Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

[Mutator] Scoreboard with casual information

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Mutator] Scoreboard with casual information

    Hey all. I have been making my own scoreboard for my custom server and liked it quite a bit (quite a few people do too as i've been asked for it). Thinking that it would be really nice to have this on a normal perk system server would kinda change how some people will see others. I am finally going to release it for the public and see if I can get it whitelisted.

    Warning: Perk levels are only affected up to level 6. After that the stars will keep going up.

    This mutator is WHITELISTED!

    Things I have changed:
    • Added stars to the perk to show what level you are - so you can see what level people are without being next to them.
    • Added time spent on server - nice to see how long you've played compared to others sometimes.
    • Changed health status to show number instead of text - much easier to see how hurt your teammates really are.
    • Added cash - to see who is hogging money and who actually really needs it (hopefully to stop people hogging money from others when they don't need it).
    • Added perk colour support to work with Marco's ServerPerks mutator.

    Screenshot

    Normal - Download link
    ServerPerksV4 Version - Download link (The only downside is if you go above level 20 the stars will just keep going)

    For server use please add the following to your server.ini file:
    • ServerPackages=InformativeScoreboard - This is for standard only.
    • ServerPackages=InformativeScoreboardSPV1_3 - This is for ServerPerks only.

    Updates to come:
    • Working version with the RPG mod.
    • Works inside the webadmin.

    Credits -
    Me for making the scoreboard + mutator.
    Benjamin & KFManiac for their scoreboards to help understand the scoreboard code and to help with some of the alterations.

    Originally posted by Spicy View Post
    Just a heads up for everyone, your HUD's opacity will affect the visibility of the perk icons pretty heavily. I was playing around with mine and noticed this today. A friendly FYI in case any of you play with low opacity and wonder why the icons are tough to see. Same goes for gamma and such, but opacity seems to affect it the most.

    These are with the level 6 perk icons, not sure how levels 0-5 look but I'd assume something similar.
    From left to right: 50%, 75%, 100% opacity
    Spoiler!


    Figured I should post this before anyone comes in asking why it's broken.
    Last edited by FluX; 07-26-2012, 06:16 AM.

    www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
    >> My Custom Content Archive <<

  • #2
    Trust me as a regular player on flux's custom server the new stats menu looks awesome.

    Comment


    • #3
      Updated post with new screenshot and a download link.

      www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
      >> My Custom Content Archive <<

      Comment


      • #4
        This is so sexy, props man!

        After seeing this, I wish it were retail.
        Last edited by Fang; 07-19-2011, 04:42 PM.

        Comment


        • #5
          is amazing, just the perfect composition!
          [CENTER]
          [/CENTER]

          Comment


          • #6
            like
            How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

            Pro-Tip:
            DON'T DIE

            Comment


            • #7
              my server has 11 perk levels, how I can add green perks icons?

              Code:
              // Display perks.
              		if ( KFPlayerReplicationInfo(GRI.PRIArray[i])!=None && KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkill != none )
              		{
              			if(KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkillLevel == 6)
              			{
              				VeterancyBox = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkill.default.OnHUDGoldIcon;
                              		StarMaterial = class'HUDKillingFloor'.default.VetStarGoldMaterial;
              				TempLevel = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkillLevel - 5;
              			}
              			else
              			{
              				VeterancyBox = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkill.default.OnHUDIcon;
              				StarMaterial = class'HUDKillingFloor'.default.VetStarMaterial;
              				TempLevel = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkillLevel;
              			}
              
              			if ( VeterancyBox != None )
              			{
              				TempVetXPos = VetXPos;
              				VetYPos = (PlayerBoxSizeY + BoxSpaceY) * i + BoxTextOffsetY - PlayerBoxSizeY * 0.22;
              				Canvas.SetPos(TempVetXPos, VetYPos);
              				Canvas.DrawTile(VeterancyBox, PlayerBoxSizeY, PlayerBoxSizeY, 0, 0, VeterancyBox.MaterialUSize(), VeterancyBox.MaterialVSize());
              
              				if(StarMaterial != none)
              				{
              					TempVetXPos += PlayerBoxSizeY - ((PlayerBoxSizeY/5) * 0.75);
              					VetYPos += PlayerBoxSizeY - ((PlayerBoxSizeY/5) * 1.5);
              
              					for ( j = 0; j < TempLevel; j++ )
              					{
              						Canvas.SetPos(TempVetXPos, VetYPos);
              						Canvas.DrawTile(StarMaterial, (PlayerBoxSizeY/5) * 0.7, (PlayerBoxSizeY/5) * 0.7, 0, 0, StarMaterial.MaterialUSize(), StarMaterial.MaterialVSize());
              
              						VetYPos -= (PlayerBoxSizeY/5) * 0.7;
              					}
              				}
              			}
              		}
              Last edited by steff; 07-20-2011, 03:41 AM.
              [color="#FF8C00"][b]Server web-page:[/b][/color] [color="#FF0000"][url="http://chi100v.ru/kf2/"][b][i]chi100v.ru/kf2/[/i][/b][/url][/color]

              Comment


              • #8
                I should of really made a specific version for ServerPerks lol Sorry but I can easily do that too if people want.

