I'm so sick and tired about these people,so many who want tanks,bayonets,halftracks,zoom,mortars,bunkers,pistols,sounds,artilery,spawn,crounch,blood...My GOd people you are going insane,you all want realistic!!!!!!!!What is wrong with you these days,we all play computer games,the reality of life is never going to be on a PC!I'm in a lot of forums,this is the only one who is so criticised not anly about RO2 but the other games in Gaming section,the more the devs are responding to you the more you are stabbing them,this is not fair!There are many things to say but I will stop here,on other forums nobody will answer to you and will delete your posts of complaining but TWI didn't and you ask now from them their ''lives''!And for the fact this is not an pro or anti TWI devs or players,is just an fact that we are going crazy,including myself in some posts!
Never forget this,RO1 was never realistic,maybe a ''realistic' game,but nothing else!
Long live Return to Casttle Wolfenstein!!!
You changed my mind sir. I agree with you, fully support you. This is the absolute truth.
........wait..
A few times even I can say: I will not take a part of this discussion, or rather flamewar as your post suggest.
This coming from the guy who went on a half-year crusade to get RO Classic into the game, spammed and argued with every single person who didn't agree with you..... now you got what you want and now all those who carry on in here like you did are in the wrong, and thus, you now agree with the OP?
Interesting.
(Just an observation)
Sarcasm, you failed to detect it in his post.
What I look for in a game like RO is not so much 'absolute simulator realism', but more 'hard, brutal, unforgiving, no compromises' realism.
ie, NO stuff like :
- nerfed grenade damage
- level ups
- only friendlies on pheriperal indicators
- artificial hitsounds
- artificially nerfing the LMG with vertical recoil for 'balance'
- etc
This coming from the guy who went on a half-year crusade to get RO Classic into the game, spammed and argued with every single person who didn't agree with you..... now you got what you want and now all those who carry on in here like you did are in the wrong, and thus, you now agree with the OP?
Interesting.
(Just an observation)
Sarcasm, you failed to detect it in his post.
Have to agreeWhat I look for in a game like RO is not so much 'absolute simulator realism', but more 'hard, brutal, unforgiving, no compromises' realism.
ie, NO stuff like :
- nerfed grenade damage
Don't mind leveling up, so long as one can pick what level ups / unlocks one can choose.... gives me a better feeling of progression through a military via experience, etc.
- level ups
That doesn't make sense.... those indicators are to show you movement in that general direction. What's the point in having them on when they only show you your team mates?
- only friendlies on pheriperal indicators
Such as?
- artificial hitsounds
Agreed.
- artificially nerfing the LMG with vertical recoil for 'balance'
..... What is the ultimate goal with this discussion at this very moment?
To halt ro classic? To halt the complaints? To convince these insane people that their opinions about RO2 is wrong?
The turmoil this board have been in is on its last legs. The complaints starts to fade out more and more. RO CLASSIC is on its way. RO2 is out there for those who wish to play that instead.
All I have to say is that anyone who is a massive pusher of realism, try project reality. I love it, but you will see just how quickly defending a point on a 4km map can get boring.
Is that sarcasm in his post or sarcasm in your post towards possible sarcasm in his post?
That doesn't make sense.... those indicators are to show you movement in that general direction. What's the point in having them on when they only show you your team mates?
Then again, if they are going to remain in the game, they should indicate both friendlies and enemies, or not at all.
Such as?
You know, the artificial 'thud' you hear when you hit an enemy at whatever distance. They are lowering the sound, but it seems it will remain audible no matter the range.
yeah, I hate this "thud". Spraying a guy from 50m away and you can hear exactly which bullets hit the player, but not any that hit/ ricochets off metal or concrete....
That is not nit picking, it is incredibly immersion breaking.
That is not nit picking, it is incredibly immersion breaking.
You failing to detect sarcasm in Cyper's post.
I might be misunderstanding you, but it seems you're not aware that currently only friendlies show up, and hence, that you agree with my point.
You know, the artificial 'thud' you hear when you hit an enemy at whatever distance.
They are lowering the sound, but it seems it will remain audible no matter the range.
When did that change? Every time I see my indicators, it's usually when I turn to see an enemy coming at me with a bayo.
If it only occurs with friendlies, how come my indicators are not going completely crazy at spawn when I'm surrounded by piles of friendlies?
My brain was malfunctioning! I meant: it only shows enemies, and I want it to show enemies AND teammates.