Hi there,
been playing this game for a little while now.. First goofing around a bit and then I finished off all the maps on normal, now I'm playing mostly hard. Got one HEO My perks are 4 support, 4 ss, 4 med, 3 demo and the rest I generally don't play.
I've seen some of the quides and lists with strategy tips, but I feel that one point is largely skipped over in these, or I have missed it. What are generally good strategies against the patty? Sometimes I have a nicely organized team doing just fine, but it totally falls apart at the last wave. Ocassionally saved by a lone medic or berserker with a crossbow running circles with the patty for 15 minutes.
So what I want to hear is not "everybody get a chainsaw", or "Run circles with him with a crossbow", or "get zerker to lvl 6". But what is a nice setup as a team to have to take him down? And how to setup? Considering the real circumstances that you might have one or two lov lvls on the team and one or two guys who don't work well with the team. Let me give some examples of things I try for ideas to comment on.
I check out the composition of the team and adjust my class to that. I generally don't like seeing commandos, sharpshooters and firebugs at this point
I mostly play sharp or support. When I'm sharp I most often switch to demo for the patty wave, so I can buy a lot of pipes and the m32 for some dmg.
When I'm support I stay on support or switch to demo. I like to use the aa12 here, but most often I end up unloading it in his face and ending up dead a second later. It's maybe a bit too short range (Or I'm using it from too short of a range).
When I use pipes I cover off entrances and stairs/ narrow passages instead of making a big pile. Sometimes I stack two when there's a lot of pipes already on the ground. I heard that anything above two doesn't do a lot of damage, but then again I also heard that anything above 14 doesn't do more damage. So I'm not sure what's ideal.
I like to save one or two pipes to reseal an entrance, I don't see many people doing this.
I don't often die by his weapons as I've learned to recognice the voice commands. Most often it's him catching up to me while I'm running away, or just a big surprise up in my face.
When I'm left over as last person on the team, I die. I've never managed to get him down by myself, note that I'm sup or demo at this point so I'm slow and as a demo I'm not great when he closes in a bit.
Teams sticking together work best obviously, but using a bit of bait can work nicely. I often dance around on someone elses pipes.
So what I'm really looking for is some general ideas that are useful in typical situation instead of ideal situations. What's a nice compositions for a team to have? What weapons work nicely? What to do when it all goes south. How to solo when you have odd weaps/not a fast class. What to do when you're low on cash? etc.
been playing this game for a little while now.. First goofing around a bit and then I finished off all the maps on normal, now I'm playing mostly hard. Got one HEO My perks are 4 support, 4 ss, 4 med, 3 demo and the rest I generally don't play.
I've seen some of the quides and lists with strategy tips, but I feel that one point is largely skipped over in these, or I have missed it. What are generally good strategies against the patty? Sometimes I have a nicely organized team doing just fine, but it totally falls apart at the last wave. Ocassionally saved by a lone medic or berserker with a crossbow running circles with the patty for 15 minutes.
So what I want to hear is not "everybody get a chainsaw", or "Run circles with him with a crossbow", or "get zerker to lvl 6". But what is a nice setup as a team to have to take him down? And how to setup? Considering the real circumstances that you might have one or two lov lvls on the team and one or two guys who don't work well with the team. Let me give some examples of things I try for ideas to comment on.
I check out the composition of the team and adjust my class to that. I generally don't like seeing commandos, sharpshooters and firebugs at this point
I mostly play sharp or support. When I'm sharp I most often switch to demo for the patty wave, so I can buy a lot of pipes and the m32 for some dmg.
When I'm support I stay on support or switch to demo. I like to use the aa12 here, but most often I end up unloading it in his face and ending up dead a second later. It's maybe a bit too short range (Or I'm using it from too short of a range).
When I use pipes I cover off entrances and stairs/ narrow passages instead of making a big pile. Sometimes I stack two when there's a lot of pipes already on the ground. I heard that anything above two doesn't do a lot of damage, but then again I also heard that anything above 14 doesn't do more damage. So I'm not sure what's ideal.
I like to save one or two pipes to reseal an entrance, I don't see many people doing this.
I don't often die by his weapons as I've learned to recognice the voice commands. Most often it's him catching up to me while I'm running away, or just a big surprise up in my face.
When I'm left over as last person on the team, I die. I've never managed to get him down by myself, note that I'm sup or demo at this point so I'm slow and as a demo I'm not great when he closes in a bit.
Teams sticking together work best obviously, but using a bit of bait can work nicely. I often dance around on someone elses pipes.
So what I'm really looking for is some general ideas that are useful in typical situation instead of ideal situations. What's a nice compositions for a team to have? What weapons work nicely? What to do when it all goes south. How to solo when you have odd weaps/not a fast class. What to do when you're low on cash? etc.