Probably the best solution, and I actually have no idea whether this is already true or not, is to have a minimum threshold of bot difficulty be a switch for ranked or unranked status. Anything lower than the top 2-3 ranks of difficulty and your server becomes unranked so there are no "easy bots! RANK UP FAST!!" servers.
In my experience, I do think overall I have more success and probably earn somewhat more points in a server with mostly bots. This is mostly due to the AI's general pathing choices as compared with a thinking human player. Bots tend to clump up and repetitively take the same routes over and over to where camping over an area can earn you a lot of kills. They also tend to have predictable reactions to objective captures. For example, on Commissar's if H is taken while it can still be retaken, H will soon be a target range of enemy bots flooding in to recapture. If an objective cannot be retaken, you see the bots flocking from all over the map to the next capturable objective. It's not that humans never do these things, but bots do them a lot and in a way that seems vulnerable.
But, am I the only one that on an individual basis finds bots harder to kill? They zig zag back and forth so unpredictably you can't reliably lead them at distance and then once they acquire you as a target you're going to be dead unless you kill them quickly or can cover for long enough for their attention to get caught by another poor sap. A lot of times when I can't get in a humans-only server, I find myself shooting at a cluster of zig-zagging bots hoping my bullet catches one of them mid-weave. I've also noticed they are most vulnerable when they mantle obstacles too often and openly (both of their "strengths" are eliminated while mantling: neither can they shoot nor can they zigzag).
In my experience, I do think overall I have more success and probably earn somewhat more points in a server with mostly bots. This is mostly due to the AI's general pathing choices as compared with a thinking human player. Bots tend to clump up and repetitively take the same routes over and over to where camping over an area can earn you a lot of kills. They also tend to have predictable reactions to objective captures. For example, on Commissar's if H is taken while it can still be retaken, H will soon be a target range of enemy bots flooding in to recapture. If an objective cannot be retaken, you see the bots flocking from all over the map to the next capturable objective. It's not that humans never do these things, but bots do them a lot and in a way that seems vulnerable.
But, am I the only one that on an individual basis finds bots harder to kill? They zig zag back and forth so unpredictably you can't reliably lead them at distance and then once they acquire you as a target you're going to be dead unless you kill them quickly or can cover for long enough for their attention to get caught by another poor sap. A lot of times when I can't get in a humans-only server, I find myself shooting at a cluster of zig-zagging bots hoping my bullet catches one of them mid-weave. I've also noticed they are most vulnerable when they mantle obstacles too often and openly (both of their "strengths" are eliminated while mantling: neither can they shoot nor can they zigzag).
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