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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Crysis 3

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  • #16
    I though both crysis games were quite fun actually. But still, I'm not too psyched about it.
    My amateurish youtube channel

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    • #17
      Tbh I think you people are very much exaggerating. While less open than Crysis1, it still offered a good choice of approaching your goal within a limited area, 100x more than in your other linear FPS corridor shooters.

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      • #18
        Originally posted by Heisenberg View Post
        Tbh I think you people are very much exaggerating. While less open than Crysis1, it still offered a good choice of approaching your goal within a limited area, 100x more than in your other linear FPS corridor shooters.
        That was fine, yes, but the parts with the Aliens just sucked so bad. I swear, if they cut the Aliens out of Crysis 1 and the game was half as long it would have been better.

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        • #19
          Originally posted by =GG= Mr Moe View Post
          That was fine, yes, but the parts with the Aliens just sucked so bad. I swear, if they cut the Aliens out of Crysis 1 and the game was half as long it would have been better.
          The aliens make for an interesting plot twist with interesting gameplay however.

          But no aliens would be good. What do you propose takes their place, or how does the story then progress?
          203.217.24.135 - [}{] Killing Floor Legion server
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          • #20
            I thought Crysis 1 was awesome, you could pick up chickens and throw them to the Koreans! And you could punch chickens to fly off the map, that was badass.
            [IMG]http://i968.photobucket.com/albums/ae164/Korgoth15/305Infanterie/GHomuth01.png[/IMG]

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            • #21
              Originally posted by CandleJack View Post
              The aliens make for an interesting plot twist with interesting gameplay however.

              But no aliens would be good. What do you propose takes their place, or how does the story then progress?
              Well, with this series you can't because it was based roughly around the Aliens. I can only say that in the first, I had a decent enough time playing and fighting the human AI, and felt it was a boring 'chore' when fighting the aliens. It was just something I had to get thru to get back to the rest of the game and quite frankly turned me off to buying any other sequel to this series.

              So I have no answer; not that it matters

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              • #22
                Originally posted by Homuth View Post
                I thought Crysis 1 was awesome, you could pick up chickens and throw them to the Koreans! And you could punch chickens to fly off the map, that was badass.
                I thought shooting the birds out of the sky was more interesting than the aliens...

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                • #23
                  I liked the aliens in Crysis 1/Warhead. They were fun to fight and changed the gameplay up in the later part of the game. Though I do agree, my favorite parts of the game were before the aliens were released from the mountain.

                  Crysis 2's aliens were entirely different. They acted like human infantry... and lacked the freeze weapons. They even looked entirely different.

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                  • #24
                    I actually really liked Crysis 1, once I got a PC that could run it in its full graphical glory. The story itself wasn't anything special, but I thought it was presented particularly well (the way they revealed the aliens gradually was awesome). I give it high praises in the same way I give good action movies high praise -- the story might be cliche but it's always put together well.

                    And despite its quirks, I really did find it to be more of a game than a tech demo once I could enjoy Crysis at solid frame rates. It's come to be one of my more favorite games of the last 5-6 years, honestly.

                    Crysis Warhead was meh becuase they tried to funnel the player more often and Psycho's storyline was awful.

                    Crysis 2 was worse, taking away most of the open environments and taking a step back in graphical fidelity. The story also made no freaking sense at all... at least the gunplay was good, though.

                    Crysis 3 was inevitable, but unless it decides to return to its sandbox-style roots, I don't think it will fair better than Crysis 2.
                    Last edited by hockeywarrior; 04-14-2012, 03:56 PM.

                    A Dedicated RO Veteran since 2003
                    Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube

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                    • #25
                      Originally posted by hockeywarrior View Post
                      I actually really liked Crysis 1, once I got a PC that could run it in its full graphical glory. The story itself wasn't anything special, but I thought it was presented particularly well (the way they revealed the aliens gradually was awesome). I give it high praises in the same way I give good action movies high praise -- the story might be cliche but it's always put together well.

                      And despite its quirks, I really did find it to be more of a game than a tech demo once I could enjoy Crysis at solid frame rates. It's come to be one of my more favorite games of the last 5-6 years, honestly.

                      Crysis Warhead was meh becuase they tried to funnel the player more often and Psycho's storyline was awful.

                      Crysis 2 was worse, taking away most of the open environments and taking a step back in graphical fidelity. The story also made no freaking sense at all... at least the gunplay was good, though.

                      Crysis 3 was inevitable, but unless it decides to return to its sandbox-style roots, I don't think it will fair better than Crysis 2.
                      My thoughts exactly. Though with the DX 11 + high resolution texture pack Crysis 2 actually does look very good. Better than Crysis 1 in many ways. But they did not put the engine to good use in Crysis 2... no destruction (save for scripted and basic wall damage), not many open environments, and nothing interesting to see.

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                      • #26
                        I liked the aliens. My first playthrough it seemed to take FOREVER. On my second, I breezed through the Alien section and it felt pretty short in comparison to sneaking through all the Korean Army areas.

                        Didn't pay attention to 2 based on people's reviews. If Crysis 3 takes a dramatic 90 degree turn back toward Crysis 1, I'll be interested. But in general I'm meh on this.
                        Map design is really just a mild form of insanity.

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                        • #27
                          First screenshots kinda look like the Last of Us but with a Nanosuit lol

                          Last edited by Heisenberg; 04-16-2012, 02:16 PM.

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                          • #28
                            Originally posted by Flogger23m View Post

                            Crysis 2's aliens were entirely different. They acted like human infantry... and lacked the freeze weapons. They even looked entirely different.
                            It is a completely different enviroment thought. They went from jungles to tight streets and alley ways. Though now that i think about it, its strange how they changed in such short time.

                            Originally posted by Heisenberg View Post
                            First screenshots kinda look like the Last of Us but with a Nanosuit lol

                            Cry engine never fails to be delicious eye candy. Lets hope it plays as good as it looks.
                            [URL="http://steamprofile.com"][IMG]http://badges.steamprofile.com/profile/default/steam/76561198025533274.png[/IMG][/URL]

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                            • #29
                              Crysis 1 is THE TRUE Crysis, if Crysis 3 will be like Crysis 2 (likely ) then it'll remain in the shop.
                              [LEFT][URL="http://forums.tripwireinteractive.com/showthread.php?t=50276"][IMG]http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=19388&dateline=1315599415[/IMG][/URL]
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                              • #30
                                That rock has way too many polys :X

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