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What Red Orchestra had going for it all these years was the fact that it wasn't a clone of CoD. Now that's pretty much thrown out the window =P
Tripwire seems to have snubbed the realism players.. and the tankers, as well.
I'm just hoping that it is possible to mod out the "leveling" system so that servers can keep to the spirit of RO without having Mp44's with reflex sights and not having basic bayonets without having to grind out points, or whatever.
I see most of the people defending RO2 as anything but a re-skinned version of DoD:S or CoD... have join dates of 2011.. where were you people a few years ago? Join many bandwagons lately?
edit: I also find it amusing they even included the MP44... that's like saying.. oh look, there is a pic of a Marine in fallujah toting a PPSH.. obviously PPSH's were issued to US Marines so they should be included in our next game!
Snog. Seriously. Read the post that John made, and stop derailing this thread.
To quote John (again):
Q: Why are you turning RO2 into COD
A: The short answer is we're not. As a matter of fact, if anything, the game is probably still a little too hardcore. If you've read any of the press previews they go on and on about how hardcore the game is. Now I believe part of this is just due to the fact that they were thrown into a playtest with a bunch of devs and testers that have been playing the game for years, and are super elite at it. But at its core, the game still plays like RO. It just now doesn't have a learning "cliff", it has a learning curve. And things flow a lot smoother, we've removed a lot of the barriers for entry. Of the RO1 fans that have entered the beta, 99.9 % LOVE RO2. The reason for this is that RO2 does just what we've said it does, it makes Red Orchestra more accessible while keeping the core gameplay elements (the heart and soul) of what the fans loved about RO1.
The MP44 is not in our game. The Tanks are more realistic then in RO1.
Thanks.
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