Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
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  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Killing Floor on Linux - Steam Beta

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  • Killing Floor on Linux - Steam Beta

    Yes, we're happy to tell you that Killing Floor is now on its way into the Steam Linux Beta. For those of you wanting to try it out, if you aren't already in the Linux Beta, we hear they will be expanding it soon. We'll be rolling Killing Floor out fully when Steam goes live with the Linux Client. And we will be adding Red Orchestra: Ostfront 41-45 (and the Mac version, too) and Dwarfs!? if all goes to plan, as well!

    For those with access to the Steam beta, we'd like to hear your feedback, bugs, issues or anything else.

  • #2
    oh great =D


    • #3
      Indeed, it sounds so great !


      • #4
        How can you access the Steam beta? And does KF work with it right now?
        Last edited by torhu; 11-09-2012, 08:10 PM.
        Stats by [URL=""]Player Info Viewer[/URL]


        • #5


          • #6
            Killing Floor in Ubuntu!
            There's nothing wrong with KF, but everything's wrong with the video driver.
            ATI Could polish the OpenGL rendering... Because, there's a massive drop on framerate for KF with OpenGL... Or Ubuntu in General (WITH or WITHOUT prop. drivers)

            Edit: They dropped support for some Radeon HD series, and mine was one of them... That's a shame.
            Last edited by M4R10zM0113R; 11-20-2012, 09:33 AM.


            • #7
              Can't wait... not in the beta but am so looking forward to Steam and KF on linux native. Thanks for doing this. One more step away from windoze.


              • #8
                now if only there was a linux fork called FleshTux! That avatar rocks
                Last edited by Gabbakeisen; 11-10-2012, 04:26 AM.


                • #9
                  This is great news, cannot wait to get beta access.


                  • #10
                    first of all thank you for considering about releasing KF on linux it really shows that you're serious about linux platform

                    for those who dont know you can use steam beta right now clicky (hope i'm not breaking any rules now)

                    game runs smoothly i just noticed a bit of a lag when the trader wants to say something.. like shop is open/closed and some textures on pipes are missing so the pipes are white but it doesn't matter its a very good port for a start

                    again thank you and keep up the good work



                    • #11
                      Thanks Tripwire for the hard work you put into this!

                      Perhaps you should do a Linux-exclusive character DLC in the same vein as TF2's Apple Earbud accessories when Valve first released the OS X port, could help drive funds from existing customers who appreciate the Linux port


                      • #12
                        Looks to run fine on Linux. I only tried on Mountain Pass but whenever the fire from crash gets anywhere near being rendered on my screen my frame rate takes a dump. I'm using the NVIDIA 310.14 driver; I'm guessing that driver still needs work.

                        I gots no EAX effects in muh OpenAL! I wouldn't be surprised if the Linux X-Fi driver was lacking in features.


                        • #13
                          You guys did an fantastic Job on porting KF! Even with my underwhelming integrated graphics Card (HD3000) the game runs smoothly!

                          There's only one issue I have found: after a map is over, my Perk XP are resetted and the XP gained while playing under Linux is lost.
                          I have to confess though that I snuck in the Steam Beta and I am not a officially selected Beta Tester, so maybe thats why the Server are rejecting my gained XP.


                          • #14
                            Thank you for bringing this to linux.

                            I just bought this game a few weeks ago and have been fiddling around with wine. That was a bit disappointing, because something in my system seems to make it crash, randomly but reliable. Its really stressful for the team when a lot of money and some costly weapons are lost in round 9.

                            With the Linux version I don't crash any more and am actually useful for the team. Framerates are ok and the whole thing is overall doing well so far. However I noticed some small issues, some of which have already been mentioned here, so I can confirm them.

                            - At the end of each round, when the trader closes her shop, there's a small framerate drop. It may be when the game loads the soundfile or the door closing. It just stops for a second and then continues. It's not a big deal, but noticeable and reproducible. It's probably the door, because I can not remember noticing such framerate drops during a wave (or if there were framerate drops, I'm unable to definitely correlate the hiccup with the trader).

                            - Sometimes when tabbing out of the window (playing in windowed mode) the mouse does not get caught correctly in the game window and behaves erratically. It suddenly resets the view to pointing at the ceiling or randomly rotates the view. It looks like "dancing" to other players. Tabbing out and back in again sometimes fixes this issue. Actually clicking on the window when going back to the game might help (as opposed to not clicking and just alt+tabbing).

                            - I can also confirm, that perks are not leveling. Kills and damage are being counted during the match, but when the map changes they are reset. So the perks will not level at all.

                            Thank you again for porting KF. Let me know if I can provide you with more specific details on these issues.


                            • #15
                              XP are now saved under Linux! Thanks Tripwire!

                              Edit: another thing i found: I can't alt-tab out of the game, be it in windowed or fullscreen mode. I'm using Cinnamon (a modified Gnome 3 from the Mint devs i believe) as DE atm; i will try it out with awesome and Gnome3 next.
                              Last edited by arakash; 11-17-2012, 10:00 AM.