UPDATES!
Alien Swarm 2K4 Marine Pack V1 released!
DOWNLOAD:
http://www.mediafire.com/?oabb728abs9yjn5
.U FILES FOR ALIEN SWARM MARINES
http://www.mediafire.com/?cxdmzodxd71nrra
IMPORTANT: Do not use these at the same time as the .upl files. I don't know what will happen but it sure won't be good.
Also, Crash's name is now IAF_Private_Crash instead of IAF_Private_Crash_Murphy. Easier to type.
CustomCharacters=IAF_Sergeant_Conrad
CustomCharacters=IAF_Corporal_Jaeger
CustomCharacters=IAF_Private_Wolfe
CustomCharacters=IAF_Private_Bastille
CustomCharacters=IAF_Private_Crash
CustomCharacters=IAF_Private_Flynn
CustomCharacters=IAF_Private_Faith
CustomCharacters=IAF_Private_Wildcat
CHARACTERS:
TOP ROW FROM LEFT: Sergeant Conrad, Corporal Jaeger, Private Wildcat, Private Wolfe
BOTTOM ROW FROM LEFT: Private Faith, Private Bastille, Private Crash, Private Flynn
PORTRAITS (from Alien Swarm UT24K
SCREENSHOT:
HOW TO USE -2 METHODS-
I. CLIENT SIDE
The archive contains a folder with replacement .upl files.
Simply copy the .upl file with the name of the character you want replaced and paste it into your System folder. Then, simply use the character whose .upl was replaced and the new skin should show up instead.
Also, using this method means that these skins will be used by bots with Marco's KF Bots mutator.
II. SERVER SIDE
Use Marco's ServerPerks V5 or Flux's Custom Character Enabler (I personally go with ServerPerks)
1. Open ServerPerksV5.ini using Notepad (or whatever you use)
2. Copy and paste these lines at the bottom of the document
CustomCharacters=IAF_Sergeant_Conrad
CustomCharacters=IAF_Corporal_Jaeger
CustomCharacters=IAF_Private_Wolfe
CustomCharacters=IAF_Private_Bastille
CustomCharacters=IAF_Private_Crash
CustomCharacters=IAF_Private_Flynn
CustomCharacters=IAF_Private_Faith
CustomCharacters=IAF_Private_Wildcat
3. Run a server with ServerPerksV5 active
4. Choose the characters in the pre-game lobby
5. PLAY.
UPDATE
IAF 22A3-1 Assault Rifle Released!
DOWNLOAD V2 by Gartley:
http://www.mediafire.com/?x7erwlukfbd4fu2
Special thanks to Hemi and Braindead for letting me use their M41A Pulse Rifle mod as a base and Gartley for fixing the dependencies and shell emitters.
Includes weapon selection icons and trader icons.
To use, grab Marco's ServerPerks or the CustomTrader Mut and use this classname:
AlienSwarm2k4WeaponsMod.IAFARPickup
It should show up in the Trader then. Or you could use the included Mutator "IAF 22A3-1 AR Mutator" to spawn with it.
UPDATE
Alien Drone Zed Test Release!
DOWNLOAD
http://www.mediafire.com/?tqy5619zycvts5q
Faster and tougher clot-based Zeds for Alien Swarm fans!
Simply use the "Alien Swarm" mutator to spawn loadsa drones.
Any and all feedback would be appreciated!
Portraits, textures and helmet and Drone models by Black Cat Games.
ORIGINAL POST:
Alien Swarm 2K4 Marine Pack V1 released!
DOWNLOAD:
http://www.mediafire.com/?oabb728abs9yjn5
.U FILES FOR ALIEN SWARM MARINES
http://www.mediafire.com/?cxdmzodxd71nrra
IMPORTANT: Do not use these at the same time as the .upl files. I don't know what will happen but it sure won't be good.
Also, Crash's name is now IAF_Private_Crash instead of IAF_Private_Crash_Murphy. Easier to type.
CustomCharacters=IAF_Sergeant_Conrad
CustomCharacters=IAF_Corporal_Jaeger
CustomCharacters=IAF_Private_Wolfe
CustomCharacters=IAF_Private_Bastille
CustomCharacters=IAF_Private_Crash
CustomCharacters=IAF_Private_Flynn
CustomCharacters=IAF_Private_Faith
CustomCharacters=IAF_Private_Wildcat
CHARACTERS:
TOP ROW FROM LEFT: Sergeant Conrad, Corporal Jaeger, Private Wildcat, Private Wolfe
BOTTOM ROW FROM LEFT: Private Faith, Private Bastille, Private Crash, Private Flynn
PORTRAITS (from Alien Swarm UT24K
SCREENSHOT:
HOW TO USE -2 METHODS-
I. CLIENT SIDE
The archive contains a folder with replacement .upl files.
