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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Kf-BigSunrise

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  • Kf-BigSunrise

    Kf-BigSunrise
    New version out.
    Beta1-5
    DL http://www.mediafire.com/?x33u094i5ltn2yu

    *Added blockers to prevent exploits caused by last update that made changes to physics. (Players can now move themselves by firing weapon in low grav and reach places they weren't supposed to.)

    *Added the iKILL floor cleaner robot (like a roomba). Find and shoot 17 Gnomes to activate it. It does not cause any damage itself, it simply scurries around the floor and players can ride on it. Not intended for anything besides a fun addition to the map.



    *A couple changes to music tracks

    Description:

    The players and zeds battle in a giant bedroom. Picture Honey I Shrunk the Kids.

    You can climb on nearly everything.

    Six traders

    Kf-bigsunrisebeta1-3 - YouTube





    Older version download links:

    Version Beta1-1:http://www.mediafire.com/?1mmb8d6glm6hr10
    Version Beta1-2:http://www.mediafire.com/?usp8en35xrg18kr
    Version Beta1-3 download:http://www.mediafire.com/?4s3sfjhihzldul2
    Version Beta1-3 With ceiling fan removed:http://www.mediafire.com/?3qv412j40tv2ayf
    Last edited by Swift-Brutal-Death; 01-02-2013, 12:31 AM.

  • #2
    This map looks nice

    Can't wait for a download. We need more mini-me maps
    [CENTER][url=http://www.brutus.sg][img]http://files.brutus.sg/Stuff/brutusforumsig_blackbar.png[/img][/url][/CENTER]

    Comment


    • #3
      I bet I gonna be killed for this question, but mind adding some filthy stains (semen?) and maybe some porn posters?

      Comment


      • #4
        Originally posted by BenioX View Post
        I bet I gonna be killed for this question, but mind adding some filthy stains (semen?) and maybe some porn posters?
        Go watch porns!

        Comment


        • #5
          Beta up!! Please let me know what you enjoy and what you don't.

          http://www.mediafire.com/?1mmb8d6glm6hr10

          S_B_D

          ps @BenioX that map has already been made, its called pornshop

          Comment


          • #6
            Originally posted by Swift-Brutal-Death View Post
            Beta up!! Please let me know what you enjoy and what you don't.

            http://www.mediafire.com/?1mmb8d6glm6hr10

            S_B_D
            nice, i'll check it out.

            Comment


            • #7
              Beta1-2 up today. Shouldn't be any exploits.
              Music fixed. Lots of details added all over plus some major additions to the existing layout providing two more camp spots to try.

              Comment


              • #8
                gotta download the new version now, but first i wanna post my thoughts about the previous version which i played yesterday.

                like the theme, it's about time that a good map of this type hits the game. found the overall light a bit odd, but the screenshows look like an improvement, so i guess you already worked on that. map has nice details (like the hanging puppets) and you can almost seemlessly walk one round in areas above the floor. the zeds look like lemmings if there are a lot of em arround. the point where they sometimes get stuck is the bookshelf that leads to the table with the computer.



                also found a bug where zeds that you shoot by the keyboard had their torso "float" above it for a moment (see screenie).



                the lack of visible traders is due to developement i guess. to sum it up - i really like your imagination and found myself enjoying all of your recent maps (hell was great and the idea of a silent hill movie map kicks ***). bigsun is no exception, it's fun to play.

                keep it up!

                Comment


                • #9
                  @soulion
                  Thanks for the feedback, this is exactly what I hope for in reviews. Ill address each point.

                  Lighting has been increased a bit while trying to keep the idea of a dark room with the sun shining through the blinds.

                  I hadn't noticed the bookshelf pile up so I'll fix that for 1-3 thank you for spotting it. The floating on keyboard might have to do with the chair collision not being set properly as the keyboard has been checked, thanks again for spot.

                  As for traders I've gotten in the habit of not even putting them in anymore. The reason being; we've all seen her and we've seen her weapon displays. To me it seems kind of silly to put her in unless something unique is done with her and at this point in time I prefer to spend my time on the map portion of design rather than the trader rooms. So unless I get an urge to do something creative she will be just a ghost hollering at players throughout each round.

