This. They need to copy the DCS Mission editor and paste it into ArmA 2. ArmA 2 mission building is one of the most painful processes if you're not an actual coder.
ArmA's editor has a few advantages to the DCS/FC2 editor. Mainly for me I prefer how ArmA's editor handles waypoint placing. I believe it doesn't allow for a copy/paste of units as well which is annoying.
Otherwise I prefer the DCS/FC2 editor. Looking at World's editor there are some nice improvements. Some things I'd like to see in ArmA 3's editor in GUI format:
- Mission briefings/tasks/ect. Either I have missed it after years of having ArmA 1/2... and if I didn't, it probably is not in the most obvious place.
- In the player loadout screen (added in ArmA 3) or in an ammo box I would like the ability to search for equipment. Type in FN FAL, and everything with those words in the name is displayed and nothing else. Or be able to hide certain things. So if we are looking for long guns, we can hide pistols, grenades, and other tools.
- Vehicles should give an indication of how many people they can carry, and how many people are spawning inside of them. Sometimes it is hard to remember how many people can fit in every single vehicle. For example, click on a vehicle, and it has the number of positions listed. EX Bradley IFV: 3 crew potions (filled), and 4 out of 6 passenger positions are filled.
- If a soldier is spawning in a vehicle, there should be a visual indicator (small icon above the infantry icon).
- Be able to place AI in buildings as well as on top of them.
- Be able to set waypoints for AI to walk inside of buildings.
- 3D mode.
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