Whole discussion is included around only one argument - the overall performance of the 64 slot servers (that is ping, lag, frames, etc..). This is completely pointless in my opinion The most important thing is the gameplay. TWI maps are not designed to play 32 vs 32 players and it is a fact. All the current gameplay is one big spam. For me it is completely unnatural, I do not know maybe I'm too young and I have no such knowledge, it could be possible that at the front it was hard to find a window not occupied by a horny Fritz, or fit in the door, when a herd of horny soldats ran to slaughter each other and when nades flicked with frequency of waving hummingbird wings. Take for example the 64 slot servers in BF3, and now compare the maps in both games, yes BF3 also contain urban maps, and there is the same, players are huddle like sardines in a can...
Personally, on hos really suited to me countdown mode, but unfortunately I have not had too much opportunity to play more than 4v4 or sometimes 6vs6 players. This mode could be the icing on the cake, maybe I had the impression like that, because of playing with a small amount of players without spamfest, lags an with low ping. Countdown could be something perfect for such as Americas Army fans. Perhaps this mode was not enough exposure in this pseudo marketing campaign ...