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How Does the community feel about officially adding THE BRUTE?

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  • #31
    After the IJC weapon pack become a part of KF, I instantly thought that adding Brute would be the best way to balance the game now.

    sigpic

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    • #32
      Originally posted by Aze View Post
      I, like many others apparently, do not like the Brute either. Imo, it is not a balanced specimen at ALL. Slappy already pointed out most, if not all, the reasons why it is not that great of a specimen. I'm ok with it being whitelisted though, but it should definitely stay as an optional specimen

      The Shiver is absolutely amazing though, and just like FluX said: I would GLADLY want it added asap if it got a health change (Health between Clot and Gorefast with scaling similar to Gorefast or something?), and if its bugs were fixed.

      TL;DR
      Brute = No please!
      Shiver = Yes please!
      Same here.
      [IMG]http://www.1uptest.info/oneupdev/KF/imageS2.php?levels=6666666&ID=3253&zombie=FleshPound&color=white&FG=NeonBlue&BG=Lava&Size=0&O=1[/IMG]

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      • #33
        I'm "contro". The brute is too overpowered. Those who like it may play on special servers, or add it to their listen server...

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        • #34
          Originally posted by dragon_kid View Post
          Brute takes like 20-40% extra fire damage/goes even slower (think 30%?) when 'crisping', to answer your question.

          I do agree that Brute, if made official, DEFINITELY needs a few changes. Less knockback, easier to 'rage' to get that metal arm down, slightly less health to help balance the last suggestion, and definitely put him on the rare side of Husks and Sirens (if not Scrakes and Fleshpounds).
          Thanks for the info, yo.

          Also about the Brute's arm... To fit the KF aesthetic a little, I think he needs some visual changes. The ugly-*** face and muscular bloodied body are great so far, but he needs some additions. Look at the husk and the fleshpound and the details on them. They're like, partially cybernetic. The Brute could do with the same treatment, maybe his arm could actually be a shield.

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          • #35
            The firebug has one perk resistant zed: the husk.

            Why not have the brute as fire weak? (like a demo to fp).

            Seems a even ratio.

            That would put the sharp's m99 in it's place.

            The brute is not stunnable is it? Maybe having the husk cannon be the only thing to stun it?

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            • #36
              i like it.
              [url=http://www.gametracker.com/server_info/173.66.77.207:7777/][img]http://cache.www.gametracker.com/server_info/173.66.77.207:7777/b_560_95_1.png[/img][/url]

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              • #37
                The Shiver seems to be the favorite to add, and I have to agree. That is with perhaps a few changes. Fixing any bugs is important, and personally I would like it if the Shiver would teleport randomly when ever attacked(a small delay) to cause more annoyance and give it a bit more flavor. Maybe as tough as a gorefast, but that might be a bit too much. When hit it can teleport to the side or back, but otherwise moves towards the player. Maybe have it try and move to the side if possible(even teleport there). Over all I am just offering a few suggestion off the top of my head, I have not followed the development. Still as is it might be an interesting addition.
                "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...."--[U]Dune[/U]

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                • #38
                  Good to see a healthy debate about our fist little "pet" project on Killing Floor. If I may add to the conversation that I agree on most of the points given in this discussion. We allready been talking to the dev's, and im looking into adding consmetic changes that will take it to the next level.

                  Creating zeds is a difficult process, as you always want to put your "stamp" on it. Just like IJC did with their weapons.

                  Our second zed, the Shiver, has the problem it gets stuck here and there. Now we tested it on stock maps, and didnt come across any of those problems. It seems the custom maps usually get into trouble due to certain blockingvolumes.

                  In their current state I dont see the two beeing added to the game officially, and neither does TWI. So do not worry about the 2 beeing added in the future.

                  We also have 2 other KF-style zeds roaming the WPC 3 servers atm, but I dont see them beeing a worthy addition too.