Simply copy the .upl file with the name of the character you want replaced and paste it into your System folder. Then, simply use the character whose .upl was replaced and the new skin should show up instead.
Also, using this method means that these skins will be used by bots with Marco's KF Bots mutator.
II. SERVER SIDE
Use Marco's ServerPerks V5 or Flux's Custom Character Enabler (I personally go with ServerPerks)
1. Open ServerPerksV5.ini using Notepad (or whatever you use)
2. Copy and paste these lines at the bottom of the document
CustomCharacters=IAF_Sergeant_Conrad
CustomCharacters=IAF_Corporal_Jaeger
CustomCharacters=IAF_Private_Wolfe
CustomCharacters=IAF_Private_Bastille
CustomCharacters=IAF_Private_Crash
CustomCharacters=IAF_Private_Flynn
CustomCharacters=IAF_Private_Faith
CustomCharacters=IAF_Private_Wildcat
3. Run a server with ServerPerksV5 active
4. Choose the characters in the pre-game lobby
5. PLAY.
UPDATE
IAF 22A3-1 Assault Rifle Released!
DOWNLOAD V2 by Gartley:
http://www.mediafire.com/?x7erwlukfbd4fu2
Special thanks to Hemi and Braindead for letting me use their M41A Pulse Rifle mod as a base and Gartley for fixing the dependencies and shell emitters.
Includes weapon selection icons and trader icons.
To use, grab Marco's ServerPerks or the CustomTrader Mut and use this classname:
AlienSwarm2k4WeaponsMod.IAFARPickup
It should show up in the Trader then. Or you could use the included Mutator "IAF 22A3-1 AR Mutator" to spawn with it.
UPDATE
Alien Drone Zed Test Release!
DOWNLOAD
http://www.mediafire.com/?tqy5619zycvts5q
Faster and tougher clot-based Zeds for Alien Swarm fans!
Simply use the "Alien Swarm" mutator to spawn loadsa drones.
Any and all feedback would be appreciated!
Portraits, textures and helmet and Drone models by Black Cat Games.
ORIGINAL POST:
Thanks to Black Cat Games for making the epic mod.I did this because they look badass and I love powered armor in general (with some exceptions.) The marines in the Source release looked more like one-color LEGO men. xD
The UT24K version of Alien Swarm by Black Cat Games had the marines simply using the Juggernaut bodies from vanilla UT with modified textures. The Telic expansion included an option to use helmets.
Example:
Been playing the mod a lot lately and I've found that it has a crapton of similarities to KF in terms of mechanics with a few exceptions like objective-based missions and such. Now, with the proliferation of mission/story maps, those exceptions are slowly decreasing.
Here are the most striking parallels:
1. Coop-based gameplay (Your team against the Swarm/Horde)
2. Character specializations (marine types, perks)
3. Welding (same purpose, different execution)
4. Extremely addictive (do not deny it!)
Now I am sort of interested in playing a game (or story map) of KF but with Alien Swarm characters and aliens as specimens, aesthetically speaking. If you can imagine an excellent mission map like Obsidian or Horzine Bunker and put it on a derelict spaceship while you and your guys are suited up in power armor... well, I think that speaks for itself.
*cough* SPACE HULK *cough*
Most of the things missing from KF I've already seen hanging around in the modding community. They're possible and can be executed properly for the first person shooter that is KF.
For the concept, the things that would still need to be done would be the following:
1. Ammo bag
2. Sentry Gun (code exists, just needs a proper model)
3. Weapons and equipment (assault rifles, autoguns, etc)
4. Aliens as specimens (Faster and more numerous than specimens, plus parasites and infestation)
5. Story Maps
I can probably do most of these myself, now that I can edit and import models with convenience. As for coding, I've been reading up on it a lot lately and I can ask for help here if I'm stumped. As for maps, well, I'm not a mapper. I can learn, but if you want to help, my thanks.
Anyway, just want to see what you guys think of the concept as well as root out any players of the UT24K mod.
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