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Could somebody make a mod/mutator to add lag compensation?
You could make your own ballistics, it mustn't be that hard, you just have to know a lot about physics and a bit of programming...People made mutators for UT2k4 (some horrible using prediction some using state based principles) so I guess it would be possible somehow. Although generally I believe they only worked for ray trace rounds and not with ballistics such as missiles.
But like RO hos probably does some tricks and tweaks to not always have to calculate things fully. So if such a system would be made one needed to have a good understanding of how ballistics are handled within RO, and I do not know if TWI will make that part fully visible to the public within the actual modifiable code.
This is EXACTLY what happens to me in UT3,with that much delay even when my ping is 65no! no! no!
don't tell me the bullet calculation will be the same is ro-ost, that was the only major flaw in the game!
having to lead with a bullet by 1/4 of a second (ping + travel time of bullet) sucks so much, please make it client based or use ping compensation!
If you dont believe me, i just found this vid, it is EXACTLY like my problem!
YouTube - Ping, it can have its advantages...
this happens ALWAYS
I'm very unfamiliar with what you guys are talking about, but does this have to do with lag compensation?
YouTube - That Possum's Headshot Collateral
Pause somewhere between 0:02 to 0:03.
no! no! no!
don't tell me the bullet calculation will be the same is ro-ost, that was the only major flaw in the game!
having to lead with a bullet by 1/4 of a second (ping + travel time of bullet) sucks so much, please make it client based or use ping compensation!
If you dont believe me, i just found this vid, it is EXACTLY like my problem!
YouTube - Ping, it can have its advantages...
this happens ALWAYS
He is firing his weapon to kill the guy at the door,but the bullet has a delay and it is fired when someone else goes in front of him and kills himI can't see anything in that vid, what should it show/prove?
If you are right then there's no problem... but I'm not sure of that...Many Ost servers ran with with a higher player count than they should have which would lead to issues.
You could make your own ballistics, it mustn't be that hard, you just have to know a lot about physics and a bit of programming...
And that is a perfect example of why ping compensation is rubbish.
A video of a broken implementation doesn't show why ping compensation is rubbish. A badly implemented system will always be bad. You can clearly see in that video that the ping used for the lag compensation doesn't match up with the actual ping delay from player to server. Of course the system won't work correctly then.
That's like saying that bullet drop is rubbish by showing a game where the gravity vector is coincidently pointing upwards instead of downwards. That simply means that the implementation is broken. Or like looking for the word apple under the letter B in the dictionary.
I mean that ballistics equations doesn't seem to be that complicated, of course there are things about that that I don't know, but know the equations of the basis, I should calculate the air friction and it's more or less done.How to implement it is another thing...There are some things that people should never say, and you just said it .
Completely redoing the ballistics is something I wouldn't advise, as a lot of things would need to be changed then, and a lot of systems depend on it.
I mean that ballistics equations doesn't seem to be that complicated, of course there are things about that that I don't know, but know the equations of the basis, I should calculate the air friction and it's more or less done.How to implement it is another thing...
No matter how good the ping prediction is, it will never be able to predict all the network fluctuations and randomness.
There has been an epic conversation about this in a server today.Most of the people want lag compensation , but it's true that it could be a server issue, since I test my ping with http://www.pingtest.net/[url]http://www.pingtest.net/[/URL] in a UK server and I get 40 ms, I enter a Ro server in the UK and I get 90-100 ms?