The insane weapon sway may be true to RO:Ostfront, but it's incredibly frustrating and I would say that that is the main reason why so many people remain reluctant to give Classic a proper go.
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sure, removal of the squad leader spawning feature makes the attackers spawn in safer locations. but it also robs them of precious time needed to keep up the pressure on cap. it gives defenders a lot more breathing room.As for spawn on SL, it cuts both ways. You'll find that defenders often defend from the wings on either side of a cap as well as the cap itself. In Realism, this lets squad leaders spawn friendly soldiers directly next to the cap zone being contested. As defending SLs typically survive longer than attacking SLs and can spawn their fellow soldiers in safer locations, I've always felt that the current respawn on SL system favors the defenders ever since the patch that made spawning easier.
Here's the kicker though that makes attacking much more fair in Classic Mode, in my opinion:
NO LOCKDOWN.
In Realism Mode, you can get stuck at the A cap on Red October Factory and lose the entire round in less than ten minutes. Lockdown, for obvious reasons, favors the defenders greatly, as the time required to trigger lockdown generally isn't quite generous enough.
This alone--the ability in Classic Mode to take the map at your own pace--I feel makes attacking much easier in Classic.
at my hip. delay before firing. i think this occurred when i was both mid-sprinting and halting to fire AND walking. it really surprised me that my first left-click did nothing except slowly raise my gun. a second one was needed to get it to fire, but that was often too late.Not sure what you're talking about. Are you walking around with your sights already raised, or at your hip? Is it the sway that's the problem, or the delay before firing? Are you mid-sprint or walking?
I would play classic if some classic server enabled nametags from distance. I have no problem differentiating ally from fiend but when I get killed by my teammates more often than by the enemy... too frustrating to be enjoyable.
I did, however, find that it was much easier to defend in classic than it is in realism. I played 8 rounds on a classic server yesterday and the defenders won 7 of the 8 times. The maps were Guadalcanal, Iwo Jima, Grain Elevator, and Hanto.
The changes have helped, it's feels more thought out and polished, I hope more people will give it a try. It's definitely harder to make shots which leads to longer shootouts, a plus IMO.
Map balance was often very different compared to Realism before and I'd expect the same once the numbers calm back down. Balance was often flipped in Classic, Commisars was usually won by the allies for example and in Realism with Spawn on SL, Axis usually could shut the attackers down.
I'd agree that people play maps in Classic differently than in Realism, for various reasons you lose the ability to quickly get right back to the cap, so there's more fighting out on the flanks.
If TWI doesn't push it, I like the idea of a coordinated, 24 hr multi server event. I don't think many players know it exists.
I'd like to see lockdown appearing after one of teams loses all reiforcements.Personally I've been very please with the reception to the changes to Classic mode that I've seen around the web and in game.
I'll be keeping an eye on how we can improve it in the future as well (but get yours friends playing! It is much easier for me to get resources on it when there are players!).