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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Wargame: European Escalation

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  • Wargame: European Escalation

    I'm surprised no one here has mentioned this game yet. It's by the guys responsible for RUSE. The game is set in the 1970s-1980s in Europe. The Cold War has gone hot. It's a wargame that models ammunition, fuel, and modular damage of vehicles. It includes hardware from France, West and East Germany, Czechoslovakia, Poland, USSR, USA, and UK. There's like 300+ units, realistic engagement ranges, and huge maps.

    Website:
    http://www.wargame-ee.com/

    Unit database:
    http://www.wargame-ee.com/index.php?rub=database-home

    [I][COLOR=White]Red Orchestra since 3.3[/COLOR][/I]

  • #2
    I already created a thread about this game and nobody cared

    Comment


    • #3
      Oh nice - Going to pre order as long as it is not done by Ubisoft there DRM is horrid atm
      Red Orchestra 2 Modification Resource Thread for all of your modding needs.

      Comment


      • #4
        Out on the 23rd, says steam. Totally getting.

        Comment


        • #5
          From the videos I've seen it might be too fast-paced (i.e. clickfest) for me.
          Still probably getting it, love the setting.

          Graviteam - for the true Grognard.

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          • #6
            I liked the premise of RUSE but in the end I don't think that game reached it full potential.
            Usually I liked the early stages of the battle the best, where you had little money to spend and early recon could really save your ***, because when you didn't know what the enemy was focussing on you could waste a lot of money on the wrong things and it usually ends in disaster.
            But if no quick succes was met usually you ended up with big incomes that allowed you to simply spam units and you had to simply grind down the enemy.
            The ruse's were a cool concept but the maps etc. were usually too bottlenecked to allow their true potential to shine. It was too easy to guess what the enemy was doing still, and the fact that most of the enemy ruse's were announced to you didnt help either.
            I had some fun games with RUSE but not enough to hook me, so I'm undecided on Wargame. I like the idea of it but I question it's implementation, though it seems things are a bit more indepth this time around.

            Originally posted by dogbadger
            SiC 'no sell out militant tactical gamer' Disaster
            Just so you know who you're dealing with ;D

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            • #7
              Important: Does this game have nukes / superweapons? When it comes to RTS I just need them... and looking at the awesome graphics and seemingly huge scale of this game, a nuke would fit in nicely.

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              • #8
                Is it a wargame of the same caliber as Close Combat, Combat Mission etc. or more like ToW which imo is kinda "watered down" and more of a tactical RTS like Ground Control?

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                • #9
                  sounds like world in conflict 2

                  Comment


                  • #10
                    Originally posted by NoxNoctum View Post
                    Is it a wargame of the same caliber as Close Combat, Combat Mission etc. or more like ToW which imo is kinda "watered down" and more of a tactical RTS like Ground Control?
                    Kinda like an accordingly simplified Close Combat (due to the greater scale), but not a conventional RTS/RTT or a hard rivet sim Close Combat. The devs said that their main inspirations were the Close Combat and Steel Panthers series.

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                    • #11
                      I don't think there are any superweapons. The way this game plays out, it seems like it's more a 3D, simplified Close Combat rather than a typical RTS. It's looking like World in Conflict blended with Close Combat. Based on what the beta testers are saying, the maps are several hundred square kilometers large and it takes infantry over an hour to cross a map. I think this one will focus much more on planning and movement rather than clicking quickly.
                      [I][COLOR=White]Red Orchestra since 3.3[/COLOR][/I]

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                      • #12
                        I played the closed beta back in November, so if any of you got questions about the game, I'd be happy to answer them!

                        Comment


                        • #13
                          Originally posted by Breakerchase View Post
                          I played the closed beta back in November, so if any of you got questions about the game, I'd be happy to answer them!
                          How does one go about getting into the beta?

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                          • #14
                            Unfortunately, the publishers went for the bone-headed move of making the second beta for pre-orderers only.

                            Comment


                            • #15
                              Tell us what you can within the constraints of the NDA, How did it play? Was the movement as fast as we see in some of the trailers. How did buying units work/ could you get reinforcements? How does the ammunition mechanic work?

                              I am interested in the game just completely starved of anything besides basic information. Thanks.

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