Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3423 MHz with 4095MB RAM
Video: AMD Radeon HD 6800 Series (1119)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1048576 FArray <- FArray::Realloc <- 1048576*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- kf_fx_trip_t.Gore.kf_bloodspray_e_diff <- FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Wyre Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
So there's the error that came up. The issue being that I have 8 gigs of physical memory and 249 gb free on my hard drive. I've included my log file as well. Any ideas? This typically happens after a map change when I've been playing for 30-60 minutes. I've had it crash shortly after starting the map, in the lobby and several rounds into the map.
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3423 MHz with 4095MB RAM
Video: AMD Radeon HD 6800 Series (1119)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1048576 FArray <- FArray::Realloc <- 1048576*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- kf_fx_trip_t.Gore.kf_bloodspray_e_diff <- FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Wyre Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
So there's the error that came up. The issue being that I have 8 gigs of physical memory and 249 gb free on my hard drive. I've included my log file as well. Any ideas? This typically happens after a map change when I've been playing for 30-60 minutes. I've had it crash shortly after starting the map, in the lobby and several rounds into the map.