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Sacrifice of Vehicle Interior Animations & Enter/Exit:

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  • #76
    I really like the animations. It's nice to see a developer trying new things and taking risks.

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    • #77
      Originally posted by ChargerCarl View Post
      I really like the animations. It's nice to see a developer trying new things and taking risks.
      I like them too, but not at the expense of more vehicles. TWI has tried a lot of ideas/taken risks with RO2...Some have been big successes...others, not so much. Unfortunately, the Tank sim seems to be in the latter category based on how people react to Gumrak coming up in the map rotation, for example and all the AT rifle whining. I always loved RO1 tanking. I think the base of the tank sim is there in RO2 and with a code overhaul like the one taking place now for the infantry sim, it could come into it's own as a popular game mode. The OP's concerns are valid since modding vehicles appears to be stillborn and I think it is important to have this discussion now, before TWI takes a second look at tanking. As far as personal wish-lists go, RO2 tanking sim needs, in the following order IMHO:

      1)A review of damage models and AT rifle damage to satisfy the community's concerns therein
      2)Sort out how tanks vs. halftracks/armoured cars will work (make spawning like RO1? Allow troops to ride tanks too?)
      3)Add properly implemented full tank entry/exit at least as a server-side option
      4)Streamlined process for adding new vehicles (i.e. this thread...simplify their design to encourage....
      5) More vehicles
      6)Fix the SDK to allow for more big, open maps to be made by modders who aren't frustrated with wonky redirects and such
      7) Branch out the game to cover the Kursk (the big kitties vs the 85mm Ivans) maybe as a pay-for add-on.

      I'm probably asking for the moon but these are desires for a perfect world.

      Cheers,

      Fafnir_6
      Last edited by Fafnir_6; 04-14-2012, 03:51 AM.

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      • #78
        Originally posted by gautrek View Post
        Well its obviously a face palm because he now realises what he has been missing in tanking.Its one of those"why didn't I think of that face palms"
        Um, I've already posted something very similar to what he posted (I've posted similar comments a number of times actually) I'm just agreeing because it's close to what I've already said.
        Last edited by Cpt-Praxius; 04-14-2012, 08:09 AM.

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        • #79
          Originally posted by Olivier View Post
          Do you know how much work it requires? Replacing the animations we have with a black screen and a message that says: "switching to xxxxx position" would speed things up by 10 times and even more.
          You and Prax are seriously kidding yourselves if you think TWI are gonna cut corners like that, having already done it the hard way. It wouldn't be consistent, and people would scorn it as shoddy work.

          I too, would rather have that kind of Arma 2-style corner cutting than less content, but its too late. (Also as Yoshi says, animations aren't the big issue)

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          • #80
            Originally posted by Calumhm View Post
            You and Prax are seriously kidding yourselves if you think TWI are gonna cut corners like that, having already done it the hard way. It wouldn't be consistent, and people would scorn it as shoddy work.

            I too, would rather have that kind of Arma 2-style corner cutting than less content, but its too late. (Also as Yoshi says, animations aren't the big issue)
            I seriously hope that they tweak the code so that the modders don't have to make the whole interior/texture the whole interior/make dozens of animations/code the animations. Personaly, I don't have the time to learn how to animate characters. If they don't place a limit on your field of view inside the tank/replace the switching seats animation by something like a black screen, I'm just gonna leave and mod on an other UE3 game, simple as that. And for the heck of it, just visit the modding forum. You'll see how many people are still interested in making custom content.
            Last edited by Olivier; 04-14-2012, 09:31 AM.

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            • #81
              Originally posted by Olivier View Post
              I seriously hope that they tweak the code so that the modders don't have to make the whole interior/texture the whole interior/make dozens of animations/code the animations. Personaly, I don't have the time to learn how to animate characters. If they don't place a limit on your field of view inside the tank/replace the switching seats animation by something like a black screen, I'm just gonna leave and mod on an other UE3 game, simple as that. And for the heck of it, just visit the modding forum. You'll see how many people are still interested in making custom content.

              Are you sure you actually have to do the animations even now? If so, cant you do a rubbish placeholder animation? (also a rubbish interior)

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              • #82
                Originally posted by Calumhm View Post
                Are you sure you actually have to do the animations even now? If so, cant you do a rubbish placeholder animation? (also a rubbish interior)
                Each vehicle is different so yeah, you will most likely end up in making custom animations (when switching seats) for every tank/halftrack/apc. On top of that, I'm personally not interested in releasing something that doesn't live up to my standards so if the final result doesn't look good to me, I'm not going to release it.

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                • #83
                  To be honest, I could care less about having a fully detailed interior that I can look all around at. The game may be going for realism, but we in no way need to have EVERY little thing inside of it modeled. That's rediculous and costs an unnecessary amount of time and money, and nobody apart from a tankaholic, nobody is going to even notice. Now I would rather have animations because vehicle teleporting is obnoxious as shown in Battlefield 3, even if they were in third person I would be happy. At least just make the game go into third person or something if the lack of detail is what's causing it to take so long to pop out the vehicles.
                  [URL="http://steamcommunity.com/id/thisismyprofilenotyours"][IMG]http://SteamStatus.info/DefaultAlt/thisismyprofilenotyours.png[/IMG][/URL]

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                  • #84
                    Last week, while driving a tank, i remebered the RO2 screenshoots and
                    turned my head backwards - that was the first time i did look there.
                    Its nice, but the interior has no effect to the gameplay.
                    The animation when the gunner reloads the coaxial MG is nice too,
                    but when they dont model it, i would not care about.

