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[Mutator] ServerPerksX - Updated ServerPerks for Story Mode + Dynamic Zed Replacement

How now Wavemasks are calculated? Because after using Debuging I found out that I have from third (from 3 wave i get this problems, that all zeds are spawning) wave with -2147482359 (example). How I can prevent this? It's only happens in Dedicated while Local works normally.
EDIT: I have noticed that I get "Squad assigned Bit Identity: -2147483648" From 31 Squad. However from 1 to 30 works fine (default and custom). Just checked the limit of int type and I am exceeding it. How I can prevent this guys without lowering squads?(And that's why sandbox has limit of 30 squads :) )
 
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