RO1 was I believe the first non valve fps on steam.
I am quite sure that you are right about this.
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RO1 was I believe the first non valve fps on steam.
I've got an Nvidia card, and I've seen it. It really depends on the situation. Red Orchestra is great, but anything with a higher rendering load has some frame rate troughs. I particularly notice it on Darkest Hour and Killing Floor, but only on certain maps with large and detailed exterior areas. No issues on the Win D3D version at all.
I don't know if it's the port or just a quirk of OpenGL in those games. It annoys me enough in DH and KF that I play them in Windows.
I'd love to see a port of RO2. It would make my gaming life complete...
https://twitter.com/icculus/status/443434712695341057Voice of Reason on ToGL, speaking here: Don't plan to simply drop it into your Direct3D game today and get OpenGL support.
Well, it could be useful but it's supposedly not as easy as simply dropping it into an existing D3D renderer.
Slackware still remains trueFree tip: Nothing ever really means a Linux Port. But kudos to the Linux crowd for always being so optimistic over the decades...