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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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most teams do not even try to win

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  • #31
    Originally posted by Sir Reginald View Post
    http://en.wikipedia.org/wiki/Military_tactics
    http://en.wikipedia.org/wiki/List_of...l_unit_tactics
    Maybe this will help
    Alot of people do not seems understand the word tactics
    Sure, if you want to lose a map, use "wikipedia" derived tactics. Wait for all 12 guys in your platoon to get into a lose line with 5m spacing. Start marching down the road slowly, using your point-man to spot enemy positions and call them back to the platoon so you can set-up the appropriate MG position/ enveloping fire and cover squad advances on the enemy.

    Meanwhile, the other team have spawned a bunch of dudes who have sprinted to the cap-zone, taken it and are scurrying about behind you taking the next cap. 30 seconds later, the map ends.

    There just isn't time in the game for the employment of "real" tactics. All you can do, is employ in-game teamwork, tailored for the game environment - not stolen from a Wikipedia article that applies in a completely different context, that being the real world.

    Alternatively:
    Maybe people just don't give a crap about "tactics"?
    Game: entertainment.
    War: not so much.

    Game: die, respawn.
    War: die.......

    Comment


    • #32
      Originally posted by RAF_Pstyle View Post
      Start marching down the road slowly, using your point-man to spot enemy positions and call them back to the platoon so you can set-up the appropriate MG position/ enveloping fire and cover squad advances on the enemy.
      RO2 maps don't depict this phase of operations, so it's a poor example. At the start of an RO2 map engagement has already started. True, it is only a game; for example it's slightly unrealistic because you start this situation without benefit of true recon (still, you know where the enemy is going to come from even if you don't know exact positions); it's not like you're walking down the road and suddenly it's a surprise that there are Ruskies around the Church in Spartanovka... nor do you have time for it because combat has started, and some things like demolitions seem like they are done on a hyper time scale. But it's a combat game not a general military game.

      Also, combat tactics =/= slow most of the time. Most of the time it is about doing what you have been trained to do as speedily as possible because the enemy is uninterested in giving you time to "think" (this one always makes me laugh) and poke about. War is slow when you're not in combat. But this is a combat game, not a chess game where you have an alotted time to contemplate your moves and punch a clock after every move. That's why and how you do drills and train. So you can do whatever you have to do efficiently and without needing to think it through. Maybe people equate "tactical" with "slow-paced" because generally players on public servers lack the training that allows them to employ tactical maneuvers with coordinated efficiency. It takes some time, after all, to get a group of guys together who have neither been briefed, never done drills together, maybe even never played together. But whenever you see a good clan gang up on a public server, things move fast...because of their use of tactics, not from a lack thereof. But when guys assume "tactical" means "no running" and "only carefully aimed fire"? Please.
      Last edited by MarioBava; 04-13-2012, 07:56 AM.

      Comment


      • #33
        Originally posted by MarioBava View Post
        That's why and how you do drills and train. So you can do whatever you have to do efficiently and without needing to think it through.
        And the drills in this game are:
        Get in cap.

        Comment


        • #34
          Originally posted by MarioBava View Post
          But when guys assume "tactical" means "no running" and "only carefully aimed fire"? Please.
          Who assumed this?
          My point is that you don't take game tactics from Wikipedia.
          You play the game style that is most effective, or most fun in the game environment.

          Comment


          • #35
            each map is diffident, calling for diffident tactics,
            and each map can have many different tactics

            it is sad posting here , 90% of the people that post do not understand
            what was posted
            or take one word or line and post about that, leaving the whole means of the post out
            It really is sad
            Last edited by Sir Reginald; 04-13-2012, 11:54 AM.

            Comment


            • #36
              Originally posted by Sir Reginald View Post
              each map is diffident, calling for diffident tactics,
              and each map can have many different tactics

              it is sad posting here , 90% of the people that post do not understand
              what was posted
              or take one word or line and post about that, leaving the whole means of the post out
              It really is sad
              It's not that sad... it's the internet.

              Comment


              • #37
                On a team based objective game I have never seen the point in individual scores, to me it would make more sense to have a team score with just the player who offered most to the team (not all based on kills) and the worst contributing to be highlighted in the end score board.
                Lets face it if you want to see yourself as highest killer perhaps you should play TDM,
                i5, EVGA Mobo, 16gig Ram, 560Ti graphics, creative X-Fi sound, Coolermaster Power, OC'd to 4.9 Stable. Win 7 64bit

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                • #38
                  Originally posted by RAF_Pstyle View Post
                  Who assumed this?
                  My point is that you don't take game tactics from Wikipedia.
                  You play the game style that is most effective, or most fun in the game environment.
                  I know you think I misunderstood you based on my one line (which was more of a snipe at old school "tactical" server rules than your ideas per se), but my point was that many of the real world tactics and principles you can find on those wikipedia pages can be readily and usefully adapted to a game like RO2, and can help you win rather than cause you to lose as you suggested. The fact that some don't apply to what RO2 depicts highlights the fact that RO2 is a game, yes; but it doesn't invalidate any effort to employ real world tactics in a way that works in the game.

