Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Give Classic a try, part 2

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  • Give Classic a try, part 2

    If you haven't given the new Classic Mode a try yet, I highly recommend taking a look. The changes to movement speed and weapon handling have made the mode overall far smoother and less clunky, while simultaneously making weapons feel even more real.

    My favorite thing about the new update is the modification to weapon sway--the added sway when raising your weapon for the first time actually really makes the firearm have a physical weight to it. You can feel the heft of that BAR, Garand, or SVT-40 as you sight in on the enemy. It's made a huge difference--successful shots feel immensely satisfying, firefights are more immersive.

    Now that the movement speed has been raised and the sprint-to-iron-sights transition reworked, Classic finally feels polished. Between that, the new handling mechanics, the existing (more) authentic weapon loadouts, the lack of Lockdown, increased wound damage, and the reduced number of automatic weapons, I'd highly recommend giving it a try if you're in search of that added bit of immersion.

    I know I might be preaching to the choir, as the forum crowd generally leans towards Classic to a greater degree than the player population at large already, but hey, just don't want anyone to miss out!
    Last edited by Nikita; 09-29-2013, 03:35 PM.
    Classic forever.

  • #2
    I can only second that. I best most of the Ostfronters who left the game would come back if they played this new version of Classic mode. It's great!
    Well it's gotta be a Chocolate Jesus to keep me satisfied.


    • #3
      Sadly I think the majority of players will ignore this, as most of them aren't on the forums.

      Its a billion times better, but your average pubber doesn't realist that.


      • #4
        Are we actually having fire fights now?

        I miss those from Ostfront and think vanilla RO2 is much poorer for just how accurate everyone is.


        • #5
          I used to just play realism, with every once in a while I would play some classic, but now I only want to play classic exclusively. The new update really did it for me.


          • #6
            Yea, classic is fun to play but for my personal taste I prefer realism. Though I suggest everybody to grant classic another try.


            • #7
              smrt fa


              • #8
                When I will be back at home (unfortunatelly next weekend) I will enable Classic in my serwer browser's filters. Lets the battle begin
                Armour will not protect cowardly heart - 10th Motorized Cavalry Brigade, precursor of 1st Polish Armoured Division
                The engine of a Panzer is a weapon just like the main gun - Gen. Heinz Guderian


                • #9
                  I absolutely love the changes they made to classic mode, but we're going to have to wait for the free weekend to pass before we can see how a proper game actually plays out on a full classic server.

                  I'm a bit worried that the changes will go unnoticed and then there will be no classic servers after a while, because nobody wants to join an unpopulated one, even if they might prefer classic mode over realism (as was the case for me over the past few months).


                  • #10
                    Need to combine "classic" and "realism " add to "classic":
                    - Respawn on squad leaders(basis of tactics).
                    - Weapons unlock.
                    Heroes can not take enemy weapons(except for pistols). And to add some things from the "Sound Mod"(shrapnel, dynamic movement speed, bullet "cracks", immersive death effects).

                    There will be two modes of "super classical realism" and "arcade" for beginners. Full server, all welcome!


                    • #11
                      Originally posted by Carist View Post
                      - Respawn on squad leaders(basis of tactics).
                      - Weapons unlock.
                      Heroes can not take enemy weapons(except for pistols).
                      These are the three things that i absolutely despise from realism and would ruin the mode for me

                      For classic I'd just wish they'd tweak the roles:
                      - remove AVT and MKB from elite positions, give those roles the option for enemy weapons
                      - PPS gone from Stalingrad
                      - Japanese assaults get the option for T100/44 w/bayo on applicable maps (all but Guadal & Betio)
                      - no flame on defence (needs rebalance on those maps)

                      And of course some things from dibbler's, like louder bullet cracks, helmets/hats coming off, these things of course shouldn't be classic specific


                      • #12
                        In any case, only one main mode. Permanent online ~ 1500, servers "classic" will always be empty.


                        • #13
                          Classic really feels good about now. The movement speed and the weapons handling is pretty close to perfect.

                          Even Custom with those above settings and spawn on sl disabled is really good.


                          • #14
                            Originally posted by VietViking View Post
                            For classic I'd just wish they'd tweak the roles:
                            - remove AVT and MKB from elite positions, give those roles the option for enemy weapons
                            - PPS gone from Stalingrad
                            - Japanese assaults get the option for T100/44 w/bayo on applicable maps (all but Guadal & Betio)
                            - no flame on defence (needs rebalance on those maps)

                            And of course some things from dibbler's, like louder bullet cracks, helmets/hats coming off, these things of course shouldn't be classic specific
                            Quoted for truth.

                            With these things included I can see Classic, with a name change of course, being the staple for RO2.


                            • #15
                              after four matches this evening, i gained the impression that classic, on (some) rising storm maps, makes defending a lot easier, and attacking a hell of a lot harder. am i wrong or are the reinforcements and time-limit the same in classic as they are in realism? that doesn't seem balanced, since there's no spawning on squad leaders and there's less stamina for those who have to charge in and then steady their weapon in order to actually hit someone.

                              in the first one i jumped in as a soviet rifleman on barracks where we attacked and defeated the german defenders.

                              in all three rs matches (betio, iwo jima, kwajalein) the japanese were defending (my roles: 1. japanese rifleman, 2. american rifleman, 3. american squad leader, because on iwo there wasn't enough smoke) and they completely dominated.

                              or was it just bad luck for the yanks? what are your impressions?

                              btw. after every match i gained experience for the weapons and classes i was using. is that also something new because i don't remember this feature on classic from before.
                              Last edited by bifutake; 09-29-2013, 09:18 PM.
                              smrt fa