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Mod Release - KF Gun Game v. 0.60 Alpha - New Maps!

i converted RO-Danzig.rom to gungame.

so what actually makes the guns increase the level? whenever i use my guns, it doesnt count any of the kills.

also, when i recompile, i get a whole bunch of:
Error: KFGunGame.KFGGHumanPawn: Missing '"' in string default properties : RequiredEquipment(1)=
(3 in kfgghumanpawn, 22 of them in gglobbymenu) i fixed it just by adding "" to them all, so it doesnt really affect the outcome, i just found it odd that it wouldnt compile from that.
 
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what? no gg-fullmetaljacket (rifles and bayos map, super small)

or the graveyard one? thats pretty small. or umm, ro-spartaaaaa?
HEHEHE but that is his own "conversion" (made from scratch) as his "flag" map, but your ironical types are quite well too (maybe not sparta (n)a. That graveyard is called GreyGhostOfWar and it is very good for hip-shot training, but would be a little to big for GG I suppose.
 
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