I guess I should add here one of the other new introduction annoyances in RO2. Make running shot on enemy, they dont die, turn and fire once and kill you, then bandage and keep on going.
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I'll respond more when I get the chance.
I am never preordering any game again. /QUOTE]
Not gonna jump into a bunch of criticisms (I know, I've done plenty already), but honestly, this truly made me say these exact words, and stick to it. I haven't preordered BF3 for this very reason.
Let's keep this thread on topic why don't we? Let's keep the conversation focused on rare weapons and role ratios in the game please -- I don't want this to turn into a whine-and-*****-about-everything thread that gets locked.I guess I should add here one of the other new introduction annoyances in RO2. Make running shot on enemy, they dont die, turn and fire once and kill you, then bandage and keep on going.
Well you are entitled to your opinion of course, but given the actual data and not opinion that I gave you showing that RO2 is the most popular game Tripwire have ever released in regards to player counts I'll have to disagree And there is always some other game around the corner - how many COD and BF games came and went and were never able to kill RO1. When you offer players something unique that they can't get anywhere else, there is always a market.
Ok, firstly: I have created an account on this forum to comment on this topic, and say: this is NOT the game I was expecting. I am one of those people who have stopped playing- not because I have gone off to play COD or BF3 (though I have played BF3 beta), but because I could no longer stand playing the game. I have been checking these forums regularly waiting for the patch which I felt was inevitable to deal with the gameplay issues, only to find it is not in the pipeline.
I would also like to say that whilst the forum population may only be a tiny fraction of the overall player base, it is probably also fairly representative of said base.
To wrap up I must confess that I am bitterly disappointed in this game, mainly as I expected so much from RO1 and the trailer videos. However instead of the tactical shooter I was led to expect, I now possess a game that feels like it has attempted (and failed) to be a Battlefield game. There is so much awesome detail in this game- the DP28 mg mag, the tank modelling and I could go on. But the gameplay balance is shot to hell, and it is a major frustration to have this game so near to being brilliant, but flawed in this manner.
Let's keep this thread on topic why don't we? Let's keep the conversation focused on rare weapons and role ratios in the game please -- I don't want this to turn into a whine-and-*****-about-everything thread that gets locked.
Oooh, PROMISE? I don't wanna disappoint the kids after I gather them 'round the monitor with popcorn and frosty chocolate milkshakes!
/agreed
and with the STFU and deal with you are the minority attitude from certain devs, i dont think ill buy another TWI game
I don't understand where all of the sheer animosity is coming from. I wasn't aware that the forums were on fire until someone casually mentioned it in a server a few days ago. Tripwire made a mistake upon release and are trying to fix it. I'm getting real sick of reading the patronizing attitudes here. There is also a lot of rose-tinted shades going on as well. A lot of RO1 absolutely sucked--RO2 fixed some of the gamey-ness issues (dive shooting, pop rifleman, lack of penetration, etc). I'll respond more when I get the chance.
What exactly is your problem?
Where has this attitude been displayed specifically? And what attitude is being shown as the minority?
First off, regarding my whereabouts and people saying "Ramm hasn't logged in to the forums for a week". I was on a well deserved vacation. And a lot of devs have been cycling through vacation starting last week. The dev team pulled a 6-8 month death march to get the game out. Some people (myself included) worked 12+ hour days for 6 months without a day off to get the game shipped. So we all sure as hell deserved a few days off. So unless you want mindless half asleep zombies doing bug fixes, updates, and new content for RO2, I highly suggest you stop harassing devs for getting some well needed rest
As Jared has said regarding the weapon loadouts, we changed our mind during the course of the development. The original way that we were planning to do it wasn't looking like it was going to fit in as well as we'd like. So we implemented it a different way. Given that Ostfront used STG44's in a similar amount (or more) I'm quite surprised at the outcry. There weren't any 100 page threads in Ostfront with tons of people in an uproar over having "too many assault rifles" in Danzig and similar maps. We designed RO2 with pretty close to the same realism measures that we did in RO1. We've always had some odd weapons in the game, and we've always done things where we abstracted functionality to make it fun to play. The question we always asked was "can this weapon have possibly been there". If the answer was yes, it was fair game to put it in there. Remember the PPD40 and the MP41? They were rare weapons, but were featured in almost every map. And yet there was almost never a mention of the PPD40, and just only a slight murmur over the use of the MP41.
Of course what is really funny is the cries of "RO2 is already dying", "look at the Steam stats, the player counts have dropped off". This is really funny for a few reasons. First off, it is the natural cycle of EVERY game to have a big peak around launch, and then the player counts taper off until they stabilize. Where was RO1 at this point after launch - about 1000-1200 players at peak. Where was Killing Floor at this point - less than 3,000 players at peak. So for RO2 to be at 3,000 players a few weeks after launch, with 10% less of a drop off than Killing Floor and 3x what RO1 had - I'd call that a good thing. KF actually dropped off down to 800-1000 a couple months after launch before the TWI free content cycle kicked in. After that the player counts climbed and never went back down to the same place after the updates. This summer KF was averaging peaks of 4000-5000 players. And of course right now EVERY game on Steam has taken a player count hit while everyone checks out the BF3 beta. So before everyone starts shouting "look RO2 is dying" you need to realize this is just part of the normal life cycle of the game.
We'll do the same thing we always do, grab a good core group of players at the outset. Then continue to build on that core group of players by supporting the game, adding free content, doing Steam promotions, etc. See it is a long cycle plan - not like the big publishers that spend a $100 million on marketing to get everyone to jump into the game at launch then burn them a year later with releasing next years version of the same game (or burn them every two months with $15 2 map DLC). Every game for us is a long term thing.
So in summary, I would like to ask you guys, especially you guys that have been around for a long time to try and be civil. We're never going to please EVERYONE, but polite, well thought out suggestions are a lot more likely to get our attention than flaming and dev bashing. If there are changes people want we'll look into them. But you're not going to get them "tommorow", so have some patience
Perhaps forcing squad leaders to unlock semi autos should help a bit, give em a bolt and smg on newbie lvls.Obviously there is an issue with the abundance of the MkB42H, G41, SVT-40 and the AVT-40; they shouldn't be available in the number that they are. Bolt actions aren't nearly as well to begin with. They are not as forgiving or versatile as the semiautomatics (or automatics in the case of the AVT and 42H) nor are they as flexible.
Ofcourse.Perhaps forcing squad leaders to unlock semi autos should help a bit, give em a bolt and smg on newbie lvls.
Bolts have a few minor advantages over SMGs, but none over semi auto rifles. As it is now, at least on Spartanovka, it feels like the standard issue & most produced Ruskie rifle in WW2 was the SVT (+AVT).
Calm down guys
Tripwire has already stated that a server option to make Prototype weapons Heroes only or even completely disabled is on the way...eventually.
Also, Yoshiro said that Infantry maps are supposed to have only 4 Assault slots for German team for 64 person server.
When stats are reset there will also be less MKB.
Why unplayable? I mean, sure it totally sucks they went to fantasy land but it is playable.Putting this back on the front page. This game is unplayable for me at the moment. Autos and Semis EVERYWHERE.