I like that it is hard, I really do, but my very initial impressions also say there are way to many auto weapons as well.
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This is my feedback on the 3 maps that I played:
Warehouse:
I played at the Allies site. It's rather easy for the Axis to cut of our spawn exits close to the flag. We often died by a well placed Axis LMG that covered both the Axis doors.
Rifle man's using bolts do have a hard life on this map being outnumbered by a lot of free running SMG's, LMG's and semi auto's.
What I liked about this map was that the boxes in the shelves of the warehouse can be shot into pieces if someone tries to hide behind them,
Sparta:
I agree with ikkie. The distance between the two flags is too long.
Apartments:
For the Allies it's too much ground that they need to cover before reaching the Axis flag which is way back in the Axis spawn. Most of the fight concentrated around the two bridges.
Loadout:
The game play is as usual for CTF run and shoot. My suggestion is to reduce the number of SMGs, LMGs and semi's.
Spawns:
Spawning is terrible. Got killed 3 times in a row directly after spawning (had not moved 1 inch yet) just because an enemy managed to get into our spawn and camped there.
Testers:
Please take more notice about who you let join in a test. Got TK-ed more than once by the same guy. One time he could clearly see me and still he had to go at me with a melee attack. Test results will become useless if players start to play their own fun game during a test. For me this TK-ing was enough reason to leave the test.
I had to choose between rifleman and sniper...so I took the sniper's TT33, and dropped the sniper rifle, to get some more speed (essential in any CTF) if needed.This is my feedback on the 3 maps that I played:
Warehouse:
Rifle man's using bolts do have a hard life on this map being outnumbered by a lot of free running SMG's, LMG's and semi auto's.
--SNIP--
Ducky, for today's session, we started out with passwording it and only inviting players we knew, but we couldn't get high enough numbers to really stress test CTF like we wanted to, so we opened it up to the public. If a TK'er is going to ruin your experience playing a game, then how do you play any game online? Friendly fire and team kills are just part of the game. We take what measures we can to kick and ban anybody who breaks the rules, but there's only so much anybody can do.
You believe yourself? It's a test to see how the balancing is. If you have guys running around TK-ing each other, then what good does that do to the map balance? On apartments the Axis first could not get close to our flag then suddenly there was a turning point and they took it more than once. One tip, our spawning team got slaughtered by a friendly keeping the door open for the Axis. As a result you have no valid test data on the balance.
Warehouse
I jumped in when the game was already going on so I didn't get to play the whole match. From what I've seen the map does look very good. Not much change needed on that front afaik. The balance on the other hand, needs some serious tweaking. The Axis team won 10-0 and the Allies ran out of reinforcements. I don't think that's supposed to happen.
For the rest, the gameplay is very hectic and chaotic. There's always some action going on and you don't get a moment of rest. That's all for now on this map.
Just did that, and soon I hope to be able to test it again.Paajtor, the cause of your crashing might be linked to your game cache.
Open My Documents\My Games\RO2\RO Game\Cache and delete everything in that folder.
Then try to play again and see if the crashing is still there.
The Cache folder contains your downloaded maps and mutators, and sometimes old files conflict with new ones and cause the game to crash, usually just as you've described.
Testers:
Please take more notice about who you let join in a test. Got TK-ed more than once by the same guy. One time he could clearly see me and still he had to go at me with a melee attack. Test results will become useless if players start to play their own fun game during a test. For me this TK-ing was enough reason to leave the test.