Hey Shock, nice to see you in this neck of the woods and thanks for the kind comment
Mamoo, I am actually trying to get the passenger code working now. Here is the status so far (bear in mind, that I am not a coder), from what I can see, BC has rewritten the Onslaught code to get vehicles working in KF, fair play to him, but for the life of me I cannot understand any of it.
I have so far gotten a pawn to sit in the passenger seat, with some custom animation but if I have them firing, due to the collision around the car, you effectively shoot the car and destroy it.
Plus if you are a driver and driving, then quickly switch to a passenger, the pawn mesh gets left behind the car. These are just some of the bugs I have found in the code.
I have been working solidly on this for 3 days now, lol but am not giving up yet. I wish I had someone who was good at coding to help me (hint to anyone out there
)
Once these bugs are ironed out, I can go on to just building car meshes and getting them in game but at the moment, it's pointless because of all the broken code.
Keep you all posted on my progress.