                Change to this:

                Code:
                  // Display perks.
                  if ( KFPlayerReplicationInfo(GRI.PRIArray[i])!=None && KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkill != none )
                  {
                   if(KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkillLevel >= 11)
                   {
                    VeterancyBox = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkill.default.OnHUDGoldIcon;
                                  StarMaterial = class'HUDKillingFloor'.default.VetStarGoldMaterial;
                    TempLevel = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkillLevel - 10;
                   }
                   else if(KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkillLevel >= 6)
                   {
                    VeterancyBox = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkill.default.OnHUDGoldIcon;
                                  StarMaterial = class'HUDKillingFloor'.default.VetStarGoldMaterial;
                    TempLevel = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkillLevel - 5;
                   }
                   else
                   {
                    VeterancyBox = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkill.default.OnHUDIcon;
                    StarMaterial = class'HUDKillingFloor'.default.VetStarMaterial;
                    TempLevel = KFPlayerReplicationInfo(GRI.PRIArray[i]).ClientVeteranSkillLevel;
                   }
                   if ( VeterancyBox != None )
                   {
                    TempVetXPos = VetXPos;
                    VetYPos = (PlayerBoxSizeY + BoxSpaceY) * i + BoxTextOffsetY - PlayerBoxSizeY * 0.22;
                    Canvas.SetPos(TempVetXPos, VetYPos);
                    Canvas.DrawTile(VeterancyBox, PlayerBoxSizeY, PlayerBoxSizeY, 0, 0, VeterancyBox.MaterialUSize(), VeterancyBox.MaterialVSize());
                    if(StarMaterial != none)
                    {
                     TempVetXPos += PlayerBoxSizeY - ((PlayerBoxSizeY/5) * 0.75);
                     VetYPos += PlayerBoxSizeY - ((PlayerBoxSizeY/5) * 1.5);
                     for ( j = 0; j < TempLevel; j++ )
                     {
                      Canvas.SetPos(TempVetXPos, VetYPos);
                      Canvas.DrawTile(StarMaterial, (PlayerBoxSizeY/5) * 0.7, (PlayerBoxSizeY/5) * 0.7, 0, 0, StarMaterial.MaterialUSize(), StarMaterial.MaterialVSize());
                      VetYPos -= (PlayerBoxSizeY/5) * 0.7;
                     }
                    }
                   }
                  }

                www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                >> My Custom Content Archive <<

                Comment


                • #9
                  [QUOTE=FluX;773071]
                  If it is weak, kill it or ignore it. Anything else honors it.

                  Comment


                  • #10
                    Originally posted by masteriamamind View Post
                    Thank you for your effort and contribution. However, I do not agree with the philosophy of that particular portion of a otherwise excellent mutator. I have been in many games where a player has been loaded with dosh, died quickly, and quit. A player should not be penalized for managing money. Imagine if everyone knew the contents of your pockets and demanded that you give your hard earned money simply because you have it.
                    I apologise that I didn't explain my point clearly. There is many players who tend to "hog" the money and still keep asking for more. I can understand people gaining more and more money and not wanting to share for a backup plan which generally everyone would agree.

                    My main point was to stop people taking money from others to give themself an advantage and everyone else a disadvantage just so they can have the amount of money. Guess you could call these theives so to speak.

                    Once again sorry for the confusion

                    www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                    >> My Custom Content Archive <<

                    Comment


                    • #11
                      Originally posted by FluX View Post
                      I should of really made a specific version for ServerPerks lol Sorry but I can easily do that too if people want.
                      Thanks!
                      [color="#FF8C00"][b]Server web-page:[/b][/color] [color="#FF0000"][url="http://chi100v.ru/kf2/"][b][i]chi100v.ru/kf2/[/i][/b][/url][/color]

                      Comment


                      • #12
                        Originally posted by masteriamamind View Post
                        Thank you for your effort and contribution. However, I do not agree with the philosophy of that particular portion of a otherwise excellent mutator. I have been in many games where a player has been loaded with dosh, died quickly, and quit. A player should not be penalized for managing money. Imagine if everyone knew the contents of your pockets and demanded that you give your hard earned money simply because you have it.
                        I get where your goin here. I do. But if you're in a game with people who aren't hogs themselves, they'll accept that your savin for somethin. and if you have a ton of dosh, you should give a couple hunnerd away - even when i'm close to my aa12 or whatever, i still give 200 to new players or so. just nicities.

                        Now if you give cash and tell em "im savin for my aa12, you can have the extra nxt wave" they have nothin to complain about.
                        If you hog ur just being a prick lol.
                        How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

                        Pro-Tip:
                        DON'T DIE

                        Comment


                        • #13
                          Originally posted by steff View Post
                          Thanks!
                          Does this mean you want me to or not? lol

                          Originally posted by halbridious View Post
                          I get where your goin here. I do. But if you're in a game with people who aren't hogs themselves, they'll accept that your savin for somethin. and if you have a ton of dosh, you should give a couple hunnerd away - even when i'm close to my aa12 or whatever, i still give 200 to new players or so. just nicities.

                          Now if you give cash and tell em "im savin for my aa12, you can have the extra nxt wave" they have nothin to complain about.
                          If you hog ur just being a prick lol.
                          This is exactly what I mean. To me having people like you halbridious makes the game that much better.

                          www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                          >> My Custom Content Archive <<

                          Comment


                          • #14
                            Originally posted by FluX View Post
                            Does this mean you want me to or not? lol
                            Well, I wish you could

                            Comment


                            • #15
                              I have uploaded the ServerPerksV4 version which also allows for green perk to work. The only downside is if you go above level 15 the stars will just keep going.

                              www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                              >> My Custom Content Archive <<

                              Comment

                              Working...
                              X