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Please pardon our mess as we continue to iterate on the forum style, css and images. If you have any suggestions be sure to let us know in the off topic part of the forum!
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Bye Bye STG

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  • #31
    Originally posted by Bolt View Post
    I wonder how they will replicate Soviet assault teams, which all had PPShs, knifes/spades and 10-15 grenades - not for a whole team, but for each of those 10-12 soldiers!
    That would be like on the Lyeskrovy map where half the russian team has a PPSH with grenades

    Comment


    • #32
      They have only 2 grenades now though, and its' already a spam fest there. Now, if TWI will do as they say - aim for the realism, and actually add the right number of grenades to such assault team members, can you imagine the havoc?

      Comment


      • #33
        Originally posted by Bolt View Post
        They have only 2 grenades now though, and its' already a spam fest there. Now, if TWI will do as they say - aim for the realism, and actually add the right number of grenades to such assault team members, can you imagine the havoc?
        This is because in RO:OST the player has extreme accuracy. You can easily manage to throw it through a small window 50-60 metres away.

        The second problem is that grenades in RO:OST fly too far. For RO:HOS Tripwire developers should take replicas of German and Russian grenades and see how far they can throw them.

        Thirdly most urban maps are "unrealistic" in RO:OST. There is not enough space in those maps which is why grenades are so effective. If Tripwire get their hands on the ACTUAL city plan of Stalingrad and replicate it in their maps, grenades are no longer overpowered.

        If the above issues are tackled, you can give a soviet soldier 10 grenades with no problem. So if Tripwire are aiming for realism.. you dont have to worry about anything.

        Comment


        • #34
          Originally posted by Tiger2 View Post
          ...Tripwire developers should take replicas of German and Russian grenades and see how far they can throw them.
          im pretty sure they've done this.


          Comment


          • #35
            Originally posted by PUTZ View Post
            im pretty sure they've done this.
            Are you a Tripwire representative? From where do you have this information?

            Comment


            • #36
              A little Sunday bird told him this morning maybe

              Comment


              • #37
                The second problem is that grenades in RO:OST fly too far
                When I was in 10th grade (that's 5 years ago) we had a normative of grenade throwing in our PT. It was quite heavy and had a form of a RGD or a German potatomasher. We had to throw it to 30 meters in order to get A+. I remember that most of us 10th graders managed to score good results.

                A trained soldier should throw it a lot further.

                However, I agree with your points. I like how greandes in PR mod are made - the distance of the throw and the effects of explosion. Much better than RO's. Would like to see something similar in the new game.

                Comment


                • #38
                  Originally posted by Tiger2 View Post
                  This is because in RO:OST the player has extreme accuracy. You can easily manage to throw it through a small window 50-60 metres away.
                  No you wont...people have an awefull perception of range in ro.

                  Comment


                  • #39
                    Originally posted by Tiger2 View Post
                    Is anyone able to find reliable statistics about the mkb42?
                    Even if weapon\thing X was produced between that and that, it can easily take several months before it actually appears noticably among the troops, and old stuff is to be used until supplies runs out (unless they are declared obsolete by some other reason), which applies with many weapons aswell. So even if several Mkb42s saw use, I doubt they saw use in Stalingrad or if they did (unless someone can point some evidence that they were issued in Stalingrad with SUFFICIENT numbers) it has been such limited amount that there's no real point modelling it ingame.

                    It's like modeling a Maus in a realism based game. As fun as it might be, I don't get the point of having one supertank which never seemed to enter action or even get assembled properly (depending on sources).
                    There was a signature here, but it's gone now.

                    Comment


                    • #40
                      Originally posted by Bolt View Post
                      They have only 2 grenades now though, and its' already a spam fest there. Now, if TWI will do as they say - aim for the realism, and actually add the right number of grenades to such assault team members, can you imagine the havoc?
                      They just need to be toned down to a realistic level.

                      Grenades need to be less point and click in their usage. Reduce their range down to the average throwing distance of 30 meters. Reduce the speed and pinpoint accuracy of every throw. Add a delay for pulling them out and pulling the second one out after a throw.

                      That would help deter people from using them like a primary weapon like in RO:O.
                      Last edited by Hackel; 05-10-2009, 12:52 PM.

                      Comment


                      • #41
                        Oldih, Wikipedia states that approximately 11000 mkb 42 rifles were produced. Where do you think they tested them? Shooting ranges in Germany? No, on the eastern front. It goes on to say the German soldiers approved of the weapon.

                        So we need reliable statistics on how many were produced in that period and how many were sent to Stalingrad.
                        From that we can determine how they distributed them amongst squads.

                        Many prototype weapons are tested directly in war zones without the need to wait for restructuring of the supply system.
                        Last edited by Tiger2; 05-10-2009, 01:44 PM.

                        Comment


                        • #42
                          Originally posted by Tiger2 View Post
                          Oldih, Wikipedia states that approximately 11000 mkb 42 rifles were produced.
                          And Germany had enough field gear leftover from WW1 to supply several minor nation's armies, especially entrenchment tools and such. USA had also enough leftover from WW1 to supply several nation's armies with ****, and noticable majority of them were reissued in WW2. That still doesn't mean everyone wore them.

                          So yes, to see if it is worth modelling or not would require very much investigating, and if there were only, E.G. 1-6 used in Stalingrad it's not really worth modelling. Even under 100 it would be too rare to have logically ingame. Add 400-600 and then we might have some reason to do so, but when it just says "sent to eastern front" it pretty much mean there was quite large area to issue them in the first place.
                          There was a signature here, but it's gone now.

                          Comment


                          • #43
                            I am confident that Tripwire interactive will do historical research about how many of these rifles were used in Stalingrad.

                            Comment


                            • #44
                              I will miss the STG-44. Sometimes I do prefer the MP-40/41, but I liked the STG. It was the only rifle in its class on the eastern front to, so it will feel like something is missing.

                              Hopefully there will be G43s. Will there?

                              Comment


                              • #45
                                Originally posted by Ralfst3r View Post
                                I remember stories about using hipped MG42's to clear rooms in Stalingrad, but I don't have any references or sources to link
                                Well these guys arent afraid of hip firing them haha
                                LAWL


                                Delivering ownage
                                with a smile since 3.3

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