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Please pardon our mess as we continue to iterate on the forum style, css and images. If you have any suggestions be sure to let us know in the off topic part of the forum!
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Mut: Per Server Stats

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  • Mut: Per Server Stats

    This mutator brings the perks stats tracking back the way it were in KF 2.5 in Unreal Tournament 2004: All player stats are being tracked by the server individually.

    Download from here
    . (Version 7.50)
    Download source code from here. (Version 7.50)

    Note: You are not allowed to use this mutator for selling stats (for money) on your server. Also do not edit ServerPerks.u nor ServerPerksP.u without renaming them.

    Upsides about this mutator:
    • It allows server host to run any mutator/modification/map they ever want without having to whitelist them all.
    • Server host can add/remove standard/custom perks (read tutorial from here).
    • Clients can't cheat their stats in offline games then join the server with level 5 everything.
    • Fixed some menu issues while at it.
    • Added option for custom weapons on trader to add (this mutator does not work with the existing Custom shop mutator).
    • Use custom skins (see how to create own from here).
    • As an admin you can edit any players stats using consolecommand: Mutate EditStats
    • Contains various bugfixes over default Killing Floor.
    • You can setup custom HTML server news page, read more about that from here.
    And downsides of this mutator:
    • Clients will don't have their stats following from server to server (anything they do in that server will stay within that server)!
    • Achievements aren't earned.
    Version history:
    7.50:
    Spoiler!

    7.10:
    Spoiler!

    7.00:
    Spoiler!

    6.75:
    Spoiler!

    6.50:
    Spoiler!

    6.01:
    - Fixed another crash, added new weapons to defaults and a script warning with emotion icons loading to serverpackages.
    6.00:
    Spoiler!

    5.51:
    Spoiler!

    5.50:
    Spoiler!

    5.10:
    Spoiler!

    5.00:
    Spoiler!

    4.40:
    Spoiler!
    4.38:
    Spoiler!
    4.36:
    Spoiler!
    4.35:
    Spoiler!
    4.10:
    Spoiler!
    4.00:
    Spoiler!
    3.01:
    Spoiler!
    3.00:
    Spoiler!
    2.55:
    Spoiler!
    2.30:
    Spoiler!
    2.10:
    Spoiler!
    2.00:
    Spoiler!
    1.00:
    - Released.

    How to use this mutator (eighter way):
    • In mutators list, add "Server Veterancy Handler V6" to active mutators.
    • Add to server startup commandline "?Mutator=ServerPerksMut.ServerPerksMut"
    To add/remove perks, simply edit "ServerPerks.ini" and add/remove lines.

    CountryFlagsTex.utx is an optional country tags texture file. You can use my country tags mutator to give all players tags and this mutator will replace those tags with flag textures.

    Server Perks Database (OPTIONAL)(Advanced users only!)

    Download from here. (Version 1.55)
    Download from here. Same version but without any windows at all (needs to be shut down from task manager).

    Version history:
    1.55:
    - Fixed a stat loading bug from earlier versions.
    - Modified it to convert Linux SteamID's into Windows SteamID.
    1.30:
    - Support long stat value string lines (REQUIRED since serverperks v5.00).
    1.10:
    - Optimized code a bit and added a new option.
    1.00:
    - Created.

    This is an application I wrote in C++ which basically works as a remote database for your perks stats. In order to use this you need:
    - A dedicated server machine that's on Windows OS.
    - Setup a Port and Password in Host.ini:
    [General]
    Port=6000
    Password="Pass"
    - Do the same on ServerPerksV4.ini (including set IP-address or DNS name of the host):
    [ServerPerksMut.ServerPerksMut]
    RemotePort=6000
    bUseRemoteDatabase=True
    RemoteDatabaseURL=192.168.1.33
    RemotePassword=Pass
    - Make sure you allow the application to access internet through Firewall and/or Router (open the desired port).
    - IF you have any earlier stats on server, copy over ServerPerksStat.ini to same folder as ServerPerksHost.exe and launch the exe as: ServerPerksHost.exe ServerPerksStat.ini
    This way it will convert to the new stats ini file. After this is done delete all ServerPerksStat.ini you have.
    - Now simply launch up KillingFloor server as-well as ServerPerksHost.exe.
    - If you want to convert Data.ini back to ServerPerksStat.ini, run: ServerPerksHost.exe UNDO

    Using FTP protocol for database in ServerPerks v7
    Make sure you assign these settings in ServerPerks.ini:
    RemoteDatabaseURL=www.somedomain.com - URL address to FTP server.
    RemotePassword=Pass - User password to access FTP server.
    RemoteFTPUser=User - User name to access FTP server.
    RemoteFTPDir= - Optional, leave empty if you want it to write stats in root folder, otherwise you can enter folder name there (but make sure that folder exist or system will fail).
    bUseRemoteDatabase=True - MUST be enabled.
    bUseFTPLink=True - Must also be enabled.
    bDebugDatabase=False - Enable this if you have trouble on getting it functional (will print communication information on log and webadmin).
    FTPKeepAliveSec=60 - How often server will ping the FTP server to keep connection alive.
    Be sure you limit the FTP user account that server uses as much as possible, as it's not a secure connection server will use.
    In other words, ideal settings are:
    Max connections - ~10 (or more depending on how many servers will use this).
    Idle timeout - 120 seconds.
    Only allow client to read/write files.

