Hello everyone,
For some time now I have been working on a total conversion mod for Killing Floor, The Invictus Files: Ridgewood.
I will get onto the details of the conversion a bit further down, but right now I want to talk struggles. Please note whatever you see here, doesn't necessarily reflect the final product.
It was always an intention of mine to create this mod for Killing Floor 2, however KF2's modding capability at this moment is not up to scratch for what I need. Therefore I began working on a prototype of Ridgewood for KF1. KF1 is an amazing platform to build on, so easily modded, but unfortunately with every passing month, it becomes more and more outdated.
The overall dream is and was always to create my very own standalone game, but let's face reality, I'm a one man army that does not have those kind of resources, so as much as I want my own game, the next best thing is a mod. I love KF1, have done since its release in 2009. I always thought it could be pushed to its limits a bit more though, so that's what I have done with Ridgewood.
But the bottom line I need to know, are my struggles in vain. Is there still a market for a total conversion of Killing Floor? Would anyone care, would anyone play it? These things I need to know before I make a decision about the future of my work.
Let me show and tell you about the Total Conversion.
To start I have rebuilt Killing Floors foundations, Hence the Total Conversion. To get the results I wanted, I had to change some of the core code of Killing Floor, Ridgewood can't be an expansion of Killing Floor, Ridgewood is its own game, built on the KF engine.
Ridgewood is primarily a single player experience, with an optional 3 Multiplayer game modes.
The story:
Abandoned and derelict, Ridgewood has sat untouched for some 20 years after an unknown incident lead to a total evacuation of the area.
Some report it was a nuclear meltdown at the power plant, a second Chernobyl. Others say some of the locals became unstable and began ravaging the area and everyone in it, and when law enforcement failed to contain the incident, everyone fled. The official story is that the economy just ran dry and the town was a total loss. Regardless of the version of events, the truth seemingly remains an obscurity.
Take control of a character cloaked in their own mystery in a bid to discover the truth about not only Ridgewood, but their own unexplained origins in this enthralling survival horror story.
Game mechanics:
The game is set in a forested location in total darkness, with only a few set areas of safe lighting. Your best friend is the torch in your hand. The story is told by navigating yourself around the levels, which are separated into chapters, playing out the events before you. I have implemented a new system where you pick up files, keys and other items which contribute to the story. You will see below in the screen shots how these work. The game also contains complex puzzles that the player will need to work out in order to progress.
The game uses custom models, textures, animations and sounds to distinguish itself from Killing Floor, as well as using some core KF items too. Before I locked in Ridgewood, I did have the idea to create a real story mode for Killing Floor, but I decided against this as Tripwire had made their own version, and I did not want to be stepping on anyone's toes.
Overall, as the conversion uses the KF engine, It still relies heavily on what is already there. However I have altered many things to support my own technical needs. Again the conversion is standalone, so comes with its own custom menus and HUD design.
The multiplayer aspect is the grey area. As Ridgewood is its own standalone game, the Multiplayer experience becomes muddied. The 3 game modes have been completed and are in the concept level phase. However the Solo side of things takes priority here. And due to how the game will work in terms of servers, Multiplayer is still a question mark for me right now.
But for transparency, the 3 game modes are:
Survival: Survive as long as you can against endless waves of creatures.
Exodus: Escape the area and survive.
Journey: Survive 10 waves of ever worsening creatures whilst learning the locations secrets.
I will stop there, and leave you with some more screenshots. I think I have covered the bulk of the story here. I will answer any questions I can, but overall I need you to answer me the important questions. Is it worth giving more of my time to complete this project, or should I just be happy with what I have achieved so far, and move onto greener pastures.
If Ridgewood was released, it would not be a Workshop release. The project is too vast for that. It would be a direct download only, do you think that could be problematic?
Thank you for reading everyone, and remember the screenshots I have provided you are an attempt to show you the bare bones of what the conversion is, without giving too much of it away. This really is just looking for feedback.
