I am new to the Kismet, I learned the switch ON/OFF respawn points from looking the Outpost's kismet.
And I trying to make a kismet on a HUGE map which the player spawn is 150~300 meters away from the trader. (ex: CastleWolfenstein and Stalker-Agroprom-2017)
However, I tried these methods in CastleWolfenstein, and none of one work :
1. Tried Event "Anim notify" on every Trader Meshes, input "Open" in anim name, it didn't triggered the switch ON/OFF the spawn points. I respawned in initial spawn in wave 2.
2. Tried Event "Console" , input "KFTraderTrigger'KF-CastleWolfenstein_boost.TheWorldersistentLevel.K FTraderTrigger_3'", it didn't work and I still respawned in initial spawn in wave 2.
3. Tried Event "Sequence Activated", input "KFTraderTrigger'KF-CastleWolfenstein_boost.TheWorldersistentLevel.K FTraderTrigger_3'", it didn't work and I still respawned in initial spawn in wave 2.
Maybe I don't know which condition caused one trader been marked as "next open trader".
Anyone know?
If I know the condition.
I would like to do this Kismet Steps:
1. Wave Started Event triggers the checking next-trader rotation.
2. Checking which trader is marked as next trader.
3. Activates event if this trader is True next trader.
4. Turn off all spawn points.
5. Turn on the spawn points near the trader which it will open next.
And I trying to make a kismet on a HUGE map which the player spawn is 150~300 meters away from the trader. (ex: CastleWolfenstein and Stalker-Agroprom-2017)
However, I tried these methods in CastleWolfenstein, and none of one work :
1. Tried Event "Anim notify" on every Trader Meshes, input "Open" in anim name, it didn't triggered the switch ON/OFF the spawn points. I respawned in initial spawn in wave 2.
2. Tried Event "Console" , input "KFTraderTrigger'KF-CastleWolfenstein_boost.TheWorldersistentLevel.K FTraderTrigger_3'", it didn't work and I still respawned in initial spawn in wave 2.
3. Tried Event "Sequence Activated", input "KFTraderTrigger'KF-CastleWolfenstein_boost.TheWorldersistentLevel.K FTraderTrigger_3'", it didn't work and I still respawned in initial spawn in wave 2.
Maybe I don't know which condition caused one trader been marked as "next open trader".
Anyone know?
If I know the condition.
I would like to do this Kismet Steps:
1. Wave Started Event triggers the checking next-trader rotation.
2. Checking which trader is marked as next trader.
3. Activates event if this trader is True next trader.
4. Turn off all spawn points.
5. Turn on the spawn points near the trader which it will open next.
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