After I played so many workshop maps , I met some zed get stuck out of the map. (Ex : Blow out of map by explosives)
If that zed is siren , she will endlessly scream and anti-stuck system never teleport her.
I recorded a video to explain the siren stuck bug.
Offline Server.
Map - Zed Landing
HoE
This is how anti-stuck works on other zeds , and it never work on "endlessly scream" sirens :
https://youtu.be/mjgUHdfXHQU
I chosen a beach where is out of the map. Zed can't find the path here.
(0:30) Anti-stuck system test : Scrake.
It works very well , scrake teleported to the spawn point after it stuck too long.
(1:35) Anti-stuck system test : Gorefast & Gorefiend.
It works , gorefast teleported to spawn point and gorefiend suicide and respawned at spawn point.
(2:35) Anti-stuck system test : Bloat.
Works, it suicided and respawn.
(3:25) Anti-stuck system test : Fleshpound
Fleshpound teleport to spawn point , anti-stuck system working.
(4:50) Anti-stuck system test : Siren attempt 1
Fail to make siren endlessly scream , anti-stuck teleport them to nearest terrain because I ghost into wall near the siren.
(5:50) Anti-stuck system test : Siren attempt 2
Siren start endlessly screaming , waiting.... waiting.... they still stuck on the beach?
This time the BUG has happened , the sirens never respawn ...... forever.
The anti-stuck system should work on every zeds.
Please fix it , we suffer "siren-stuck-forever" bug in many workshop maps for a while.
If that zed is siren , she will endlessly scream and anti-stuck system never teleport her.
I recorded a video to explain the siren stuck bug.
Offline Server.
Map - Zed Landing
HoE
This is how anti-stuck works on other zeds , and it never work on "endlessly scream" sirens :
https://youtu.be/mjgUHdfXHQU
I chosen a beach where is out of the map. Zed can't find the path here.
(0:30) Anti-stuck system test : Scrake.
It works very well , scrake teleported to the spawn point after it stuck too long.
(1:35) Anti-stuck system test : Gorefast & Gorefiend.
It works , gorefast teleported to spawn point and gorefiend suicide and respawned at spawn point.
(2:35) Anti-stuck system test : Bloat.
Works, it suicided and respawn.
(3:25) Anti-stuck system test : Fleshpound
Fleshpound teleport to spawn point , anti-stuck system working.
(4:50) Anti-stuck system test : Siren attempt 1
Fail to make siren endlessly scream , anti-stuck teleport them to nearest terrain because I ghost into wall near the siren.
(5:50) Anti-stuck system test : Siren attempt 2
Siren start endlessly screaming , waiting.... waiting.... they still stuck on the beach?
This time the BUG has happened , the sirens never respawn ...... forever.
The anti-stuck system should work on every zeds.
Please fix it , we suffer "siren-stuck-forever" bug in many workshop maps for a while.