                  My criticism was based on the fact that you chose as an example a patrol that wouldn't even be used in the real world, much less a game, with actual heavy combat underway which is what RO2 depicts. Was a straw man type of example, and you emphasized a lack of speed vs. the other team who sprints, as if "tactical" always means "slower" somehow, which it really doesn't.

                  Given all that, I understand we're both on the same page regarding pace; you don't and I don't criticize players for using the full speed of the game possible...I'm just saying that various real-world "tactics" can use speed, and can succeed in this game.

                  Comment


                  • #39
                    I play on 2.fjg's server and i find that both teams almost everyone plays the objective and that, in general, theres a consistently high level of teamwork.

                    Comment


                    • #40
                      Originally posted by RAF_Pstyle View Post
                      Sure, if you want to lose a map, use "wikipedia" derived tactics. Wait for all 12 guys in your platoon to get into a lose line with 5m spacing. Start marching down the road slowly, using your point-man to spot enemy positions and call them back to the platoon so you can set-up the appropriate MG position/ enveloping fire and cover squad advances on the enemy.

                      Meanwhile, the other team have spawned a bunch of dudes who have sprinted to the cap-zone, taken it and are scurrying about behind you taking the next cap. 30 seconds later, the map ends.

                      There just isn't time in the game for the employment of "real" tactics. All you can do, is employ in-game teamwork, tailored for the game environment - not stolen from a Wikipedia article that applies in a completely different context, that being the real world.

                      Alternatively:
                      Maybe people just don't give a crap about "tactics"?
                      Game: entertainment.
                      War: not so much.

                      Game: die, respawn.
                      War: die.......
                      Pinning and flanking work very well in this game, it works very well in any game. Have a couple guys keep an enemy position busy while a small team hits the flanks. try it. it works. I can tell you as an MG guy in this game, it's very critical that I find fields of fire that cut off enemy reinforcements or keep them from sticking their heads out of windows and doors so people can advance. Real world tactics work in shooter games.

                      Comment


                      • #41
                        Yes indeed, that works in every game.

                        But your teammates have to understand the tactic....
                        Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard.

                        Comment


                        • #42
                          Originally posted by The_Cook View Post
                          Pinning and flanking work very well in this game, it works very well in any game.
                          Not really, cause the new maps have strange protected areas that makes
                          it impossible to flank effectively. Every time you trie to advance and flank
                          the enemy to cut of their reinforcements, you

                          Comment


                          • #43
                            A lot of people (in all games, not just this one) just have a hardcoded viewpoint on what THE WAY to win is and will just not accept any nuance or situational consideration into their viewpoint. Sometimes having the entire team running towards the cap zone like headless chickens with no regard for their own well being is the right move. Sometimes though it isn't.

                            Case in point: I've had a bunch of maps where there has been the usual guy on voice screaming at everyone to just rush the cap zone. However even when we lose because we ran out of reinforcements while the defenders still had 100+ men left, these guys sometimes continue to scream "You losers, we lost because I was the only one attacking!"

                            These guys clearly have no situational awareness. In those instances in fact, we lost because everyone was "attacking" (ie, dying) with absolutely no regard as to weather they were ever actually killing anyone.

                            Obviously the reverse situation plays out as well, but its not very often you have somebody on voice saying "we need more snipers."

                            Comment


                            • #44
                              I do try to win, and it is being encouraged because of the points you get from capping a cap. You get far more point if you're a good player and move into the cap and start killing there then anywhere else on the map. The guy with the most points is usually the arty guy though.
                              [IMG]http://i968.photobucket.com/albums/ae164/Korgoth15/305Infanterie/GHomuth01.png[/IMG]

                              Comment


                              • #45
                                Originally posted by dweeb View Post
                                A lot of people (in all games, not just this one) just have a hardcoded viewpoint on what THE WAY to win is and will just not accept any nuance or situational consideration into their viewpoint. Sometimes having the entire team running towards the cap zone like headless chickens with no regard for their own well being is the right move. Sometimes though it isn't.

                                Case in point: I've had a bunch of maps where there has been the usual guy on voice screaming at everyone to just rush the cap zone. However even when we lose because we ran out of reinforcements while the defenders still had 100+ men left, these guys sometimes continue to scream "You losers, we lost because I was the only one attacking!"

                                These guys clearly have no situational awareness. In those instances in fact, we lost because everyone was "attacking" (ie, dying) with absolutely no regard as to weather they were ever actually killing anyone.

                                Obviously the reverse situation plays out as well, but its not very often you have somebody on voice saying "we need more snipers."
                                One of my points
                                I could not have said it better
                                the cap and point system doesnt help the game play it hurts it
                                You see people with scores like 2 kills and 200 points
                                because the just run to caps zones
                                i even seen people with -3 kills and 157 points
                                I also seen people with 36 kills and 35 points
                                you tell me what player is playing to win

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