More images in the post below:
For some time now I have been working on a total conversion mod for Killing Floor, The Invictus Files: Ridgewood.
I will get onto the details of the conversion a bit further down, but right now I want to talk struggles. Please note whatever you see here, doesn't necessarily reflect the final product.
It was always an intention of mine to create this mod for Killing Floor 2, however KF2's modding capability at this moment is not up to scratch for what I need. Therefore I began working on a prototype of Ridgewood for KF1. KF1 is an amazing platform to build on, so easily modded, but unfortunately with every passing month, it becomes more and more outdated.
The overall dream is and was always to create my very own standalone game, but let's face reality, I'm a one man army that does not have those kind of resources, so as much as I want my own game, the next best thing is a mod. I love KF1, have done since its release in 2009. I always thought it could be pushed to its limits a bit more though, so that's what I have done with Ridgewood.
But the bottom line I need to know, are my struggles in vain. Is there still a market for a total conversion of Killing Floor? Would anyone care, would anyone play it? These things I need to know before I make a decision about the future of my work.
Let me show and tell you about the Total Conversion.
To start I have rebuilt Killing Floors foundations, Hence the Total Conversion. To get the results I wanted, I had to change some of the core code of Killing Floor, Ridgewood can't be an expansion of Killing Floor, Ridgewood is its own game, built on the KF engine.
Ridgewood is primarily a single player experience, with an optional 3 Multiplayer game modes.
The story:
Abandoned and derelict, Ridgewood has sat untouched for some 20 years after an unknown incident lead to a total evacuation of the area.
Some report it was a nuclear meltdown at the power plant, a second Chernobyl. Others say some of the locals became unstable and began ravaging the area and everyone in it, and when law enforcement failed to contain the incident, everyone fled. The official story is that the economy just ran dry and the town was a total loss. Regardless of the version of events, the truth seemingly remains an obscurity.
Take control of a character cloaked in their own mystery in a bid to discover the truth about not only Ridgewood, but their own unexplained origins in this enthralling survival horror story.
Game mechanics:
The game is set in a forested location in total darkness, with only a few set areas of safe lighting. Your best friend is the torch in your hand. The story is told by navigating yourself around the levels, which are separated into chapters, playing out the events before you. I have implemented a new system where you pick up files, keys and other items which contribute to the story. You will see below in the screen shots how these work. The game also contains complex puzzles that the player will need to work out in order to progress.
Spoiler!
The game uses custom models, textures, animations and sounds to distinguish itself from Killing Floor, as well as using some core KF items too. Before I locked in Ridgewood, I did have the idea to create a real story mode for Killing Floor, but I decided against this as Tripwire had made their own version, and I did not want to be stepping on anyone's toes.
Overall, as the conversion uses the KF engine, It still relies heavily on what is already there. However I have altered many things to support my own technical needs. Again the conversion is standalone, so comes with its own custom menus and HUD design.
The multiplayer aspect is the grey area. As Ridgewood is its own standalone game, the Multiplayer experience becomes muddied. The 3 game modes have been completed and are in the concept level phase. However the Solo side of things takes priority here. And due to how the game will work in terms of servers, Multiplayer is still a question mark for me right now.
But for transparency, the 3 game modes are:
Survival: Survive as long as you can against endless waves of creatures.
Exodus: Escape the area and survive.
Journey: Survive 10 waves of ever worsening creatures whilst learning the locations secrets.
I will stop there, and leave you with some more screenshots. I think I have covered the bulk of the story here. I will answer any questions I can, but overall I need you to answer me the important questions. Is it worth giving more of my time to complete this project, or should I just be happy with what I have achieved so far, and move onto greener pastures.
If Ridgewood was released, it would not be a Workshop release. The project is too vast for that. It would be a direct download only, do you think that could be problematic?
Thank you for reading everyone, and remember the screenshots I have provided you are an attempt to show you the bare bones of what the conversion is, without giving too much of it away. This really is just looking for feedback.
More images in the post below:
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