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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Killing Floor OpenGL issues with Nvidia cards

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  • Killing Floor OpenGL issues with Nvidia cards

    I have got KF since it was available for Steam/Linux and there is still no update that fixes these bugs. I verified that the same issues are happening with the OpenGL renderer on Win or via Wine. As soon as a Nvidia card is detected some levels have got missing textures on the floor - directly visable with BioticsLab. As I have got more than one gfx card I noticed that stalkers look differently as well. As i wanted to know if it is a Nvidia driver bug i used apitrace found at:

    https://github.com/apitrace/apitrace

    and recorded the first seconds while starting BioticsLabs with my AMD HD 5670 and Nvidia GT 630 OEM. That generates of course a very huge trace files but you can playback those with any other card not only the one it was recorded. When it would be a driver error then somebody must think that when you playback the trace from the Nvidia card on an AMD one there should be no error and vice versa. But that did NOT happen. Instead my AMD card showed exacly the same bug while playing the trace from my Nvidia card and guess what: Nvidia had no rendering errors at all while playing the AMD trace.

    This kind of test can be done by anybody who can read the apitrace instructions on how to compile/use a 32 bit binary. I am sure a Tripwire dev can do the same. My guess is that there is Nvidia specific code active then those cards are found. If I am correct then disabling those "optimizations" would be enough.

    For the Linux build it would not hurt when the Direct 3D selection is removed and for the Windows build i would add OpenGL directly in the menu because in my latest benchmarks Intel HD 4000 was much faster using OpenGL. Changing the KillingFloor.ini is nothing for everybody as the OpenGL example is even removed when you change it once in the menu.

    There is another thing that is different on Linux: you can not use the console while any menu is displayed - only after a level was loaded, thats a bit annoying and should be changed as well. Last thing: why is Highest default on Linux and High on Windows?

  • #2
    I agree, this is the actual issue that causes the supposed "missing textures" issue. I can load west london and while waiting for the round to be over I can fly over ans see the streets the way they should be but as soon as I spawn the road turns in the the "missing texture" bug.

    http://cloud-2.steampowered.com/ugc/...07CFA5B083DD2/

    http://cloud-2.steampowered.com/ugc/...24988ABF7E7C1/

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    • #3
      Yes, it happens in other levels as well like Factory. Another very stupid bug is that the telescopic sights do not always work. That makes the crossbow/m99 a bit useless when you see nothing or only very dark.

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      • #4
        This is a really good find. Maybe just disable the Nvidia detection and go with a more generic pipeline would already resolve most of the issues.

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        • #5
          It is really annoying that this has been a major issue since launch and TWI still hasn't fixed it. Its even more annoying for me cause this game runs terribly in WINE. Trust me I've tried everything. I've tried all versions of WINE in PlayonLinux and this game is unplayably choppy. There is also awful mouse lag with most WINE builds. Some people really need an OpenGL based native Linux version, but God forbid we've got Nvidia cards. Right now, TWI is reminding me of EA.
          '05 Evo VIII GSR
          Former Head admin and founder of the Siren Torturers KF, the #1 KF1 Server On GameServerDirectory (74.91.125.59:7707)
          Community: http://sirentorturers.site.nfoservers.com/

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