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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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  • #16
    Originally posted by poosh View Post
    I'm talking about zerker or medic, who blocks FP and SC, and nades and rockets flying though them.
    I'm confused, zerkers/medics who are bodyblocking FPs don't always crouch?

    Also, DarkFalz is crazedtofu?
    Your youtube channel rocks dude
    Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
    I don't like medics.
    Mostly play on HoE thesedays.

    Comment


    • #17
      Originally posted by Althamus View Post
      Also, DarkFalz is crazedtofu?
      Your youtube channel rocks dude
      Yep, that's me. And thank you. I'm glad you enjoy the videos.

      Comment


      • #18
        Originally posted by Althamus View Post
        I'm confused, zerkers/medics who are bodyblocking FPs don't always crouch?
        Now they aren't supposed to.
        KF-DarkZone released! Check it out...

        Comment


        • #19
          Originally posted by BenioX View Post
          Demo is already underpowered, for example LAW - how could it NOT insta-kill with 1 shot? OFC if it would that'd become OP though.
          ...So Demo is underpowered because it's not insanely overpowered? What you said makes no sense. Demo is absolutely fine, a bit too powerful if anything.

          I agree with poosh. There is really no reason that rockets should be able to fly through players' bodies. It's a little ridiculous.
          Originally posted by lawszepie
          clot is not vampire they have resistance against light

          Comment


          • #20
            Originally posted by Deafmute View Post
            I agree with poosh. There is really no reason that rockets should be able to fly through players' bodies. It's a little ridiculous.
            But bullets can do it np?

            I'm fine with everything being able to fly through friend's bodies. In a tightly crowded corridor, it just makes things so much easier. If I wanted to watch my shots for allies, I'd play on a FF server?
            Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
            I don't like medics.
            Mostly play on HoE thesedays.

            Comment


            • #21
              Originally posted by Althamus View Post
              But bullets can do it np?

              I'm fine with everything being able to fly through friend's bodies. In a tightly crowded corridor, it just makes things so much easier. If I wanted to watch my shots for allies, I'd play on a FF server?
              +1. Also, with Demolition it is still as I said - or he will be OP or underpowered. Or he will kill many with his expensive shots or he will die every round because people will get in his way and he'll explode so noone will play demo anymore, not to mention he's most expensive so why take the expensive guy while the danger would be too high? Or OP or UP. Not that I like it, but if you "Balance" Demolitions then he should not use explosives in first place and then he'll not be Demolitions.

              Comment


              • #22
                Originally posted by BenioX View Post
                +1. Also, with Demolition it is still as I said - or he will be OP or underpowered. Or he will kill many with his expensive shots or he will die every round because people will get in his way and he'll explode so noone will play demo anymore, not to mention he's most expensive so why take the expensive guy while the danger would be too high? Or OP or UP. Not that I like it, but if you "Balance" Demolitions then he should not use explosives in first place and then he'll not be Demolitions.
                Demo is always the biggest risk though. In the perfect scenario, with the perfect team, he will be by far the most powerful class (I'm thinking the room downstairs in hospital horrors, with supports welding the front door open and closed to let zeds build up. He could get like 3x the kills of anyone else in the team). But with almost no ability to clear stuff nearby (assuming M79/M32 loadout, which is the most common loadout) and costing maybe twice as much as other classes (never counted the prices) he is a big risk as well.

                I only play em in games with a lot of friends, or where I'm pretty sure of the team's strategy (biotics? So we're holding out at spawn then.) Otherwise they're too limiting.
                Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
                I don't like medics.
                Mostly play on HoE thesedays.

                Comment


                • #23
                  Originally posted by Althamus View Post
                  Demo is always the biggest risk though. In the perfect scenario, with the perfect team, he will be by far the most powerful class (I'm thinking the room downstairs in hospital horrors, with supports welding the front door open and closed to let zeds build up. He could get like 3x the kills of anyone else in the team). But with almost no ability to clear stuff nearby (assuming M79/M32 loadout, which is the most common loadout) and costing maybe twice as much as other classes (never counted the prices) he is a big risk as well.

                  I only play em in games with a lot of friends, or where I'm pretty sure of the team's strategy (biotics? So we're holding out at spawn then.) Otherwise they're too limiting.
                  Pretty much sums up what I wanted say - Demo is at same time OP and UP, depending on circumstances. But if rockets couldn't go through players, the danger of self-destruction would be too big to even be concidered and so from OP Demo he'd become UP useless perk.

                  Edit: Also, I use LAW not M32/79 and it's even harder to protect myself in close-combat.

                  Comment


                  • #24
                    Originally posted by BenioX View Post
                    Edit: Also, I use LAW not M32/79 and it's even harder to protect myself in close-combat.
                    Eh, assuming you're excluding blunt damage because if you're blunting things, you're wasting rockets, it's equally hard. After all, with either combo, you can't take other weapons, so you're limited to knifing/9mming things.

                    I'm trying to use M32/MP7M/katana as a demo. M32 is as good as a LAW against FPs or crowds of zeds, and HOPEFULLY I'll have allies who can kill the scrakes for me. Also, if you're picking your shots, the M32 should have plenty of grenades IMHO, even on higher waves where you will use 4 per FP. And the addition of the medic gun means that you can keep allies alive while you're sitting at the back (demo is IMHO the perfect class to multiclass medic), and the MP7M and katana mean that you can also kill the occassional clot that passes everyone else by, and also gives you the ability to clutch if you need to.
                    Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
                    I don't like medics.
                    Mostly play on HoE thesedays.

