when playing the game.

                    Weapon length matters in RO2 due to weapon collision. A large MG will be harder to keep pointed, even if shouldered in RO2.

                    They need to make it harder to swing and point around to. Then it would be realistic as the MG would be very poor in door to door combat opposed to an SMG.

                    I say yes, allow the MGs to be fired while standing up and looking through the sights.

                    Comment


                    • #11
                      Originally posted by =GG= Mr Moe View Post
                      That is a tough one. If leaving in a feature because it is realistic causes unrealistic behavior and gameplay in the players to where its a greater problem than leaving it out, then I would say leave it out.

                      Obviously, I would think you would need more than the very rare player screwing around this way and that's something TWI need to decide upon.
                      Unrealistic implementation will cause unrealistic behaviour. If a realistic feature is included in a truly realistic way, then it will not.

                      There is a reason why machinegunners would not have used their MGs like SMGs or automatic rifles. If you can model those reasons in game, then players will have the same incentives to use their weapons properly.

                      Since MGs were heavy and more unwieldy than SMGs, giving them a significantly longer sight-in time and slower player movement would be effective means of preventing MGs from being used as offensive close quarters weapons unless the player was really desperate. You could also prevent players from walking while sighted (unlike other small arms).
                      Last edited by Dwin; 03-14-2011, 07:12 PM.

                      Comment


                      • #12
                        I'm not 100% sure but I don't think any mgers at the time were taught to Rambo with mgs.

                        The germans were trained, however, to shoot their mgs from the hip like you see in game.

                        Did someone in all of WW2 fire their mg while standing, while shouldered? Absolutely! Were they effective/live long/cause a new fashion craze? Probably not.

                        Comment


                        • #13
                          Originally posted by DiedTrying View Post
                          I'm not 100% sure but I don't think any mgers at the time were taught to Rambo with mgs.

                          The germans were trained, however, to shoot their mgs from the hip like you see in game.

                          Did someone in all of WW2 fire their mg while standing, while shouldered? Absolutely! Were they effective/live long/cause a new fashion craze? Probably not.

                          I am going to guess it happened more frequently than soldiers holding their guns side ways over their heads while shooting (blind fire).

                          It is only common sense: If you get trapped in the open with an MG, will you just stand there and pull out a pistol? I doubt it. I've seen plenty of videos of WWII soldiers shooting MGs from the hip, and a few shouldered. Shooting newer MGs such as the M240 (just as heavy as the MG42) and PKM is very common.










                          Improvised shooting bench:




                          That being said, it is probably not that easy to control. And that should be modeled.

                          Comment


                          • #14
                            if it weren't easy to control, then what's the difference between being shouldered and having it at your hip.

                            I get that you would be able to use your iron sights, but if it's hard to control, the sights would be close to useless anyway (would be like your shooting hipped).

                            Meh, I think the main problem is with too many animations. As it is now you have to use right mouse button to bring it up to hip, there would have to be an extra button to bring it shouldered as TWI are not going to get rid of the hip position.

                            Comment


                            • #15
                              Originally posted by DiedTrying View Post
                              if it weren't easy to control, then what's the difference between being shouldered and having it at your hip.

                              I get that you would be able to use your iron sights, but if it's hard to control, the sights would be close to useless anyway (would be like your shooting hipped).

                              Meh, I think the main problem is with too many animations. As it is now you have to use right mouse button to bring it up to hip, there would have to be an extra button to bring it shouldered as TWI are not going to get rid of the hip position.
                              I am not sure how it would be a lot of animations... since they bothered to animate blind fire, bandaging and many other things.

                              As for the sight system, it would work the same as all other guns.

                              Comment

                              Working...
                              X