                  Thanks again for feedback sir.

                  Comment


                  • #10
                    @swift : yw. played the newer version of the map and it feels more polished and fluent than the previous one. liked details like the skittles on the ground. the photos are matter of taste but then so are posters in one's room. and everybody likes cats, right? this is a soon to be classic in the making and as soon as there is a final or even white version of the map i can imagine it played a lot on servers and in local matches.

                    figured the bit with the trader as it shows in other maps of you and understand that you feel the need for something original in there instead of something static that's always there. when i personally play a map tho and i see no trader at all i first jump to one of the following conclusions : 1. the trader isn't there cause the mapper lacks skill and doesn't know how to put it into the map 2. the mapper has copied the map from some other game and is 3. too lazy to put it in. it just seems incomplete when there is nothing at all. maybe it's just me but i like pressing the E key for purchasing much more when there is some person in front of the player instead of thin air. slappy's idea to put the zoey skin by octane on the trader could be the start of a trend to use different skins and models (not the witch, whoever came up with that) for the trader to keep it interesting. maybe caravan sales dude like in fallout 3? or the robot from borderlands?

                    that how i feel about it but, despite that, i still enjoy the community maps made by skilled people like swift, murphy or kingshinobi (just to name a few favourites) a whole lot.

                    Comment


                    • #11
                      Hi!

                      I just tried out maps in speedy. I think i post this here.. i think some zombie bugged into window





                      Comment


                      • #12
                        What about removing the ZombieVolume located in the duct towards the roof? Specimens are using the ventilator to reach furniture camp spot... This is a problem in a 10+ server with maxzombiesonce set to +100. Now, in the beta2 version, people start to playing only as zerks/medics (I hate kitting).
                        If you claim that the map will be too easy by doing this, I invite you to join my server and give a try (even w/ 6-8 players and MaxZombiesOnce set to 90).

                        PS. can you rollback the changes in the television? (the poltergeist effect is more scary)

                        thanks,
                        Sumo
                        Last edited by King Sumo; 05-13-2012, 10:11 AM. Reason: fix typo, LOL

                        Comment


                        • #13
                          Everyone died 2nd round on our server with 50 spawn at once. But i thought that was nice. Very nice looking map.
                          Last edited by Missbot; 05-12-2012, 09:55 PM.
                          [IMG]http://i213.photobucket.com/albums/cc74/jkeee/BlodUS.gif[/IMG]
                          [URL="http://www.badoldtimers.com/index.html"]Bad Old Timers Gang[/URL] [URL="http://www.xfire.com/video/55a308/"]Hardcore Training[/URL]

                          Comment


                          • #14
                            Originally posted by King Sumo View Post
                            What about removing the ZombieVolume located in the duct towards the roof? Specimens are using the ventilator to reach furniture camp spot... This is a problem in a 10+ server with maxzombiesonce set to +100. Now, in the beta2 version, people start to playing only as zerks/medics (I have kitting).
                            If you claim that the map will be too easy by doing this, I invite you to join my server and give a try (even w/ 6-8 players and MaxZombiesOnce set to 90).

                            PS. can you rollback the changes in the television? (the poltergeist effect is more scary)

                            thanks,
                            Sumo
                            Maybe a Veteran version and easier version?

                            I would love to make everyone happy with one version but with all of the different mods and mutators people run it is impossible to make a single map work perfectly for all of them.

                            Comment


                            • #15
                              @007spider007
                              I have fixed that window with a blocker so players cannot get up there...I think that's what you are showing me, thanks : )

                              Originally posted by King Sumo View Post
                              What about removing the ZombieVolume located in the duct towards the roof? Specimens are using the ventilator to reach furniture camp spot... This is a problem in a 10+ server with maxzombiesonce set to +100. Now, in the beta2 version, people start to playing only as zerks/medics (I hate kitting).

                              PS. can you rollback the changes in the television? (the poltergeist effect is more scary)

                              thanks,
                              Sumo
                              Ok Sumo beta1-3 is out with a standard version and one with Fan Access and zombies removed. Hope that helps.

                              P.S. Television rolled back


                              Links are on first post.
                              Last edited by Swift-Brutal-Death; 05-16-2012, 09:24 PM.

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