                    Comment


                    • #25
                      Originally posted by Althamus View Post
                      (demo is IMHO the perfect class to multiclass medic)
                      Weird, I found commando perfect class to multiclass medic. The loadout of SCAR/FNfal ACOG/MP5 or MP7 being great, although if so then I always have to start as medic to get the medigun or ask someone who plays as medic to gimme one.

                      Comment


                      • #26
                        Originally posted by BenioX View Post
                        Weird, I found commando perfect class to multiclass medic. The loadout of SCAR/FNfal ACOG/MP5 or MP7 being great, although if so then I always have to start as medic to get the medigun or ask someone who plays as medic to gimme one.
                        That's true. SCAR+2nd mando weapon leaves enough room for a medic gun. However commandos should be (assuming a boxed room) halfway through the team, facing forward and ready to shoot single zeds or help finish off zeds.

                        Demos should be at the back of the team (where they can see the entire team without turning too much) and aren't expected to be shooting as much as a commando is, so they can spend the intervening time shooting their friends in the back with medic darts.
                        Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
                        I don't like medics.
                        Mostly play on HoE thesedays.

                        Comment


                        • #27
                          Originally posted by Althamus View Post
                          That's true. SCAR+2nd mando weapon leaves enough room for a medic gun. However commandos should be (assuming a boxed room) halfway through the team, facing forward and ready to shoot single zeds or help finish off zeds.

                          Demos should be at the back of the team (where they can see the entire team without turning too much) and aren't expected to be shooting as much as a commando is, so they can spend the intervening time shooting their friends in the back with medic darts.
                          I disagree with you. A line of supports on front line, commandos right behind, then demos. Commando doesnt do as much damage as Supports, and is supposed to clear trash ONLY unless scrake/FP is too close and there is no trash to handle. The heals are mostly for supports who are in the front, sometimes demo if he gets unfortunate husk fireball hitting his explosives.

                          Comment


                          • #28
                            Originally posted by BenioX View Post
                            A line of supports on front line, commandos right behind, then demos.
                            Surely that's very similar to my suggestion of commandos going halfway through the team?
                            Also, in both our descriptions, demos will be able to see the entirety of the team all the time, whereas commandos will need to either tab or turn to see everyone's health bars, which I would've said would've given demos the edge over knowing everyone's HPs at any point in time. Plus, a demo can heal his team without turning around and losing sight of the front line. I know the commando would only have to turn around for a couple of seconds to shoot darts back at the demo/sharps, but a lot can happen in a couple of seconds.

                            Also, you say commandos should clear trash only, but that's like 95% of the specimens :P If the commandos aim for headshots, they can take out husks and sirens as well, (and dependant on team, that's an OK strategy. Obviously not quite so good if you have a sharp with Xbow waiting for them, as you're just wasting bullets etc etc).
                            But if you assume they can kill anything bar FPs and Sc, at, what, 300 zeds a wave? And you can kill everything except ~4 FPs and ~10 sc? That's a lot of being busy :P
                            Last edited by Althamus; 04-27-2012, 08:31 PM.
                            Favourite classes: Sharp/support/demo (not a stupid demo don't worry).
                            I don't like medics.
                            Mostly play on HoE thesedays.

                            Comment


                            • #29
                              Originally posted by Althamus View Post
                              Surely that's very similar to my suggestion of commandos going halfway through the team?
                              Also, in both our descriptions, demos will be able to see the entirety of the team all the time, whereas commandos will need to either tab or turn to see everyone's health bars, which I would've said would've given demos the edge over knowing everyone's HPs at any point in time. Plus, a demo can heal his team without turning around and losing sight of the front line. I know the commando would only have to turn around for a couple of seconds to shoot darts back at the demo/sharps, but a lot can happen in a couple of seconds.

                              Also, you say commandos should clear trash only, but that's like 95% of the specimens :P If the commandos aim for headshots, they can take out husks and sirens as well, (and dependant on team, that's an OK strategy. Obviously not quite so good if you have a sharp with Xbow waiting for them, as you're just wasting bullets etc etc).
                              But if you assume they can kill anything bar FPs and Sc, at, what, 300 zeds a wave? And you can kill everything except ~4 FPs and ~10 sc? That's a lot of being busy :P
                              Okay, first of all - it's easier to heal if people are spread. Imagine everyone stands in line (happens alot on tight maps) and you are demo, and want to heal the one on very front. How would you manage it? You'd have to walk on side and get as close as possible to be even able to hit because someone is standing in way, and it's mostly commando (middle line). Commando though, as he is in middle, would have it alot easier.
                              Now, I agree most of em are trash, but remember they don't come one after one instantly, there are "breaks", plus supports also can take on trash meanwhile you heal others in the worst case. Commando is just a little helper of supports, and giving him medic weapons also you make him huge credit to team. Although, I'd be honest, I rather dual MK23 and shoot as many as possible rather than heal everytime someone is hurt

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