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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Mod Release - KF Gun Game v. 0.60 Alpha - New Maps!

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  • Mod Release - KF Gun Game v. 0.60 Alpha - New Maps!

    Killing Floor Gun Game Mod version 0.60 Alpha is now available for download. Here is what the update includes:

    - New Maps TR_Bloreen, TR_BloreenLowGrav, TR_BloreenReduxLowGrav,
    - Fixed the view getting stuck misaligned from dying (this was particularly a problem with the Crossbow)
    - Added new sounds and messaging to let players know what is going on and make the game more exciting
    - Increased knife damage to make it easier to steal levels from other players by knife killing them
    - Fixed getting stuck with the low health sound/overlay if your health was low when you won the match

    Server admins can grab the download from here (clients should just download from game servers):
    http://www.killingfloorthegame.com/G..._Alpha_060.zip

    Don't know what Gun Game is? Check out more information (including how to set up servers) here:
    http://forums.tripwireinteractive.co...ad.php?t=72741

    I've got a couple of servers running the mod as well if you want to try it out:

    174.34.163.194:7707 KF - TWI Devs KF Server ATL #1
    174.34.163.194:7727 KF - TWI Devs KF Server ATL #2
    [I support "RO Forums Classic" mode!!!]

  • #2
    I tried the new maps. Well, they are waaaaay better than the original maps. Now battles are more unpredictable and you can't see your enemies approaching, like in CamoTime.
    Just one thing: change the light in LaserRoom, i almost had a seizure
    [IMG]http://www.1uptest.info/oneupdev/KF/imageS2.php?levels=6666666&ID=3253&zombie=FleshPound&color=white&FG=NeonBlue&BG=Lava&Size=0&O=1[/IMG]

    Comment


    • #3
      Now this gave me a big grin when I saw it. Well done and im glad this has been kept going

      www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
      >> My Custom Content Archive <<

      Comment


      • #4
        My first gameplay yesterday (yes I know I'm noob, you don't need to remind me )

        KILLINGFLOOR GUN GAME MOD (ALPHA) - First GamePlay - YouTube

        Comment


        • #5
          oh yeah, i saw u there
          I was on other team lol

          Comment


          • #6
            Originally posted by RoBoT View Post
            oh yeah, i saw u there
            I was on other team lol
            Ye ye ye as RO1 veteran (?) I'm better WITHOUT crosshair
            but I'll make a "ping-friendly" server and practice

            Comment


            • #7
              Us at the Eastern side of the Atlantic can now play without suffering the ills of a ping above 100.

              UK GunGame server, 32 players, located in London.

              IP: 78-110-162-105:7708

              (Excuse the hyphens, but there are numerous bots trawling this site for IPs)
              [I][URL="http://www.gametracker.com/sheepy301/"]
              [/URL][/I]

              Comment


              • #8
                Bug - you only get the revolvers with 6 shots instead of 12. Or is that intentional? Also... IDK about the teamplay. Played maybe 3 hours of this so far, and having teams just kinda sets the game into 2 sided warfare... a 20 person FFA game mode would be awesome, much more spontanious than now - currently one team gains the upper hand and once thats there it kinda turns into spawn camp warfare, which is not fun for the camped team.

                Therefore I ask - Is it possible to redo the spawns on each map and save them off as FFA maps? So you have "room, room(lowgravity), roomFFA" ect.?
                How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

                Pro-Tip:
                DON'T DIE

                Comment


                • #9
                  Files repository: http://kf.hlds.pl/download/mutators/...me_Mod_A060.7z

                  And if you dont have redirect, or clients have problem with that I made simple automatic installer (like for maps):

                  http://kf.hlds.pl/download/mutators/...060-Client.exe

                  Comment


                  • #10
                    thank you! very good modes interesting will hereinafter shop as in CS? or will remain all as presently?

                    we beg pardon for my english (use translator)
                    apologize for my english, use translator :)

                    Comment


                    • #11
                      ty!
                      Last edited by pipo; 02-21-2012, 05:54 AM.
                      [U][url=http://steamsignature.com][img]http://steamsignature.com/classic-76561198028315792.png[/img][/url][/U]

                      Comment


                      • #12
                        Thanks Ramm the Gun Game mod rocks! We had such a good time my friends at CHG have agreed to host a public server. Come have some fun.

                        IP 74.91.115.222:7712

                        Comment


                        • #13
                          First modifications of KF maps are showing up

                          This one has been just fixed for the game type, so all credits go to original/KF-ported version authors.

                          I present you:

                          KILLINGFLOOR - Gun Game Mod (a0.60) - GG-Deck16 - YouTube

                          Comment


                          • #14
                            first??? I got Grimpen and Westlondon ever since first release lol. BlockParty and Purpelish are also converted. Its piss-easy converting maps for this mod, problem is...as Ramm allready told us....KF Maps generally DONT WORK in sense of gameplay. You need small maps that are designed for this mod. Those work the best.
                            [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

                            Comment


                            • #15
                              Originally posted by Hemi View Post
                              first??? I got Grimpen and Westlondon ever since first release lol. BlockParty and Purpelish are also converted. Its piss-easy converting maps for this mod, problem is...as Ramm allready told us....KF Maps generally DONT WORK in sense of gameplay. You need small maps that are designed for this mod. Those work the best.
                              Do you think i can grab WestLondon off you sometime? For a standard map I think that would play quite well.

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