Originally it was going to stop on the 1st. They extended it till the 7thThey're extending the halloween update for mac users. So it'll be more like the 14th.
Dunno, I haven't tested the server perks version with SPV5 but it did work for sever perks v4. I'm guessing probably not since I believe Marco did add another menu item for custom characters in his ESC menu.Does this work for ServerPerksV5?
Congratulations mate!Good news everyone. Version 1.2.0 has been whitelisted and tracks all the new weapons.
Got this mutator, enabled it on my server, but it doesn't appear.
This means it's client side? Or another mutator conflicts with it?
I use the specimen kills mutator, IJC weapon pack and anti-block.
I added the mutator via the "ServerPackages=GameStatsTab", does that not work and I have to do it on my .bat?
Got this mutator, enabled it on my server, but it doesn't appear.
This means it's client side? Or another mutator conflicts with it?
I use the specimen kills mutator, IJC weapon pack and anti-block.
I added the mutator via the "ServerPackages=GameStatsTab", does that not work and I have to do it on my .bat?
By doesn't appear do you mean there is no additional tab or the tab is there but no text? If it is the former, I believe the ijc weapons pack uses a custom human pawn which in turn means custom controller. I also use a custom controller so that means we have a mutator conflict. If it is the latter, you'll have to play with the slider settings to adjust text size and color since everything is blank by default.
Yea IJC Weapon Pack White 2.7 is using a custom controller in order to get the perks working correctly. The only way around is installing IJC WeaponPack White 1 or Beta V6, or maybe we will find a way around the player controller but this will take some time
Thanks for the mutator, being a sucker for statistics I love it. Is it possible to add a stat for how much total damage you've dealt during a map though? And would you be interested in adding that in that case?
I could...but it would have to have some restriction on it such as only updating at round end. I don't think having a damage stat that constantly updates would fly well with the whitelist.
^^ This. I can't see any non-epic PC being able to work a continuously updating stats board like Scary was saying, too much data rolling around. but something that says "you got 5,000 damage, x with x weapon, shot x rounds, threw x grenades, ect" would be cool. kinda like how cod games have "5 gazillion blocks of c4 thrown, 4 gazillion claymores planted" stuff when you load them up
I wouldn't ruin this mutator by adding this feature. I'd suggest this being a seperate mutator on it's own thought I do like that idea. Similar to what UT2004 had on the F3 button where it showed all players stats compared to each other.And what do you think of displaying all stats in scoretable to compare between players? column/playername and row/stats or more otions for player to add/remove stats that he wants to see in scoretable
And what do you think of displaying all stats in scoretable to compare between players? column/playername and row/stats or more otions for player to add/remove stats that he wants to see in scoretable
I see... Didn't think that would be much of a problem. So I guess the same applies for a stat that would show you how much you've healed other people during a game as well then?