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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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vita needs killing floor

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  • #16
    Originally posted by Lacedaemonius View Post
    That's like saying Call of Duty is a good game because lots of people play it. Hell, by that logic Call of Duty IS the best game ever made.
    No, it's saying that COD is a game that is enjoyed by many people.

    Comment


    • #17
      Just saiyan, I would hate to attempt being a sharpshooter on a handheld.
      KF is a game that needs quick and precise movements. The only peripheral input device I've seen that can offer such speed and precision, is your everyday mouse.

      Even if someone got it running on the Vita, I don't think it would enjoy much use. It'd be more of a novelty thing in my opinion.
      [url=youtube.com/user/0Raz0r][img]http://s.ytimg.com/yt/favicon-vflZlzSbU.ico[/img][/url] ~1600h

      [b]We want [url=http://forums.tripwireinteractive.com/showthread.php?p=1190800]Braindead's Hunting Rifle[/url]![/b]

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      • #18
        Lets boil it down to what controls you really need.

        Move and Look
        Weapons selection
        Jump
        Crouch
        Nade
        Fire
        Secondary Fire

        That's it really, you could map that to a PSP. And that's before you consider using one button as a function key.
        Whisky's Workshop
        "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!"

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        • #19
          + Aim Down Sight
          + Reload
          + Interact (Doors and Trader)

          Would also probably need a quick switch as well, cause scrolling for weapons is hard in KF at speed.

          Its surprising how many functions you really need


          I'll think of something to put here later....

          Comment


          • #20
            Ok guys it's obvious you have no idea what the PS Vita is. I suggest you look it up on youtube just to see what the thing is made of. If not having enough buttons is what your worried about. The Vita has dual analog stix, d-pad, 4-buttons, L/R buttons, front and rear touch pad, lets not forget the start and select buttons. I don't think lack of buttons is going to be an issue here. I have a vita, the first game i played was on a console, I taught myself how to play using a keyboard and mouse and i love playing on the computer. I know games believe me and Killing Floor needs to be on the vita. so no matter where you are, you can pick it up and play.
            Last edited by pauleigee; 05-05-2012, 12:33 PM. Reason: spelling

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            • #21
              Buttons aside, does it have the hardware for the job? From what I know Killing Floor already has problems with needing a lot of power in order for it to run in a playable manner. Thus why we have a limit of 32 zeds spawned at a time.

              Or is this due to its minimum specs?

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              • #22
                I like the idea!
                nil admirari

                Comment


                • #23
                  Originally posted by Gartley View Post
                  Lets boil it down to what controls you really need.

                  Move and Look
                  Weapons selection
                  Jump
                  Crouch
                  Nade
                  Fire
                  Secondary Fire

                  That's it really, you could map that to a PSP. And that's before you consider using one button as a function key.
                  Originally posted by Undedd Jester View Post
                  + Aim Down Sight
                  + Reload
                  + Interact (Doors and Trader)
                  You forgot about the voice commands, menu select and kick-voting :P
                  Last edited by BenioX; 05-05-2012, 03:07 PM.

                  Comment


                  • #24
                    I think this would work well enough, and a couple of buttons are free:




                    Originally posted by BenioX View Post
                    kick voting
                    That can be done from the menu.

                    Originally posted by BenioX View Post
                    voice commands
                    It has a built-in microphone.

                    Comment


                    • #25
                      Originally posted by Benjamin View Post
                      It has a built-in microphone.
                      But it's not same what those Brittish accent soldiers mait

                      Comment


                      • #26
                        Originally posted by BenioX View Post
                        But it's not same what those Brittish accent soldiers mait
                        Fine, use 'up' on the d-pad, or the select button.

                        Comment


                        • #27
                          Originally posted by Benjamin View Post
                          Fine, use 'up' on the d-pad, or the select button.
                          Okay, select button seems legit
                          Now, is there any dev seeing this topic and ready to implement this? If so I am so getting vita

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                          • #28
                            Nice job on the button lay out. Don't forget there's a front and back touch pad. I hope to god the dev's are looking at this. I want this to happen so bad! C'mon tripwire I know you can do it.

                            Comment


                            • #29
                              Originally posted by pauleigee View Post
                              C'mon tripwire I know you can do it.
                              If they could, then instead of having discussion here we'd all be playing KF on Vita right now

                              Comment


                              • #30
                                Had a crack at mapping out a potential PS Vita control scheme. It feels a little... shoe horned, but I can't shake that feeling more than with this.

                                Spoiler!


                                It ain't perfect, but you could have a decent whack at doing everything regular KF does. Minus voice commands ofc.


                                I'll think of something to put here later....

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