    If you want to upload onto FTP current stats saved on server, enable following setting on ServerPerks.ini: bUploadAllStats=True. Then start game on solo and wait for it to finish uploading everything. I will add to ServerPerksHost application a way to convert Data.ini to ServerPerksStats.ini back again if you want to switch the host protocol of your server.

    If there are any bugs, please report them here (or if you have any comments/suggestions)!
    Last edited by Marco; 04-11-2015, 06:05 AM. Reason: Update to v750
    [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

  • #2
    Very nice.
    Last edited by Boxiii; 09-15-2009, 11:42 PM.

    Comment


    • #3
      Very cool dude, well done. I was hoping someone would do something like this.

      Originally posted by Boxiii View Post
      Very nice!! Please request this to be white listed!
      Do you understand what this mutator does?

      Comment


      • #4
        It is a good mutator but you ak47 isn't support on commando, can you fix that???

        Comment


        • #5
          Originally posted by Marco View Post
          If there are any bugs, please report them here (or have any comments/suggestions)!

          Hi,

          Great Mutator I love it but I cannot seem to get the MutJump mutator working correctly

          Comment


          • #6
            cool but i tried it in solo how does it work coz wen i spawned it sayed perks are disable. or does this only work on dedicated? or do i need to type something in chat? to enable it? also i had to remove it from my serve coz at the boss wave the boss dies instance. hope u can fix that its really nice idea!
            Last edited by lethalvortex; 09-16-2009, 08:03 PM.
            Im LethalVortex

            Comment


            • #7
              Author appear at the forum please

              Comment


              • #8
                Originally posted by Maksimus View Post
                Author appear at the forum please
                Yes, I am here.
                Originally posted by chris1701 View Post
                It is a good mutator but you ak47 isn't support on commando, can you fix that???
                I can make a seperate extension for perks that are exactly as retail ones. The code I based my perks on were pre-released version of KF.
                Originally posted by lethalvortex View Post
                cool but i tried it in solo how does it work coz wen i spawned it sayed perks are disable. or does this only work on dedicated? or do i need to type something in chat? to enable it? also i had to remove it from my serve coz at the boss wave the boss dies instance. hope u can fix that its really nice idea!
                It should work in solo and online, might be some specific settings or combinations of other mutators you're using?
                [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

                Comment


                • #9
                  Which I have found the list of defects in yours mutators:
                  1. Sometimes in game simply there is no choice percs though in ".ini" file the data arrive!;
                  2. On many times pressing "Esc" button or calling statistic window client crashing with error



                  3. Need To add operation of the new weapon though have checked up, like works;
                  4. Idea excellent especially for my server with 30 players!;
                  5. We wait the stable new version;
                  P.S. All files of mutator are necessary to the client? Or enough one loaded from server ServerPerks.u (with one it statistics works, percs shake)?
                  Last edited by Maksimus; 10-15-2009, 03:10 AM.

                  Comment


                  • #10
                    ?

                    Why file ServerPerksStat.ini is in UTF-16 LE charset coding?

                    Comment


                    • #11
                      Originally posted by Maksimus View Post
                      Which I have found the list of defects in yours mutators:
                      1. Sometimes in game simply there is no choice percs though in ".ini" file the data arrive!;
                      2. On many times pressing "Esc" button or calling statistic window client crashing with error
                      3. Need To add operation of the new weapon though have checked up, like works;
                      P.S. All files of mutator are necessary to the client? Or enough one loaded from server ServerPerks.u (with one it statistics works, percs shake)?
                      1: I don't really understand what you mean by that...
                      2: Good to know, I'll look up on that.
                      3: Huh?
                      And yes, only ServerPerks.u is needed by the clients.

                      Originally posted by Maksimus View Post
                      Why file ServerPerksStat.ini is in UTF-16 LE charset coding?
                      Thats how UnrealEngine 2 outputs INI files, not my choise.
                      [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

                      Comment


                      • #12
                        Thanks

                        This perk mutator was very useful~

                        Can you create a new version for this update? (+ Demolitions)

                        I want to use your mutator!!

                        Comment


                        • #13
                          this mut cool but ye needs update wen u got the time
                          Im LethalVortex

                          Comment


                          • #14
                            Updated this mod for latest KF version and tried to address your bugs and suggestions.
                            Check the first post...
                            [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

                            Comment


                            • #15
                              Thanks you very much
                              You are a god
                              Last edited by ToNiO; 12-31-2013, 04:46 AM.
                              [URL="http://steamcommunity.com/groups/KFK44"]Admin of Servers on Killing Floor[/URL]
                              [QUOTE=Marco;1335120]Now now, shut up all 3 of you. These forums are about Killing Floor the game, take your nationality arguments elsewhere.[/QUOTE]

                              Comment

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