Sounds like modern revisionist history to me. Using your example, in 100 more years history classes will claim the Germans started the war off with Tiger I's.I'm fine with the weapon addons simply because I know they aren't being handled like they were in games like Call of Duty. At least these things actually existed and have (or at least could have) appeared in the field.
What about the rare MkB with an even rarer scope for it? Is that not "red dot" enough?Once Tripwire puts some red dot sights on an MP40 I'll start whining.
Its actually three weapons and maybe more: the MkB 42, MP 40II, and AVT 40. I can even toss the Panzer IV F2 in here for the tanker guys.who would think the implementation of one weapon - that albeit not common - would make some users flip their sh*t about this game being unrealistic
In 8 months they will be as empty as the realism servers in RO1 are now. What to play then? Some 24/7 Danzig/All Heros/All MkB/All AVT server?They can be disabled, no need to rant? Play on the servers with a realism setting that *you* enjoy then.
By jamming as these things had a bad tendency to jam, by using the MP 40's better weapon characteristics (more controllable, accurate, etc...), by putting in game the MP 717(r) instead of some rare MP 40II, and by issuing more stick mags at the expense of drums as the game progresses.And when the drum mag(s) become available how exactly do you then plan to balance it?
++1 We would all like to know this.If your game isn't designed to be realistic or historically accurate, which you have marketed directly and indirectly, then just tell us now. Just be honest with us.
Its an assault rifle in Stalingrad 1942 ffs. Many people throw complaints over a few handfuls of STG's in DG 1944. And that is a full two years later. And not just that weapon inclusion but the MP 40II and AVT 40 as well. And last time I looked RO2 does feature a primative "healthpack" called bandaging.So the inclusion of the Mkb42 that probably wasn't in Stalingrad suddenly turns RO2 into CoD? How exactly does the inclusion of this weapon make the game any less realistic? The inclusion of the Mkb42 doesn't automatically mean RO2 will feature healthpacks and crosshairs, does it?
No they are not. This is what was promised:The game is awesome, and TWI is bringing to us what they promised
Realism, Unrivaled accuracy, Attention to detail, Delivering the tactical shooter realism of the original...
I would like to know this as well or will this be one of those undetailed "generic tripod with missing parts thing" deal?any news on the scope in the Lafette tripod?
Whoa there buddy but where I live this is a Democracy. Take your despicable bolshevik fanboy attitude to a decent etiquette school. What you stated is the exact thing the COD franchise is doing. Pumping out mediocre things that 'they' want in many versions/editions in an assembly line style so they can slap it on a plastic lunch box and sell it to the nearest sap.To be honest, I wouldn't want to make games what people want. I make what I want, and that is probably the case with what TWI is doing. They do what they want and think is best. This isn't a democracy or anything like that, so stop having such a big sense of self-entitlement.
A dictator like microsoft ends up giving you buggy or inferior products such as Windows Vista.a dictator like microsoft does pretty well too imho.
Yes. The entire "Hero weapons unlock" thing is proof of this. Even the stats thing with the headshot thing as well:The game and community are going in the opposite direction?
Guyz BOOM HEADSHOT guyz!!!11111!!!! is the direction this game is going.
Tanks had escape hatches. The TW boasting about realism, unrivaled accuracy, attention to detail, etc would demand the ability to exit tanks. Tank exiting is beneficial to scouting the immediate area. Whether the player becomes combat ineffective or not is the players own business. Some company should not be telling the player "You can't do that because we say so" or "The escape hatches are not for escape" and then claim to be a "realism" product with "unrivaled accuracy".Why exactly does it worry you that you can't exit tanks? A tank crewman without his tank is effectively combat ineffective
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