Is there a mutator that can prevent the game from adjusting the number of zeds BEFORE players actually join the fight? When people connect to the server while you're between waves, the server immediately adjusts the values for number of zeds and their HP. If those people don't actually join into the game before the wave starts, you're now stuck with what you would have otherwise had help with.
So I was wondering if there is a mutator that can prevent the game from changing the wave size until after the player actually joins into the game.
So I was wondering if there is a mutator that can prevent the game from changing the wave size until after the player actually joins into the game.