I can only speak for myself, but I think most of the community would agree that ROHOS should stick to the same 'base game' as ROOST, only improve upon it greatly.
Here's a compiled list of suggestions that are either my own or found in the RO section.
Infantry gameplay
-Bullet penetration
-Three firing stances (hip/shoulder/sights)
-MG able to duck and stay deployed (and reload?)
-Improve weapon pickup system
-more intense suppression
-Improve weapon pickup system
-rolling when prone (with strafe)
-Improved melee (animations and hit detection)
-Hit detection, first/third person animations synchronized (!)
- Interruptible animations (ability to run when a nade launches next to you no matter if you are reloading or whatever. [but not making it that you can reload faster that way])
Infantry aesthetic
-ragdoll fadetime as clientside option
-Bullet scarring (on world and player)
-1st person model of legs/torso
-More camo/uniform types (Soviet greatcoat/naval, German winter/Fallschirmj
Here's a compiled list of suggestions that are either my own or found in the RO section.
Infantry gameplay
-Bullet penetration
-Three firing stances (hip/shoulder/sights)
-MG able to duck and stay deployed (and reload?)
-Improve weapon pickup system
-more intense suppression
-Improve weapon pickup system
-rolling when prone (with strafe)
-Improved melee (animations and hit detection)
-Hit detection, first/third person animations synchronized (!)
- Interruptible animations (ability to run when a nade launches next to you no matter if you are reloading or whatever. [but not making it that you can reload faster that way])
Infantry aesthetic
-ragdoll fadetime as clientside option
-Bullet scarring (on world and player)
-1st person model of legs/torso
-More camo/uniform types (Soviet greatcoat/naval, German winter/Fallschirmj
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