                    Comment


                    • #85
                      Why 110 people want sacrifice this great rarity in the virtual world??
                      Show me next one game where you moveing in tank like in some presentation? Be glad that TWI want to make the game different from others.

                      Comment


                      • #86
                        Originally posted by gazur92 View Post
                        Why 110 people want sacrifice this great rarity in the virtual world??
                        Show me next one game where you moveing in tank like in some presentation? Be glad that TWI want to make the game different from others.
                        I do agree..

                        Last year when i was in the warmuseum overloon and i took a look inside a T34 you really think wow twi did a great job.
                        Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard.

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                        • #87
                          Originally posted by gazur92 View Post
                          Why 110 people want sacrifice this great rarity in the virtual world??
                          Show me next one game where you moveing in tank like in some presentation? Be glad that TWI want to make the game different from others.
                          I don't think many of the 110 people would disagree that the interiors look great. What they are saying is that they could do without the great interiors if it would speed up the release of new vehicles,if indeed it would do that.

                          Comment


                          • #88
                            Originally posted by Major_Day View Post
                            I don't think many of the 110 people would disagree that the interiors look great. What they are saying is that they could do without the great interiors if it would speed up the release of new vehicles,if indeed it would do that.
                            I doubt it would speed up anything. At this point in time, they've already invested countless hours into the interior animations. Many of those can and will be used in other tank models so, it would be foolish to abandon such a marvelous addition to our favorite game.

                            I believe changes are coming soon.

                            Comment


                            • #89
                              Originally posted by Calumhm View Post
                              You and Prax are seriously kidding yourselves if you think TWI are gonna cut corners like that, having already done it the hard way. It wouldn't be consistent, and people would scorn it as shoddy work.

                              I too, would rather have that kind of Arma 2-style corner cutting than less content, but its too late. (Also as Yoshi says, animations aren't the big issue)
                              Never said I was expecting them to change things based on a forum poll.... I wanted to see the community's view.

                              However, Oliver makes a point, in that if modders are expected to put that much work into vehicles they work on, just so they match up with the other two vehicles in the game, then chances are you're not going to see much coming from the modders.

                              TWI might have the manpower, resources and possible time to develop vehicles at such a level (though I'm not sure on that due to the time it takes)..... but regular people who have jobs and lives of their own, whom do modding in their own spare time do not have that amount of time or resources.

                              Besides a couple of mutators and a couple of old RO maps being ported to RO2, there's not much coming.

                              Originally posted by gazur92 View Post
                              Why 110 people want sacrifice this great rarity in the virtual world??
                              It has been already explained.

                              Show me next one game where you moveing in tank like in some presentation? Be glad that TWI want to make the game different from others.
                              Yeah and while other game devs don't work on such detail, they're getting more stuff added into their games, and considering their population of players who keep coming back to play their games, interior animations and such don't seem to be making any real impact for RO2.

                              It'd be nice if it did and everybody said "Wow, cool, look at all that, gemmie some of that game"..... but it's not happening and the player counts for RO2 are not very good at present.
                              Last edited by Cpt-Praxius; 04-15-2012, 08:42 AM.

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                              • #90
                                Originally posted by gazur92 View Post
                                Why 110 people want sacrifice this great rarity in the virtual world??
                                Show me next one game where you moveing in tank like in some presentation? Be glad that TWI want to make the game different from others.
                                Do you know why RO2 is the only game apart from simulators where you see the interior of a tank? Because other developers think it's a waste of time and a feature that is totally unnecessary. It's not about stepping things up to be above the competition. The competitors will release dozens of vehicles in the same time that it would take you to release 1 single vehicle.


                                Originally posted by The Beast (nl) View Post
                                I do agree..

                                Last year when i was in the warmuseum overloon and i took a look inside a T34 you really think wow twi did a great job.
                                Yeah, they did a great job at wasting a lot of cash on something that doesn't affect the gameplay at all.

                                Originally posted by Mike_Nomad View Post
                                I doubt it would speed up anything. At this point in time, they've already invested countless hours into the interior animations. Many of those can and will be used in other tank models so, it would be foolish to abandon such a marvelous addition to our favorite game.

                                I believe changes are coming soon.
                                That' like someone who bought an 98 Honda Civic for 1k but that decided to spend 60k on the interior for gimmicks. That said person heads to the garage for the annual inspection and he's told to change his car because it is considered as not safe enough to ride on the streets. The guy is pretty much ****ed in both case because he needs to change his car but by doing so, he needs to scrap his 60k investment on the interior.

                                TWI better make a move fast because I'm losing my patience :l

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