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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
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  3. This one should be pretty obvious...
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A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Mod: Voting Handler Fix

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  • Mod: Voting Handler Fix

    This mod fixes some broken features on KF Voting Handler, mainly:
    - Allow vote different game modes (different settings).
    - Vote time countdown (messages and voice).
    It also gives spectators the ability to mapvote.

    This mod is whitelisted.

    Download from V2 here: http://www.klankaos.com/downloads/KFMapVoteV2.rar

    Useage (eighter):
    - Edit KillingFloor.ini:
    [Engine.GameInfo]
    VotingHandlerType=KFMapVoteV2.KFVotingHandler

    - On server WebAdmin and go to Server Console and type in following command:
    Set GameInfo VotingHandlerType KFMapVoteV2.KFVotingHandler

    Then to add more different game modes or mutator options, go on WebAdmin: Default > Voting GameConfig > Add in as many options you want:


    And in game to chose between options; on map vote menu theres a combo box for selection of different game modes:

    Interface in version 2:


    So this way you can host on your server more different game options, enjoy!

    Version history
    2.0:
    - Added option to like/dislike maps (players get that choise at beginning of mapvote).
    - Added so vote count list also shows which game mode is voted for.
    - Fixed a bug which allowed maplist to append file extension to map names.
    - Changed so admins can normally mapvote now, however they can still force mapswitch by right clicking at mapname and select "Admin force map".
    - Fixed maplist disabled highlighting (when using EliminationMode or Revote limit).

    1.0:
    - Created.
    Last edited by Marco; 08-12-2012, 01:53 AM. Reason: Version 2
    [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

  • #2
    awesome to see youre back marco

    Comment


    • #3
      holy **** thats awesome!
      now its like in UT or KF mod

      Comment


      • #4
        This is a great map voting handler. Thanks Marco
        Last edited by krispyk; 04-20-2010, 08:30 AM.

        Comment


        • #5
          Can you add a feature to have multiple vote lists, so for example i could have:

          Official TWI Maps:
          Biotics
          Manor
          etc

          Whitelisted Maps:
          Awesome1
          Awesome2
          etc

          Non-Whitelisted Maps:
          Testing1
          Beta2
          etc

          But all selectable from a drop down or something?


          I also though it would be nice to be able to set the name in the map vote to be different from the map name itself. Just for consistency sake (caps etc).


          Another point - can stopy maps be put under the "story mode" which appears on the web admin?

          Edit: I forgot to say: THANK YOU! This is an awesome feature!!! We need more people like you
          Last edited by ffjason; 04-20-2010, 03:18 PM.
          [url=http://www.gametracker.com/server_info/94.76.216.40:7707/][img]http://cache.www.gametracker.com/server_info/94.76.216.40:7707/b_350x20_C5A6C3E-383F2D-D2E1B5-2E3226.png[/img][/url]

          Comment


          • #6
            great work, we must have this whitelisted immediately.
            [quote=Console]> fatfingers: rrrrrss dwdsssaaaassssssssss daa
            > (DeathMessage) fatfingers was eaten by the Flesh Pound.[/quote]

            Comment


            • #7
              Maybe I'm the only person, but I would love to see if Marco could try to find a way to make a mutator for selecting your skins? Matbe it's just me :S
              A life lived in fear is a life half lived ~Spanish Proverb

              Comment


              • #8
                why spectator should vote?? doesn't make sense to me..
                the rest is ok, great work

                Comment


                • #9
                  great!

                  can i use this hanlder setup a short, medium, long wave and sandbox selectable by users? how? thanks.

                  Comment


                  • #10
                    Originally posted by zombinex View Post
                    why spectator should vote?? doesn't make sense to me..
                    the rest is ok, great work
                    2 good reasons I can think of -

                    1. those who don't know better or so greedy that they purposely take any chance they get to start maps alone, thinking they can get a head start with more cash. then they either fail at it and die, or force everyone else to get by with starting cash on the second wave. not such a big deal on easier servers, but a real setback for the rest of the team on suicidal.

                    2. griefers that do the same thing, only to die on purpose or immediately vote a new map as soon as the game starts. this traps the rest of the players in spec, and forces the server into an endless mapchange, until they get bored or empty the server.

                    so this would give other players a chance to vote for a restart right away, obviously should be admin preference since they're both open to abuse, but spec voting could be the lesser of 2 evils in some cases for the best autonomy, when you want to give players the freedom to vote.
                    Last edited by kingkong; 04-28-2010, 05:35 PM.
                    [quote=Console]> fatfingers: rrrrrss dwdsssaaaassssssssss daa
                    > (DeathMessage) fatfingers was eaten by the Flesh Pound.[/quote]

                    Comment


                    • #11
                      Originally posted by dennisc View Post
                      great!

                      can i use this hanlder setup a short, medium, long wave and sandbox selectable by users? how? thanks.
                      No you can't, but could ask Tripwire to add an URL line option for game length setting.
                      [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

                      Comment


                      • #12
                        Originally posted by ffjason View Post
                        Can you add a feature to have multiple vote lists, so for example i could have:

                        Official TWI Maps:
                        Biotics
                        Manor
                        etc

                        Whitelisted Maps:
                        Awesome1
                        Awesome2
                        etc

                        Non-Whitelisted Maps:
                        Testing1
                        Beta2
                        etc

                        But all selectable from a drop down or something?


                        I also though it would be nice to be able to set the name in the map vote to be different from the map name itself. Just for consistency sake (caps etc).


                        Another point - can stopy maps be put under the "story mode" which appears on the web admin?

                        Edit: I forgot to say: THANK YOU! This is an awesome feature!!! We need more people like you
                        this would be awesome
                        sigpic

                        Comment


                        • #13
                          nice to see this whitelisted, will install asap.

                          edit,
                          how do we apply options like gamedifficulty to the gametypes? say I want to have 3 gametypes - regular kfmod on normal, hard, suicidal on the same mutators and map rotation. I tried putting the class value from [engine.gameinfo], gamedifficulty=2/4/7 into the options field of the newly created types, like we would do through the console, but it has no effect on the game difficulty when switching between them.

                          I see in your screenie that you have used the value difficulty=x, this is not the correct one for kfmod, no? the ui updates with the menu choices, but I have no idea how to get the voting handler to apply those kind of options. I would also like to be able to do this with the gamelength value, so they can choose between 7/10 wave games.
                          Last edited by kingkong; 07-02-2010, 02:53 PM.
                          [quote=Console]> fatfingers: rrrrrss dwdsssaaaassssssssss daa
                          > (DeathMessage) fatfingers was eaten by the Flesh Pound.[/quote]

                          Comment


                          • #14
                            Originally posted by kingkong View Post
                            I see in your screenie that you have used the value difficulty=x, this is not the correct one for kfmod, no? the ui updates with the menu choices, but I have no idea how to get the voting handler to apply those kind of options. I would also like to be able to do this with the gamelength value, so they can choose between 7/10 wave games.
                            That is correct with the difficulty (it will use that difficulty once voted for).

                            As for game length, there is no way (yet at least; I have requested TW to add URL line option for that).
                            [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

                            Comment


                            • #15
                              ok thanks, got it working. I just thought for some reason at first that was specific to the doom mod, and voting was supposed to change ini values directly. too bad about the gamelength, would be another great option to have for voting.
                              [quote=Console]> fatfingers: rrrrrss dwdsssaaaassssssssss daa
                              > (DeathMessage) fatfingers was eaten by the Flesh Pound.[/quote]

                              Comment

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