                  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


                  The "Shafter"
                  Height : Patty
                  Weapon : One armed non-working FP mallet
                  Speed : Patty

                  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


                  The "GoreShank"
                  Height : Scrake
                  Weapon : Dual wielding gorefast blades (with special scissor attackmove)
                  Speed : Scrake
                  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                  These are more created for variety, and to stay within the style of KF. Im also working on a re-mapped UV model of a Clot with a Gorefast skin that pukes blood everywere. (the GF skin on a clot looks devilish haha) These models are made to use all stock textures and sounds so only a new animation files has to be created, keeping the mutator files really small.

                  Its fun creating these zeds, but as they are now...I don't see a future for them in the stock game. Who knows, maybe someday they will get a special place in KF.
                  Last edited by Hemi; 07-10-2012, 02:57 AM.
                  [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

                  Comment


                  • #39
                    Originally posted by masteriamamind View Post
                    All this talk of balancing and miscellaneous raging at the new update made me think. The core of most arguments is that the game will become too easy. All that could change by simply adding the brute. That monster is a serious buzz killer!! No more kiting! Head shots are difficult. Camps can be broken into easily. Displaces player position. The brute is tough, hits hard , fast(it will rage asap) and has enough sense to protect its head while moving! The only zed that has a higher "kill this &^%# right now!" level is a siren. Tell me fellow zed slayers would this be enough to bring back the ouch factor in kf?

                    Brute link is here: http://www.wolfpackclan.com/modules/...te-vfinal.html
                    The game does need another "Kill it or we're all screwed" monster. After lots of experience the scrakes and fleshpounds lose the fear factor. The only monsters to maintain their priority target status is the husk and siren, and husk is only a priority target if it has line of sight.

                    I've played with the brute back when it was new-ish. If TWI slapped it with some games industry polish, it could really turn the tides of the "ho hum" biotics lab snore fests that everyone is in love with.
                    [Center][IMG]http://i238.photobucket.com/albums/ff194/CODOtheman/imageS2.png[/IMG][/Center]

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                    • #40
                      No need that sh*t Brute and Shiver and not need other IJC weapon ! -.- ONLY need Tripwire created zed and weapon ! Like Husk and Magnum , Combat Shotgun..etc

                      This Brute and Shiver is not enough good for KF ! Tripwire zeds is better 100x and IJC weapon is bad too All Tripwire created Weapon is much better !!!!!

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                      • #41
                        why do people want to spoil the game ???? -.- The KF is good now and Tripwire is WORK GOOD ! When Tripwire create a new zed like Husk i say ok but dont need that sh*t Brute or others...


                        why do 10-15 people want to spoil the game ???? -.-

                        This Brute : http://www.mostimpressive.nl/TheBrute/render_web.png

                        looks stupid and does not fit into the game
                        Last edited by Diablo50; 07-10-2012, 05:10 AM.

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                        • #42
                          Originally posted by Diablo50 View Post
                          why do 10-15 people want to spoil the game ???? -.-
                          There are a little bit more people that want to "spoil" the game. Just because you don't agree with this doesn't make it fact. Besides that, everyone else in this topic shows valid arguements, you just act like a big baby.

                          [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

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                          • #43
                            Originally posted by Hemi View Post
                            There are a little bit more people that want to "spoil" the game. Just because you don't agree with this doesn't make it fact. Besides that, everyone else in this topic shows valid arguements, you just act like a big baby.

                            You just like a Big Noob -.- Go and play in black list or white list servers with the noob Brute -.- but dont need to the official game ! Dont need SPOIL the game !

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                            • #44
                              Adding the Brute will break game balance even more. SS and SUP will remain the only perks to be played in HoE.
                              KF-DarkZone released! Check it out...

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                              • #45
                                Originally posted by Diablo50 View Post
                                You just like a Big Noob -.- Go and play in black list or white list servers with the noob Brute -.- but dont need to the official game ! Dont need SPOIL the game !
                                [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

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