Christmas Zeds for KF-EvilSantasLair
Sorry, but since it's coming up to Christmas I've decided to remove the files to give TWI the option to decide whether people should be playing with these specimens or not.
You knew someone would make it, and here it is. Been experimenting with it the past few days and it seems I've solved the freezing issue when new specimens spawn, which is an added bonus.
Why only for KF-EvilSantasLair? Because I agree with many others that if we saw them all the time they would become stale, and I feel they fit this map more than others. I'm going to apply for this to be put on the greylist (and the greylist only), since I know that TWI do not want to whitelist such a mutator.
Additionally, I'd like to point out that all of the christmas media files were removed in the latest update, and you will need to download and install the copy of the files I backed up. I assume TWI have no problem with me redistributing these files, but if so I will take them down and there will be no mutator (and I will cry).
How To Enable
You have two options for adding these christmas zeds to the game:
Enjoy!
Sorry, but since it's coming up to Christmas I've decided to remove the files to give TWI the option to decide whether people should be playing with these specimens or not.
You knew someone would make it, and here it is. Been experimenting with it the past few days and it seems I've solved the freezing issue when new specimens spawn, which is an added bonus.
Why only for KF-EvilSantasLair? Because I agree with many others that if we saw them all the time they would become stale, and I feel they fit this map more than others. I'm going to apply for this to be put on the greylist (and the greylist only), since I know that TWI do not want to whitelist such a mutator.
Additionally, I'd like to point out that all of the christmas media files were removed in the latest update, and you will need to download and install the copy of the files I backed up. I assume TWI have no problem with me redistributing these files, but if so I will take them down and there will be no mutator (and I will cry).
How To Enable
You have two options for adding these christmas zeds to the game:
- Use the included mutator. This switches to an extended gametype when the christmas map is detected, which uses the christmas specimens and performs preloading in the same way the christmas update did, as well as manually preloading all specimens. When the mutator is disabled or another map is switched to, the gametype is switched back to KFMod.KFGameType. You do not need to add anything to serverpackages.
- Add ChristmasZeds and KFChar_XMAS to serverpackages and enable sandbox mode. Alter the sandbox configuration to use these specimens:
Code:KFChar_XMAS.ZombieClot_XMas KFChar_XMAS.ZombieCrawler_XMas KFChar_XMAS.ZombieGoreFast_XMas KFChar_XMAS.ZombieStalker_XMas KFChar_XMAS.ZombieScrake_XMas KFChar_XMAS.ZombieFleshpound_XMas KFChar_XMAS.ZombieBloat_XMas KFChar_XMAS.ZombieSiren_XMas KFChar_XMAS.ZombieHusk_XMas
Enjoy!
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