This is actually one of the qualities of Ostfront that I prefer. When everyone is on the same level playing field as far as avatar abilities goes, then you can really see the individualities of the players behind the keyboard. If you've played RO for any length of time, you can easily see how some guys are able to do things with the avatar that others can't; true skill really shines. I'm of the impression that powering up in HOES will play out just like it does in other FPS's that have levelling.. the same, universally agreed 'most powerful' combination of levelups will be chosen by everyone, so who knows.. maybe after some time everyone will again be on the same level playing field.
In my opinion, when you add powerups/levelling, it will be the guys who are already more skilled at the game who will benefit most as they will be the first ones to achieve the powerups; some casual players may never level up much at all and will be facing guys who are naturally better to begin with and who also have powered up avatars.
Actually I'm in agreement with you. When it's player skill that determines the outcome of engagements and not necessarily your "build".
Take Mount and Blade: Warband. Very under appreciated game where player skill prevails. Granted positioning and weapon type are factors , but it's all about maximizing your style .
I'm interested in seeing the progression , however . I really hope the differences are slight in abilities . And , I suppose , it is a bit more realistic to not have soldiers as clones of each other. It's all about maximizing your "build" and style of gameplay.
And it appears they attach it to weapon type instead of account so your not "locked in" to always using your machinegunner because that's what your skill set supports.
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