Hi there, I just started today on playing around with 3ds Max and the KF SDK, and had tried to fiddle around with it for a custom player model replacement.
And just a bit of a heads up, yes the model itself is somewhat "anime" related but that's not the issue here.
I have followed this tutorial on custom player models:
http://***********.com/en/sozdanie-novoj-modeli-igroka-v-unreal-engine.html
But I've gotten up to around Step 6 with a problem, the .psk file doesn't like to fuse with the .psa animations. And the error is this once the SDK freezes and I close it:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2660 MHz with 4095MB RAM
Video: NVIDIA GeForce GTS 250 (1070)
General protection fault!
History: movementDigest <- UEditorEngine::Exec_Anim <- UEditorEngine::Exec <- (NEWANIM IMPORT FILE="C:\Users\*****\Desktop\Umodel\KF_Soldier_Trip\MeshAnimati).. <- UUnrealEdEngine::Exec <- WBrowserAnimation::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
Some progress pictures... somewhat:
I'd be glad if anyone can help me out, I can provide some of the source files if needed.
And just a bit of a heads up, yes the model itself is somewhat "anime" related but that's not the issue here.
I have followed this tutorial on custom player models:
http://***********.com/en/sozdanie-novoj-modeli-igroka-v-unreal-engine.html
But I've gotten up to around Step 6 with a problem, the .psk file doesn't like to fuse with the .psa animations. And the error is this once the SDK freezes and I close it:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2660 MHz with 4095MB RAM
Video: NVIDIA GeForce GTS 250 (1070)
General protection fault!
History: movementDigest <- UEditorEngine::Exec_Anim <- UEditorEngine::Exec <- (NEWANIM IMPORT FILE="C:\Users\*****\Desktop\Umodel\KF_Soldier_Trip\MeshAnimati).. <- UUnrealEdEngine::Exec <- WBrowserAnimation::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
Some progress pictures... somewhat:
https://dl.dropboxusercontent.com/u/5321806/Myfail.JPG
https://dl.dropboxusercontent.com/u/5321806/SomeProgress.JPG
https://dl.dropboxusercontent.com/u/5321806/some problems.JPG
https://dl.dropboxusercontent.com/u/5321806/The bones.JPG
https://dl.dropboxusercontent.com/u/5321806/Slowwwww.JPG (This is where the error would pop up after closing.)
I'd be glad if anyone can help me out, I can provide some of the source files if needed.