Nader,
RO2 came with 10x more hype and advertising that RO1, and it came at a time when people were itching for a new shooter. It came on the heels of TWI's reputation and track record for releasing quality games. It also has accessibility elements, carrot on a stick treadmill grinding, achievements, and more dumbed down gameplay. You also forget that it has a Single Player campaign mode. Do a little experiment sometime and actually count the number of players in the server browser then compare to the Steam stats page. Theres a ~400 player difference most of the time.
RO1 should no way compare to RO2 in terms of player numbers with all the sweeping changes they made to make it more accessible to a wider audience and the fact RO1 came with no hype. Fact is it failed to appeal to any particular audience
But the funny thing is that RO2 barely registered outside of the RO1 community. When people talk about "big shooters for Fall 2011," RO2 wasn't even a blip on the radar. I only found out about RO2 through the TF2 cross-promotion (I had stopped playing RO1 long before).
The fans of RO1 were all hyped up, but nobody else had ever really heard of it. You're just listing the things that you don't like (and I will contest "dumbed down gameplay" till I'm blue in the face) as reasons that TWI "totally abandoned their loyal playerbase and tried to appeal to an outside audience like a creepy dude in a van full of candy." Heaven forbid TWI try to evolve their game and bring it into the next generation using mechanics that have been shown to be both popular and successful for a huge variety of games. I won't argue that the implementation was pretty goofy, but that's fixable.
RO2 is still a niche game in every sense of the word. You're projecting your own hype and disappointment onto the playerbase as a whole, and it's just not the case.
RO2 has been one of the most enjoyable games I've played in recent months, and it was a great $40 investment, despite the rocky launch. I've stopped playing recently, not because I'm bored with the game, or frustrated with bugs, or angry because TWI didn't deliver, but because there are a huge number of other games that I'm eager to sink my teeth into. I just finished 100%ing Batman, Skyrim and Saints Row are dancing coyly on the horizon, and I have a bunch of friends I play TF2 with on a regular basis. When my schedule loosens up a bit, I'll be back with a vengeance. Saying that BF3, MW3, and other games are poaching some of their playerbase is a very fair assessment. Just because I really like RO2 doesn't mean that I can't play other games.
Besides, the server browser only shows games that are relatively local and multiplayer. Stat tracking tracks everyone running the game at that moment, including singleplayer, LAN games, and international games.
And they also forgot to explain to us in details how the game would be ( some might even say misleading us ).
I'm not sure that the sales would have been so high if all "RO vets" who dropped the game since release had not preordered it and put some nice words everywhere they could .
You just dont get that people are pissed because of this exact fact. They were expecting a total different gameplay experience for RO 2 ??
If it had been laid out on the table " hey guys this is how the gameplay is going to be " , people would have moaned and just moved away not ending spending 40 dollars/35 euros on something they wouldnt like.
And it feels like the dev themselves didnt really know where they wanted the game to head.
In my opinion the original policy of " you can mod it out , or change it in the server configuration" is already a proof
At some point devs should be like " hell this is my game and this is how it's going to be".
People just want such a declaration to know if the game will keep matching their expectation ( or the oppposite ).
I can see that a lot of players feel frustrated by this
Well, TWI did make the classic dev mistake of talking too much about gameplay before the game rolled out. A lot of devs do it (*Eyes Peter Molyneux*). And the community made the classic mistake of assuming the game would behave a certain way before it was released. It's a lot of hype and miscommunication, revealing too much information before launch when changes to the game were still fluid and features weren't fully implemented yet.
For example, if they had avoided mentioning the multiplayer campaign before launch, and then announced it as a coming free update, everyone would be pumped. Now they're just disappointed.
Again, you're confusing your expectations and the hypothesizing of forum members as canon word of God as how the game would be. TWI made the mistake of talking about too much gameplay before they were finished with it, focusing on what they had planned rather than what they had done.
It's a classic mistake. The good news is that TWI is going to add the features that are missing, they -are- listening to the community (believe it or not) and are adding a lot of features that their players want, and anything they don't add is trivial to change in the SDK.
But, you know, the "Tripwire is evil" conspiracy theory is fine too. It's just headache inducing.