Bug 1:
Category: Code.
Summary: Flame weapons has no damage over time if neither Barbecue or Napalm selected.
Description: KFPerk_Firebug, function ModifyDoTScaler (line 221).
Function returns 0 if neither of skills selected.
Bug 2 - Ignore this, read my post below.
Category: Code.
Summary: Each time player hits target ZED with flame weapon while having Napalm selected, Napalm effect applied at all nearby ZEDs at same rate as weapon shoots.
Description: Target ZED doesn't get marked bNapalmInfected so each time TakeDamage happening on it, CheckForNapalmInfect also happeing so all nearby ZEDs take way more damage than your target (50 points per fire interval).
Category: Code.
Summary: Flame weapons has no damage over time if neither Barbecue or Napalm selected.
Description: KFPerk_Firebug, function ModifyDoTScaler (line 221).
Spoiler!
Code:
{
local float TempScaler;
if(IsFuseActive() && IsDamageTypeOnPerk(KFDT))
{
TempScaler = GetSkillValue(PerkSkills[2]);
}
if(IsNapalmActive() && IsDamageTypeOnPerk(KFDT))
{
TempScaler += (GetSkillValue(PerkSkills[4]));
}
DoTScaler = TempScaler;
}
Function returns 0 if neither of skills selected.
Bug 2 - Ignore this, read my post below.
Category: Code.
Summary: Each time player hits target ZED with flame weapon while having Napalm selected, Napalm effect applied at all nearby ZEDs at same rate as weapon shoots.
Description: Target ZED doesn't get marked bNapalmInfected so each time TakeDamage happening on it, CheckForNapalmInfect also happeing so all nearby ZEDs take way more damage than your target (50 points per fire interval).
Last edited: