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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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sdk and sound channels

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  • sdk and sound channels

    Hi i am creating a nightclub map and have put wav files in on triggers that contantly play (not to everyones liking) but its a private map.

    the problem i have is when it hits the 32 channel limit it stops the music to start the next sound. so when there are a few zeds etc.. they music jumps / restarts etc..

    I would like to keep it on a trigger and not looking to put as an ogg file.

    Is there a way to tell teh trigger or the game NOT to stop that sound and leave it running?

    Cheers in advance for the help!
    Come my subjects the time is near .......

  • #2
    Originally posted by -MGS- Sniper View Post
    I would like to keep it on a trigger and not looking to put as an ogg file.
    Actually the only solution I was thinking would fit was converting to ogg...

    Comment


    • #3
      Originally posted by BenioX View Post
      Actually the only solution I was thinking would fit was converting to ogg...
      ogg's cant transfer over with the cache.

      www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
      >> My Custom Content Archive <<

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      • #4
        Hmm. As I understand it that is a limitation of engine, in fact iirc most game engines can only support a limited amount of simultaneous audio streams.

        Even dedicated audio software starts to struggle after a certain amount and that's only got to handle audio steams.

        My advice to you would be to make the map music .ogg and include it in the map download. Of course anyone that joins a server won't get the music but that's just the way it is.
        Whisky's Workshop
        "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!"

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        • #5
          Surely there must be a way to tell the engine not to stop that particular sound when channels are full mmmmm
          Come my subjects the time is near .......

          Comment


          • #6
            Maybe look for a priority value?
            Whisky's Workshop
            "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!"

            Comment


            • #7
              Originally posted by FluX View Post
              ogg's cant transfer over with the cache.
              Orly? Then:
              Originally posted by Gartley View Post
              My advice to you would be to make the map music .ogg and include it in the map download. Of course anyone that joins a server won't get the music but that's just the way it is.
              So, as you can see, I was right

              Comment


              • #8
                Originally posted by BenioX View Post
                Orly? Then:

                So, as you can see, I was right
                Not entirely lol

                I got all the music which downloads with the map included in the rom file but yes would stop the problem but then even doing that way would not fit what im trying to do

                Just not sure what setting will stop the engine stopping the sound playing.

                Meaning if i had 3 songs playing and the channels filled up instead of stopping the music when it reaches it , it will stop the next inline.

                Just need to find that value which tells the engine to not stop the trigger/sound mmmmmm
                Come my subjects the time is near .......

                Comment


                • #9
                  Originally posted by BenioX View Post
                  Orly? Then:

                  So, as you can see, I was right
                  Technically I am correct as you can't download .oggs from servers. The only way for them to be used is to download them yourself which it does state in Gartleys post.

                  www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                  >> My Custom Content Archive <<

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                  • #10
                    Originally posted by FluX View Post
                    Technically I am correct as you can't download .oggs from servers. The only way for them to be used is to download them yourself which it does state in Gartleys post.
                    Details, Flux, details

                    Comment


                    • #11
                      Originally posted by beniox View Post
                      details, flux, details

                      www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                      >> My Custom Content Archive <<

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